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author | David Walter Seikel | 2013-01-20 03:42:49 +1000 |
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committer | David Walter Seikel | 2013-01-20 03:42:49 +1000 |
commit | e3a3ba0bcd87063b82cd1dc64a43c60cce6d4f0a (patch) | |
tree | 497a6d160ee2aa044edf65bf9503f3078c8c44fa /ClientHamr | |
parent | Move the Irrlicht namespace stuff into the extantz header. (diff) | |
download | SledjHamr-e3a3ba0bcd87063b82cd1dc64a43c60cce6d4f0a.zip SledjHamr-e3a3ba0bcd87063b82cd1dc64a43c60cce6d4f0a.tar.gz SledjHamr-e3a3ba0bcd87063b82cd1dc64a43c60cce6d4f0a.tar.bz2 SledjHamr-e3a3ba0bcd87063b82cd1dc64a43c60cce6d4f0a.tar.xz |
Use ambient light instead of material light.
Diffstat (limited to 'ClientHamr')
-rw-r--r-- | ClientHamr/extantz/crappisspuke.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/ClientHamr/extantz/crappisspuke.cpp b/ClientHamr/extantz/crappisspuke.cpp index b853d96..41bd95d 100644 --- a/ClientHamr/extantz/crappisspuke.cpp +++ b/ClientHamr/extantz/crappisspuke.cpp | |||
@@ -107,6 +107,8 @@ EAPI int startIrr(GLData *gld) | |||
107 | driver = device->getVideoDriver(); gld->driver = driver; | 107 | driver = device->getVideoDriver(); gld->driver = driver; |
108 | smgr = device->getSceneManager(); gld->smgr = smgr; | 108 | smgr = device->getSceneManager(); gld->smgr = smgr; |
109 | 109 | ||
110 | // set ambient light | ||
111 | smgr->setAmbientLight (video::SColorf(0x00c0c0c0)); | ||
110 | /* | 112 | /* |
111 | To show something interesting, we load a Quake 2 model and display it. | 113 | To show something interesting, we load a Quake 2 model and display it. |
112 | We only have to get the Mesh from the Scene Manager with getMesh() and add | 114 | We only have to get the Mesh from the Scene Manager with getMesh() and add |
@@ -137,7 +139,7 @@ EAPI int startIrr(GLData *gld) | |||
137 | */ | 139 | */ |
138 | if (node) | 140 | if (node) |
139 | { | 141 | { |
140 | node->setMaterialFlag(EMF_LIGHTING, false); | 142 | // node->setMaterialFlag(EMF_LIGHTING, false); |
141 | node->setMD2Animation(scene::EMAT_STAND); | 143 | node->setMD2Animation(scene::EMAT_STAND); |
142 | node->setMaterialTexture(0, driver->getTexture("media/sydney.bmp")); | 144 | node->setMaterialTexture(0, driver->getTexture("media/sydney.bmp")); |
143 | } | 145 | } |