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authorDavid Walter Seikel2015-03-22 18:38:59 +1000
committerDavid Walter Seikel2015-03-22 18:38:59 +1000
commit4e555166e0d6cb094ce4f97ed6bfd7bec28d2a45 (patch)
treef840a48f52fcfb5bede8a7940c483bc75e9eebde
parentWe don't need no stinkin' eo_unrefs. Anymore. Though leave them there, in c... (diff)
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Allow dropping the Evas_3D stuff out of the compile.
-rw-r--r--src/extantz/extantz.c14
-rw-r--r--src/extantz/extantz.h1
2 files changed, 15 insertions, 0 deletions
diff --git a/src/extantz/extantz.c b/src/extantz/extantz.c
index 4a40137..af8fe1c 100644
--- a/src/extantz/extantz.c
+++ b/src/extantz/extantz.c
@@ -4,8 +4,10 @@
4#include "SledjHamr.h" 4#include "SledjHamr.h"
5 5
6 6
7#if USE_EVAS_3D
7static void _onWorldClick(void *data, Evas *e EINA_UNUSED, Evas_Object *o, void *einfo); 8static void _onWorldClick(void *data, Evas *e EINA_UNUSED, Evas_Object *o, void *einfo);
8static void on_pixels(void *data, Evas_Object *obj); 9static void on_pixels(void *data, Evas_Object *obj);
10#endif
9 11
10 12
11int logDom = -1; // Our logging domain. 13int logDom = -1; // Our logging domain.
@@ -89,12 +91,15 @@ static Eina_Bool _data(void *data, int type, Ecore_Con_Event_Server_Data *ev)
89 } 91 }
90 else if (0 == strncmp(command, "loadSim(", 8)) 92 else if (0 == strncmp(command, "loadSim(", 8))
91 { 93 {
94#if USE_EVAS_3D
92 char *p, *t; 95 char *p, *t;
93 int scenriLua; 96 int scenriLua;
97#endif
94 98
95 // Pretend we logged in. Actually in the case of a local love server, we realy have logged in now. 99 // Pretend we logged in. Actually in the case of a local love server, we realy have logged in now.
96 strcpy(ourGlobals->uuid, SID); 100 strcpy(ourGlobals->uuid, SID);
97 PI("Your UUID is %s.", ourGlobals->uuid); 101 PI("Your UUID is %s.", ourGlobals->uuid);
102#if USE_EVAS_3D
98 strcpy(buf, &command[8]); 103 strcpy(buf, &command[8]);
99 p = buf; 104 p = buf;
100 while ('"' == p[0]) 105 while ('"' == p[0])
@@ -121,6 +126,7 @@ static Eina_Bool _data(void *data, int type, Ecore_Con_Event_Server_Data *ev)
121 126
122 push_lua(ourGlobals->scene->L, "@ ( $ )", scenriLua, "loadSim", t, 0); 127 push_lua(ourGlobals->scene->L, "@ ( $ )", scenriLua, "loadSim", t, 0);
123 PI("Loaded local sim from %s", t); 128 PI("Loaded local sim from %s", t);
129#endif
124 } 130 }
125 else 131 else
126 { 132 {
@@ -161,6 +167,7 @@ static Eina_Bool _del(void *data, int type, Ecore_Con_Event_Server_Del *ev)
161 return ECORE_CALLBACK_CANCEL; 167 return ECORE_CALLBACK_CANCEL;
162} 168}
163 169
170#if USE_EVAS_3D
164static void _onWorldClick(void *data, Evas *e EINA_UNUSED, Evas_Object *o, void *einfo) 171static void _onWorldClick(void *data, Evas *e EINA_UNUSED, Evas_Object *o, void *einfo)
165{ 172{
166 Evas_3D_Node *n = data; 173 Evas_3D_Node *n = data;
@@ -181,6 +188,7 @@ static void _onWorldClick(void *data, Evas *e EINA_UNUSED, Evas_Object *o, void
181 } 188 }
182 } 189 }
183} 190}
191#endif
184 192
185static void gldata_init(GLData *gld) 193static void gldata_init(GLData *gld)
186{ 194{
@@ -369,10 +377,12 @@ static void _draw_gl(Evas_Object *obj)
369 gld->resized = 0; 377 gld->resized = 0;
370} 378}
371 379
380#if USE_EVAS_3D
372static void on_pixels(void *data, Evas_Object *obj) 381static void on_pixels(void *data, Evas_Object *obj)
373{ 382{
374 _draw_gl(obj); 383 _draw_gl(obj);
375} 384}
385#endif
376 386
377// Callback from the animator. 387// Callback from the animator.
378static Eina_Bool doFrame(void *data) 388static Eina_Bool doFrame(void *data)
@@ -688,6 +698,7 @@ EAPI_MAIN int elm_main(int argc, char **argv)
688 698
689 init_evas_gl(&ourGlobals); 699 init_evas_gl(&ourGlobals);
690 700
701#if USE_EVAS_3D
691 // Setup our Evas_3D stuff. 702 // Setup our Evas_3D stuff.
692 ourGlobals.scene = scenriAdd(ourGlobals.win); 703 ourGlobals.scene = scenriAdd(ourGlobals.win);
693 // TODO - Just a temporary hack so Irrlicht and Evas_3D can share the camera move. 704 // TODO - Just a temporary hack so Irrlicht and Evas_3D can share the camera move.
@@ -695,6 +706,7 @@ EAPI_MAIN int elm_main(int argc, char **argv)
695 evas_object_data_set(elm_image_object_get(ourGlobals.scene->image), "glob", &ourGlobals); 706 evas_object_data_set(elm_image_object_get(ourGlobals.scene->image), "glob", &ourGlobals);
696 evas_object_image_pixels_get_callback_set(elm_image_object_get(ourGlobals.scene->image), on_pixels, &ourGlobals); 707 evas_object_image_pixels_get_callback_set(elm_image_object_get(ourGlobals.scene->image), on_pixels, &ourGlobals);
697 ourGlobals.scene->clickCb = _onWorldClick; 708 ourGlobals.scene->clickCb = _onWorldClick;
709#endif
698 710
699 // Gotta do this after adding the windows, otherwise the menu renders under the window. 711 // Gotta do this after adding the windows, otherwise the menu renders under the window.
700 // This sucks, gotta redefine this menu each time we create a new window? 712 // This sucks, gotta redefine this menu each time we create a new window?
@@ -730,8 +742,10 @@ EAPI_MAIN int elm_main(int argc, char **argv)
730 if (ourGlobals.win) 742 if (ourGlobals.win)
731 { 743 {
732 ecore_animator_del(ourGlobals.animator); 744 ecore_animator_del(ourGlobals.animator);
745#if USE_EVAS_3D
733 Evas_3D_Demo_fini(&ourGlobals); 746 Evas_3D_Demo_fini(&ourGlobals);
734 scenriDel(ourGlobals.scene); 747 scenriDel(ourGlobals.scene);
748#endif
735// eo_unref(ourGlobals.tb); 749// eo_unref(ourGlobals.tb);
736 winFangDel(ourGlobals.mainWindow); 750 winFangDel(ourGlobals.mainWindow);
737 } 751 }
diff --git a/src/extantz/extantz.h b/src/extantz/extantz.h
index 5882e10..c6b9630 100644
--- a/src/extantz/extantz.h
+++ b/src/extantz/extantz.h
@@ -1,6 +1,7 @@
1#ifndef _EXTANTZ_H_ 1#ifndef _EXTANTZ_H_
2#define _EXTANTZ_H_ 2#define _EXTANTZ_H_
3 3
4#define USE_EVAS_3D 1
4#define USE_IRR 0 5#define USE_IRR 0
5#define USE_DEMO 1 6#define USE_DEMO 1
6#define DO_GEARS 0 7#define DO_GEARS 0