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author | onefang | 2022-02-17 16:19:46 +1000 |
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committer | onefang | 2022-02-17 16:19:46 +1000 |
commit | 63bb65e89b3af3c8ef95eed583654e4f8eae142b (patch) | |
tree | 85f9e6d8ec74527ed6a696740e49493384782c13 /docs/index.html | |
parent | Experimental IAR unpacker. (diff) | |
download | SledjHamr-63bb65e89b3af3c8ef95eed583654e4f8eae142b.zip SledjHamr-63bb65e89b3af3c8ef95eed583654e4f8eae142b.tar.gz SledjHamr-63bb65e89b3af3c8ef95eed583654e4f8eae142b.tar.bz2 SledjHamr-63bb65e89b3af3c8ef95eed583654e4f8eae142b.tar.xz |
Add TL_DR web page, and update git sources.
Diffstat (limited to 'docs/index.html')
-rw-r--r-- | docs/index.html | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/docs/index.html b/docs/index.html index 3cc66e5..719a328 100644 --- a/docs/index.html +++ b/docs/index.html | |||
@@ -7,6 +7,8 @@ Welcome to the home of SledjHamr! | |||
7 | 7 | ||
8 | <p>SledjHamr is a rewrite from scratch of Second Life (SL) / OpenSim (OS) style 3D online virtual world client / server. The plan is to use OS server and SL clients as crutches, when a bit of SledjHamr is ready, it replaces the matching bit in OS/SL.</p> | 8 | <p>SledjHamr is a rewrite from scratch of Second Life (SL) / OpenSim (OS) style 3D online virtual world client / server. The plan is to use OS server and SL clients as crutches, when a bit of SledjHamr is ready, it replaces the matching bit in OS/SL.</p> |
9 | 9 | ||
10 | <h2><a href="TL_DR.html">TL;DR</a></h2> | ||
11 | |||
10 | <p>We have tried a variety of names for this thing, NGIW, OMG, SledjHamr. Open Management Group have a US registered trade mark of "OMG", and they deal with computer integration standards for "enterprise", in other words, big business, with deep pockets plus scary lawyers, and too close to what we are doing for us to get away with it for long. So, in the interests of having a name so I can just start coding dammit, I'm going with my original name of SledjHamr. It's not very marketing friendly, and even I have to stop and think exactly how it is spelled. lol</p> | 12 | <p>We have tried a variety of names for this thing, NGIW, OMG, SledjHamr. Open Management Group have a US registered trade mark of "OMG", and they deal with computer integration standards for "enterprise", in other words, big business, with deep pockets plus scary lawyers, and too close to what we are doing for us to get away with it for long. So, in the interests of having a name so I can just start coding dammit, I'm going with my original name of SledjHamr. It's not very marketing friendly, and even I have to stop and think exactly how it is spelled. lol</p> |
11 | 13 | ||
12 | <p>OMG might stand for Open Magic Garden, but we are open to other suggestions. We don't have a great name for it, until recently I liked NGIW (Next Generation Immersive Web) best, but OMG has plenty of appeal. What it is, even if we don't have a clear name for it, is an improved version of OpenSimulator and Imprudence, a vision of better virtual worlds. We have a few pages talking about it. Check out:</p> | 14 | <p>OMG might stand for Open Magic Garden, but we are open to other suggestions. We don't have a great name for it, until recently I liked NGIW (Next Generation Immersive Web) best, but OMG has plenty of appeal. What it is, even if we don't have a clear name for it, is an improved version of OpenSimulator and Imprudence, a vision of better virtual worlds. We have a few pages talking about it. Check out:</p> |
@@ -63,8 +65,9 @@ Welcome to the home of SledjHamr! | |||
63 | <li><a href="common/BlackListAssetServersTracker.html">BlackListAssetServersTracker</a> Might be cool if you could accept/reject asset servers. For copyright control or to avoid seeing yucky stuff.</li> | 65 | <li><a href="common/BlackListAssetServersTracker.html">BlackListAssetServersTracker</a> Might be cool if you could accept/reject asset servers. For copyright control or to avoid seeing yucky stuff.</li> |
64 | <li><a href="/source/AUTHORS">Authors</a>.</li> | 66 | <li><a href="/source/AUTHORS">Authors</a>.</li> |
65 | </ul> | 67 | </ul> |
66 | <p>We have a code repo on github now - <a href="https://github.com/onefang/SledjHamr">https://github.com/onefang/SledjHamr</a> with just a small README that points to this page. The experimental branch has all the actual code and stuff. We can finally start writing code. A local copy of <a href="/source/">the source</a> can be found here.</p> | 68 | <p><strike>We have a code repo on github now - <a href="https://github.com/onefang/SledjHamr">https://github.com/onefang/SledjHamr</a> with just a small README that points to this page. The experimental branch has all the actual code and stuff. We can finally start writing code. A local copy of <a href="/source/">the source</a> can be found here.</strike></p> |
67 | <p>Now that we have a web site, I should turn this into a <a href="SledjHamr/WebSite.txt">real web site</a>, huh? Until then, use the <a href="https://github.com/onefang/SledjHamr">https://github.com/onefang/SledjHamr</a> stuff.</p> | 69 | <p>I have moved the source code to my own server now - <a href="https://sledjhamr.org/cgit/SledjHamr/">https://sledjhamr.org/cgit/SledjHamr/</a> with just a small README that points to this page. The experimental branch has all the actual code and stuff. We can finally start writing code.</p> |
70 | <p>Now that we have a web site, I should turn this into a <a href="SledjHamr/WebSite.txt">real web site</a>, huh? Until then, use the <a href="https://sledjhamr.org/mantisbt/">https://sledjhamr.org/mantisbt/</a> stuff.</p> | ||
68 | <p> </p> | 71 | <p> </p> |
69 | 72 | ||
70 | <img src="SledjHamr.png" alt="SledjHamr - tearing down the garden walls." title="SledjHamr - tearing down the garden walls." usemap="#SledjHamr" /> | 73 | <img src="SledjHamr.png" alt="SledjHamr - tearing down the garden walls." title="SledjHamr - tearing down the garden walls." usemap="#SledjHamr" /> |