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authorDavid Walter Seikel2012-01-04 19:47:42 +1000
committerDavid Walter Seikel2012-01-04 19:47:42 +1000
commit65efb4559cdf5225103837d1c9c0328b6479bba7 (patch)
treef5790af0f7fc97b98f7d998a49e9674d7a1172b1 /ClientHamr
parentMake some plans. (diff)
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README files should include at least a basic description of what it's all about. Filled them in.
Diffstat (limited to '')
-rw-r--r--ClientHamr/BVJ/README8
-rw-r--r--ClientHamr/IAE/README5
-rw-r--r--ClientHamr/README8
-rw-r--r--ClientHamr/XMPP/README6
-rw-r--r--ClientHamr/libpurple/README6
-rw-r--r--ClientHamr/mumble/README6
6 files changed, 33 insertions, 6 deletions
diff --git a/ClientHamr/BVJ/README b/ClientHamr/BVJ/README
index c65cc1f..44157cd 100644
--- a/ClientHamr/BVJ/README
+++ b/ClientHamr/BVJ/README
@@ -1 +1,7 @@
1Refer to - http://wiki.infinitegrid.org/index.php/BVJ \ No newline at end of file 1Refer to - http://wiki.infinitegrid.org/index.php/BVJ
2
3BVJ is extensions to the BVH animation format used by SL technology.
4It's in the ClientHamr section coz on the server side, they are just
5dealt with as blobs to be sent to the viewers. This may change if we
6implement animating link sets, and interaction with the sim physics.
7
diff --git a/ClientHamr/IAE/README b/ClientHamr/IAE/README
index fd569ff..48b7935 100644
--- a/ClientHamr/IAE/README
+++ b/ClientHamr/IAE/README
@@ -1 +1,4 @@
1Refer to - http://wiki.infinitegrid.org/index.php/InworldAnimationEditor \ No newline at end of file 1Refer to - http://wiki.infinitegrid.org/index.php/InworldAnimationEditor
2
3IAE is an idea to put an animation editor in world, much like the link set editor.
4
diff --git a/ClientHamr/README b/ClientHamr/README
index c3bee1f..af3a745 100644
--- a/ClientHamr/README
+++ b/ClientHamr/README
@@ -1 +1,7 @@
1Refer to - http://wiki.infinitegrid.org/index.php/ClientHamr \ No newline at end of file 1Refer to - http://wiki.infinitegrid.org/index.php/ClientHamr
2
3ClientHamr is the concept that we can apply the unix philosophy to the
4viewer. Use individual tools that are good at their job to split off
5bits of the big bad blob that is the viewer. Using standard protocals
6and tools where we can.
7
diff --git a/ClientHamr/XMPP/README b/ClientHamr/XMPP/README
index 747fdcd..d85ecb3 100644
--- a/ClientHamr/XMPP/README
+++ b/ClientHamr/XMPP/README
@@ -1 +1,5 @@
1Viewer integration with XMPP, and using it for as many services as it can. \ No newline at end of file 1Viewer integration with XMPP, and using it for as many services as it can.
2
3XMPP / jabber is a good protocol to base presence, IM, groups, and other
4related stuff on. We should do so.
5
diff --git a/ClientHamr/libpurple/README b/ClientHamr/libpurple/README
index f834a30..f86870b 100644
--- a/ClientHamr/libpurple/README
+++ b/ClientHamr/libpurple/README
@@ -1 +1,5 @@
1Viewer integration with libpurple, using it for generic IM services. \ No newline at end of file 1Viewer integration with libpurple, using it for generic IM services.
2
3Libpurple is amodular IM system, we could just add a libpurple based IM
4system to the viewer, and use that for the XMPP integration.
5
diff --git a/ClientHamr/mumble/README b/ClientHamr/mumble/README
index ae19c44..6c7984a 100644
--- a/ClientHamr/mumble/README
+++ b/ClientHamr/mumble/README
@@ -1 +1,5 @@
1Viewer integration with mumble and vwhisper, and using it for as many audio services as it can. \ No newline at end of file 1Viewer integration with mumble and vwhisper, and using it for as many audio services as it can
2
3Mumble is a voice system designed for networked 3D game usage. Sounds
4perfect, just what we need. B-)
5