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authorDavid Walter Seikel2012-02-11 20:44:17 +1000
committerDavid Walter Seikel2012-02-11 20:44:17 +1000
commit8b8e8031fa7755ba2771f9c6cd04c76de96fdb25 (patch)
treed87ceee360e76d2b947268494a5a1c7bc30b147c /LuaSL/src/LuaSL.h
parentMore message sending design work. (diff)
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LuaSL_test harness - connects to the LuaSL server, sends script commands. It has the test GUI now. Turned LuaSL into purely a server.
Diffstat (limited to 'LuaSL/src/LuaSL.h')
-rw-r--r--LuaSL/src/LuaSL.h16
1 files changed, 10 insertions, 6 deletions
diff --git a/LuaSL/src/LuaSL.h b/LuaSL/src/LuaSL.h
index 0b831c8..3b8c761 100644
--- a/LuaSL/src/LuaSL.h
+++ b/LuaSL/src/LuaSL.h
@@ -8,6 +8,7 @@
8 8
9#include <Eet.h> 9#include <Eet.h>
10#include <Ecore.h> 10#include <Ecore.h>
11#include <Ecore_Con.h>
11#include <Ecore_Evas.h> 12#include <Ecore_Evas.h>
12#include <Ecore_File.h> 13#include <Ecore_File.h>
13#include <Edje.h> 14#include <Edje.h>
@@ -48,12 +49,15 @@ typedef enum
48 49
49typedef struct 50typedef struct
50{ 51{
51 Ecore_Evas *ee; // Our window. 52 Ecore_Evas *ee; // Our window.
52 Evas *canvas; // The canvas for drawing directly onto. 53 Evas *canvas; // The canvas for drawing directly onto.
53 Evas_Object *bg; // Our background edje, also the game specific stuff. 54 Evas_Object *bg; // Our background edje, also the game specific stuff.
54 Evas_Object *edje; // The edje of the background. 55 Evas_Object *edje; // The edje of the background.
55 int logDom; 56 Ecore_Con_Server *server;
56 boolean ui; // Wether we actually start up the UI. 57 int logDom;
58 const char *address;
59 int port;
60 boolean ui; // Wether we actually start up the UI.
57} gameGlobals; 61} gameGlobals;
58 62
59 63