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authorDavid Walter Seikel2012-01-24 16:16:13 +1000
committerDavid Walter Seikel2012-01-24 16:16:13 +1000
commit0627b1ffa98b1c6b3c9534a666c11f50806348da (patch)
tree7b7d5ce98d3684759c7756ccc11fda851aaa0a10 /LuaSL/src/LuaSL.h
parentUpdate some of the README's. (diff)
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Make the script engine testing UI a command option.
Diffstat (limited to 'LuaSL/src/LuaSL.h')
-rw-r--r--LuaSL/src/LuaSL.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/LuaSL/src/LuaSL.h b/LuaSL/src/LuaSL.h
index 26547ee..e3b7065 100644
--- a/LuaSL/src/LuaSL.h
+++ b/LuaSL/src/LuaSL.h
@@ -48,11 +48,12 @@ typedef enum
48 48
49typedef struct 49typedef struct
50{ 50{
51 Ecore_Evas *ee; // Our window. 51 Ecore_Evas *ee; // Our window.
52 Evas *canvas; // The canvas for drawing directly onto. 52 Evas *canvas; // The canvas for drawing directly onto.
53 Evas_Object *bg; // Our background edje, also the game specific stuff. 53 Evas_Object *bg; // Our background edje, also the game specific stuff.
54 Evas_Object *edje; // The edje of the background. 54 Evas_Object *edje; // The edje of the background.
55 int logDom; 55 int logDom;
56 boolean ui; // Wether we actually start up the UI.
56} gameGlobals; 57} gameGlobals;
57 58
58 59