From 17eb7606dbd9b9d4d9078b924f22c63cabc69081 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Thu, 18 Feb 2016 22:59:36 +1000 Subject: Polish up the docs merge. --- docs/ClientHamr/README.BVJ | 20 -------------------- 1 file changed, 20 deletions(-) delete mode 100644 docs/ClientHamr/README.BVJ (limited to 'docs/ClientHamr/README.BVJ') diff --git a/docs/ClientHamr/README.BVJ b/docs/ClientHamr/README.BVJ deleted file mode 100644 index a232320..0000000 --- a/docs/ClientHamr/README.BVJ +++ /dev/null @@ -1,20 +0,0 @@ -Refer to - docs/BVJ.html - -BVJ is extensions to the BVH animation format used by SL technology. -It's in the ClientHamr section coz on the server side, they are just -dealt with as blobs to be sent to the viewers. This may change if we -implement animating link sets, and interaction with the sim physics. - -Also - -====== - -Some useful links for actually writing animation code - - -https://en.wikipedia.org/wiki/Portal:Computer_graphics -https://en.wikipedia.org/wiki/3D_computer_graphics -https://en.wikipedia.org/wiki/Skeletal_animation -https://en.wikipedia.org/wiki/Morph_target_animation -https://en.wikipedia.org/wiki/Inverse_kinematics - -http://bvhacker.com/ -http://www.character-studio.net/bvh_file_specification.htm -- cgit v1.1