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author | David Walter Seikel | 2016-02-18 22:59:36 +1000 |
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committer | David Walter Seikel | 2016-02-18 22:59:36 +1000 |
commit | 17eb7606dbd9b9d4d9078b924f22c63cabc69081 (patch) | |
tree | 2322be7e48e8d4954aa06a68b2af2fba41da698f /docs/ClientHamr/README.BVJ | |
parent | Shifting docs stuff around, getting more of it into the web pages, and combin... (diff) | |
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Polish up the docs merge.
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-rw-r--r-- | docs/ClientHamr/README.BVJ | 20 |
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diff --git a/docs/ClientHamr/README.BVJ b/docs/ClientHamr/README.BVJ deleted file mode 100644 index a232320..0000000 --- a/docs/ClientHamr/README.BVJ +++ /dev/null | |||
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1 | Refer to - docs/BVJ.html | ||
2 | |||
3 | BVJ is extensions to the BVH animation format used by SL technology. | ||
4 | It's in the ClientHamr section coz on the server side, they are just | ||
5 | dealt with as blobs to be sent to the viewers. This may change if we | ||
6 | implement animating link sets, and interaction with the sim physics. | ||
7 | |||
8 | Also - | ||
9 | ====== | ||
10 | |||
11 | Some useful links for actually writing animation code - | ||
12 | |||
13 | https://en.wikipedia.org/wiki/Portal:Computer_graphics | ||
14 | https://en.wikipedia.org/wiki/3D_computer_graphics | ||
15 | https://en.wikipedia.org/wiki/Skeletal_animation | ||
16 | https://en.wikipedia.org/wiki/Morph_target_animation | ||
17 | https://en.wikipedia.org/wiki/Inverse_kinematics | ||
18 | |||
19 | http://bvhacker.com/ | ||
20 | http://www.character-studio.net/bvh_file_specification.htm | ||