From 0627b1ffa98b1c6b3c9534a666c11f50806348da Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Tue, 24 Jan 2012 16:16:13 +1000 Subject: Make the script engine testing UI a command option. --- LuaSL/src/LuaSL.h | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'LuaSL/src/LuaSL.h') diff --git a/LuaSL/src/LuaSL.h b/LuaSL/src/LuaSL.h index 26547ee..e3b7065 100644 --- a/LuaSL/src/LuaSL.h +++ b/LuaSL/src/LuaSL.h @@ -48,11 +48,12 @@ typedef enum typedef struct { - Ecore_Evas *ee; // Our window. - Evas *canvas; // The canvas for drawing directly onto. - Evas_Object *bg; // Our background edje, also the game specific stuff. - Evas_Object *edje; // The edje of the background. + Ecore_Evas *ee; // Our window. + Evas *canvas; // The canvas for drawing directly onto. + Evas_Object *bg; // Our background edje, also the game specific stuff. + Evas_Object *edje; // The edje of the background. int logDom; + boolean ui; // Wether we actually start up the UI. } gameGlobals; -- cgit v1.1