From 8b8e8031fa7755ba2771f9c6cd04c76de96fdb25 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sat, 11 Feb 2012 20:44:17 +1000 Subject: LuaSL_test harness - connects to the LuaSL server, sends script commands. It has the test GUI now. Turned LuaSL into purely a server. --- LuaSL/src/LuaSL.h | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) (limited to 'LuaSL/src/LuaSL.h') diff --git a/LuaSL/src/LuaSL.h b/LuaSL/src/LuaSL.h index 0b831c8..3b8c761 100644 --- a/LuaSL/src/LuaSL.h +++ b/LuaSL/src/LuaSL.h @@ -8,6 +8,7 @@ #include #include +#include #include #include #include @@ -48,12 +49,15 @@ typedef enum typedef struct { - Ecore_Evas *ee; // Our window. - Evas *canvas; // The canvas for drawing directly onto. - Evas_Object *bg; // Our background edje, also the game specific stuff. - Evas_Object *edje; // The edje of the background. - int logDom; - boolean ui; // Wether we actually start up the UI. + Ecore_Evas *ee; // Our window. + Evas *canvas; // The canvas for drawing directly onto. + Evas_Object *bg; // Our background edje, also the game specific stuff. + Evas_Object *edje; // The edje of the background. + Ecore_Con_Server *server; + int logDom; + const char *address; + int port; + boolean ui; // Wether we actually start up the UI. } gameGlobals; -- cgit v1.1