From 65efb4559cdf5225103837d1c9c0328b6479bba7 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Wed, 4 Jan 2012 19:47:42 +1000 Subject: README files should include at least a basic description of what it's all about. Filled them in. --- ClientHamr/BVJ/README | 8 +++++++- ClientHamr/IAE/README | 5 ++++- ClientHamr/README | 8 +++++++- ClientHamr/XMPP/README | 6 +++++- ClientHamr/libpurple/README | 6 +++++- ClientHamr/mumble/README | 6 +++++- 6 files changed, 33 insertions(+), 6 deletions(-) (limited to 'ClientHamr') diff --git a/ClientHamr/BVJ/README b/ClientHamr/BVJ/README index c65cc1f..44157cd 100644 --- a/ClientHamr/BVJ/README +++ b/ClientHamr/BVJ/README @@ -1 +1,7 @@ -Refer to - http://wiki.infinitegrid.org/index.php/BVJ \ No newline at end of file +Refer to - http://wiki.infinitegrid.org/index.php/BVJ + +BVJ is extensions to the BVH animation format used by SL technology. +It's in the ClientHamr section coz on the server side, they are just +dealt with as blobs to be sent to the viewers. This may change if we +implement animating link sets, and interaction with the sim physics. + diff --git a/ClientHamr/IAE/README b/ClientHamr/IAE/README index fd569ff..48b7935 100644 --- a/ClientHamr/IAE/README +++ b/ClientHamr/IAE/README @@ -1 +1,4 @@ -Refer to - http://wiki.infinitegrid.org/index.php/InworldAnimationEditor \ No newline at end of file +Refer to - http://wiki.infinitegrid.org/index.php/InworldAnimationEditor + +IAE is an idea to put an animation editor in world, much like the link set editor. + diff --git a/ClientHamr/README b/ClientHamr/README index c3bee1f..af3a745 100644 --- a/ClientHamr/README +++ b/ClientHamr/README @@ -1 +1,7 @@ -Refer to - http://wiki.infinitegrid.org/index.php/ClientHamr \ No newline at end of file +Refer to - http://wiki.infinitegrid.org/index.php/ClientHamr + +ClientHamr is the concept that we can apply the unix philosophy to the +viewer. Use individual tools that are good at their job to split off +bits of the big bad blob that is the viewer. Using standard protocals +and tools where we can. + diff --git a/ClientHamr/XMPP/README b/ClientHamr/XMPP/README index 747fdcd..d85ecb3 100644 --- a/ClientHamr/XMPP/README +++ b/ClientHamr/XMPP/README @@ -1 +1,5 @@ -Viewer integration with XMPP, and using it for as many services as it can. \ No newline at end of file +Viewer integration with XMPP, and using it for as many services as it can. + +XMPP / jabber is a good protocol to base presence, IM, groups, and other +related stuff on. We should do so. + diff --git a/ClientHamr/libpurple/README b/ClientHamr/libpurple/README index f834a30..f86870b 100644 --- a/ClientHamr/libpurple/README +++ b/ClientHamr/libpurple/README @@ -1 +1,5 @@ -Viewer integration with libpurple, using it for generic IM services. \ No newline at end of file +Viewer integration with libpurple, using it for generic IM services. + +Libpurple is amodular IM system, we could just add a libpurple based IM +system to the viewer, and use that for the XMPP integration. + diff --git a/ClientHamr/mumble/README b/ClientHamr/mumble/README index ae19c44..6c7984a 100644 --- a/ClientHamr/mumble/README +++ b/ClientHamr/mumble/README @@ -1 +1,5 @@ -Viewer integration with mumble and vwhisper, and using it for as many audio services as it can. \ No newline at end of file +Viewer integration with mumble and vwhisper, and using it for as many audio services as it can + +Mumble is a voice system designed for networked 3D game usage. Sounds +perfect, just what we need. B-) + -- cgit v1.1