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authorDavid Walter Seikel2016-03-13 19:59:59 +1000
committerDavid Walter Seikel2016-03-13 19:59:59 +1000
commitbb128645efa19772a5c1a039df9c46213feb4426 (patch)
tree87bb9931b4effd3dc1db4ee607d69367cc19a9c6
parentIntroducing Rough Hir, the new default avatar. At least, when we get avatars. (diff)
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Update to new eo_* syntax.
-rw-r--r--src/extantz/camera.c35
-rw-r--r--src/extantz/ephysics_demo.c16
-rw-r--r--src/extantz/extantz.c12
-rw-r--r--src/extantz/extantz.h3
-rw-r--r--src/extantz/files.c76
-rw-r--r--src/extantz/scenri.c223
-rw-r--r--src/extantz/woMan.c10
-rw-r--r--src/libraries/winFang.c102
-rw-r--r--src/purkle/purkle.c12
9 files changed, 237 insertions, 252 deletions
diff --git a/src/extantz/camera.c b/src/extantz/camera.c
index ba960d4..bbf8b01 100644
--- a/src/extantz/camera.c
+++ b/src/extantz/camera.c
@@ -28,22 +28,26 @@ Eina_Bool animateCamera(Scene_Data *scene)
28{ 28{
29 Eina_Quaternion rotate, orient, result, move; 29 Eina_Quaternion rotate, orient, result, move;
30 Evas_Real x, y, z; 30 Evas_Real x, y, z;
31 Eo *n = scene->avatar_node;
31 32
32 eo_do(scene->camera_node, evas_canvas3d_node_orientation_get(EVAS_CANVAS3D_SPACE_PARENT, &orient.x, &orient.y, &orient.z, &orient.w));
33 euler_to_quaternion(&rotate, DEGREE_TO_RADIAN(scene->move->r), DEGREE_TO_RADIAN(scene->move->s), DEGREE_TO_RADIAN(scene->move->p)); 33 euler_to_quaternion(&rotate, DEGREE_TO_RADIAN(scene->move->r), DEGREE_TO_RADIAN(scene->move->s), DEGREE_TO_RADIAN(scene->move->p));
34 eina_quaternion_mul(&result, &orient, &rotate); 34 eina_quaternion_mul(&result, &orient, &rotate);
35 eina_quaternion_normalized(&result, &result); 35 eina_quaternion_normalized(&result, &result);
36 eo_do(scene->camera_node, evas_canvas3d_node_orientation_set(result.x, result.y, result.z, result.w)); 36 if (n)
37 {
38 evas_canvas3d_node_orientation_get(n, EVAS_CANVAS3D_SPACE_PARENT, &orient.x, &orient.y, &orient.z, &orient.w);
39 evas_canvas3d_node_orientation_set(n, result.x, result.y, result.z, result.w);
37 40
38 eina_quaternion_set(&move, scene->move->x, scene->move->y, scene->move->z, 0); 41 eina_quaternion_set(&move, scene->move->x, scene->move->y, scene->move->z, 0);
39 eo_do(scene->camera_node, evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
40 eina_quaternion_mul(&rotate, &result, &move); 42 eina_quaternion_mul(&rotate, &result, &move);
41 eina_quaternion_conjugate(&result, &result); 43 eina_quaternion_conjugate(&result, &result);
42 eina_quaternion_mul(&move, &rotate, &result); 44 eina_quaternion_mul(&move, &rotate, &result);
43 x += move.x; 45 x += move.x;
44 y += move.y; 46 y += move.y;
45 z += move.z; 47 z += move.z;
46 eo_do(scene->camera_node, evas_canvas3d_node_position_set(x, y, z)); 48 evas_canvas3d_node_position_get(n, EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z);
49 evas_canvas3d_node_position_set(n, x, y, z);
50 }
47 51
48 return EINA_TRUE; 52 return EINA_TRUE;
49} 53}
@@ -204,19 +208,20 @@ Eo *cameraAdd(Evas *evas, Scene_Data *scene, Evas_Object *image)
204 Eo *camera; 208 Eo *camera;
205 209
206 camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas, 210 camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas,
207 evas_canvas3d_camera_projection_perspective_set(90.0, 1.0, 1.0, 1024.0) 211 evas_canvas3d_camera_projection_perspective_set(eoid, 90.0, 1.0, 1.0, 1024.0)
208 ); 212 );
209 213
210 result = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA), 214 result = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
211 evas_canvas3d_node_camera_set(camera), 215 evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA),
212 evas_canvas3d_node_position_set(0.0, 4.0, 8.0), 216 evas_canvas3d_node_camera_set(eoid, camera),
213// evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0), 217 evas_canvas3d_node_position_set(eoid, 0.0, 4.0, 8.0),
214 evas_canvas3d_node_orientation_set(0.0, 0.0, 0.0, 1.0) 218// evas_canvas3d_node_look_at_set(eoid, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0),
215 ); 219 evas_canvas3d_node_orientation_set(eoid, 0.0, 0.0, 0.0, 1.0)
220 );
216// eo_unref(camera); 221// eo_unref(camera);
217 222
218 eo_do(scene->root_node, evas_canvas3d_node_member_add(result)); 223 evas_canvas3d_node_member_add(scene->root_node, result);
219 eo_do(scene->scene, evas_canvas3d_scene_camera_node_set(result)); 224 evas_canvas3d_scene_camera_node_set(scene->scene, result);
220 225
221 scene->move = calloc(1, sizeof(cameraMove)); 226 scene->move = calloc(1, sizeof(cameraMove));
222 // In this code, we are making our own camera, so grab it's input when we are focused. 227 // In this code, we are making our own camera, so grab it's input when we are focused.
diff --git a/src/extantz/ephysics_demo.c b/src/extantz/ephysics_demo.c
index 2ff589b..e8ca8e2 100644
--- a/src/extantz/ephysics_demo.c
+++ b/src/extantz/ephysics_demo.c
@@ -33,10 +33,10 @@ EPhysics_World *ephysicsAdd(globals *ourGlobals)
33 33
34 sprintf(buf, "%s/%s.edj", prefix_data_get(), EPHYSICS_TEST_THEME); 34 sprintf(buf, "%s/%s.edj", prefix_data_get(), EPHYSICS_TEST_THEME);
35 box1 = eo_add(ELM_IMAGE_CLASS, ourGlobals->win, 35 box1 = eo_add(ELM_IMAGE_CLASS, ourGlobals->win,
36 efl_file_set(buf, "blue-cube"), 36 efl_file_set(eoid, buf, "blue-cube"),
37 efl_gfx_size_set(70, 70), 37 efl_gfx_size_set(eoid, 70, 70),
38 efl_gfx_position_set(ourGlobals->win_w / 2 - 80, ourGlobals->win_h - 200), 38 efl_gfx_position_set(eoid, ourGlobals->win_w / 2 - 80, ourGlobals->win_h - 200),
39 efl_gfx_visible_set(EINA_TRUE) 39 efl_gfx_visible_set(eoid, EINA_TRUE)
40 ); 40 );
41 41
42 box_body1 = ephysics_body_box_add(world); 42 box_body1 = ephysics_body_box_add(world);
@@ -50,10 +50,10 @@ EPhysics_World *ephysicsAdd(globals *ourGlobals)
50 50
51 sprintf(buf, "%s/%s.edj", prefix_data_get(), EPHYSICS_TEST_THEME); 51 sprintf(buf, "%s/%s.edj", prefix_data_get(), EPHYSICS_TEST_THEME);
52 box2 = eo_add(ELM_IMAGE_CLASS, ourGlobals->win, 52 box2 = eo_add(ELM_IMAGE_CLASS, ourGlobals->win,
53 efl_file_set(buf, "purple-cube"), 53 efl_file_set(eoid, buf, "purple-cube"),
54 efl_gfx_size_set(70, 70), 54 efl_gfx_size_set(eoid, 70, 70),
55 efl_gfx_position_set(ourGlobals->win_w / 2 + 10, ourGlobals->win_h - 200), 55 efl_gfx_position_set(eoid, ourGlobals->win_w / 2 + 10, ourGlobals->win_h - 200),
56 efl_gfx_visible_set(EINA_TRUE) 56 efl_gfx_visible_set(eoid, EINA_TRUE)
57 ); 57 );
58 58
59 box_body2 = ephysics_body_box_add(world); 59 box_body2 = ephysics_body_box_add(world);
diff --git a/src/extantz/extantz.c b/src/extantz/extantz.c
index ed78b24..b5f272e 100644
--- a/src/extantz/extantz.c
+++ b/src/extantz/extantz.c
@@ -228,11 +228,13 @@ static void _on_resize(void *data, Evas *evas EINA_UNUSED, Evas_Object *obj EINA
228 GLData *gld = &ourGlobals->gld; 228 GLData *gld = &ourGlobals->gld;
229 Evas_Coord h; 229 Evas_Coord h;
230 230
231 eo_do(ourGlobals->win, efl_gfx_size_get(&ourGlobals->win_w, &ourGlobals->win_h)); 231 efl_gfx_size_get(ourGlobals->win, &ourGlobals->win_w, &ourGlobals->win_h);
232 eo_do(ourGlobals->tb, 232 evas_obj_size_hint_min_get(ourGlobals->win, NULL, &h);
233 evas_obj_size_hint_min_get(NULL, &h), 233
234 efl_gfx_size_set(ourGlobals->win_w, h) 234 if (10 > h)
235 ); 235 h = ourGlobals->win_h;
236
237 efl_gfx_size_set(ourGlobals->win, ourGlobals->win_w, h);
236 // Stop internal windows going under the toolbar. 238 // Stop internal windows going under the toolbar.
237 evas_object_resize(ourGlobals->mainWindow->layout, ourGlobals->win_w, h); 239 evas_object_resize(ourGlobals->mainWindow->layout, ourGlobals->win_w, h);
238#if USE_EPHYSICS 240#if USE_EPHYSICS
diff --git a/src/extantz/extantz.h b/src/extantz/extantz.h
index 1f62496..ea22879 100644
--- a/src/extantz/extantz.h
+++ b/src/extantz/extantz.h
@@ -138,11 +138,12 @@ typedef struct
138typedef struct _Scene_Data 138typedef struct _Scene_Data
139{ 139{
140 Evas *evas; 140 Evas *evas;
141 Evas_Object *image; // Our Elm image. 141 Evas_Object *image, *image_e; // Our Elm image, and it's Evas image.
142 Eo *scene; 142 Eo *scene;
143 Eo *root_node; 143 Eo *root_node;
144 Eo *camera_node; 144 Eo *camera_node;
145 Eo *light_node; 145 Eo *light_node;
146 Eo *avatar_node;
146 147
147 Eo *light; 148 Eo *light;
148 149
diff --git a/src/extantz/files.c b/src/extantz/files.c
index 535e250..216e696 100644
--- a/src/extantz/files.c
+++ b/src/extantz/files.c
@@ -153,11 +153,9 @@ winFang *filesAdd(globals *ourGlobals, char *path, Eina_Bool multi, Eina_Bool sa
153 wid->data = ourGlobals; 153 wid->data = ourGlobals;
154 wid->on_del = _on_fs_del; 154 wid->on_del = _on_fs_del;
155 me->data = fs; 155 me->data = fs;
156 eo_do(fs, 156 elm_obj_fileselector_buttons_ok_cancel_set(fs, EINA_FALSE);
157 elm_obj_fileselector_buttons_ok_cancel_set(EINA_FALSE), 157 elm_interface_fileselector_expandable_set(fs, EINA_TRUE);
158 elm_interface_fileselector_expandable_set(EINA_TRUE), 158 elm_interface_fileselector_folder_only_set(fs, EINA_FALSE);
159 elm_interface_fileselector_folder_only_set(EINA_FALSE)
160 );
161 159
162 elm_fileselector_path_set(fs, path); 160 elm_fileselector_path_set(fs, path);
163 elm_fileselector_is_save_set(fs, save); 161 elm_fileselector_is_save_set(fs, save);
@@ -177,36 +175,36 @@ winFang *filesAdd(globals *ourGlobals, char *path, Eina_Bool multi, Eina_Bool sa
177 evas_object_smart_callback_add(fs, "activated", my_fileselector_activated, me); 175 evas_object_smart_callback_add(fs, "activated", my_fileselector_activated, me);
178 176
179 hbox = eo_add(ELM_BOX_CLASS, me->win, 177 hbox = eo_add(ELM_BOX_CLASS, me->win,
180 elm_obj_box_homogeneous_set(EINA_FALSE), 178 elm_obj_box_homogeneous_set(eoid, EINA_FALSE),
181 elm_obj_box_horizontal_set(EINA_TRUE), 179 elm_obj_box_horizontal_set(eoid, EINA_TRUE),
182 evas_obj_size_hint_align_set(EVAS_HINT_FILL, EVAS_HINT_FILL) 180 evas_obj_size_hint_align_set(eoid, EVAS_HINT_FILL, EVAS_HINT_FILL)
183 ); 181 );
184 182
185 hoversel = eo_add(ELM_HOVERSEL_CLASS, hbox, 183 hoversel = eo_add(ELM_HOVERSEL_CLASS, hbox,
186 elm_obj_hoversel_hover_parent_set(me->win), 184 elm_obj_hoversel_hover_parent_set(eoid, me->win),
187 eo_key_data_set("fileselector", fs), 185 eo_key_data_set(eoid, "fileselector", fs),
188 elm_obj_hoversel_item_add("name(asc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_FILENAME_ASC), 186 elm_obj_hoversel_item_add(eoid, "name(asc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_FILENAME_ASC),
189 elm_obj_hoversel_item_add("name(desc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_FILENAME_DESC), 187 elm_obj_hoversel_item_add(eoid, "name(desc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_FILENAME_DESC),
190 elm_obj_hoversel_item_add("type(asc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_TYPE_ASC), 188 elm_obj_hoversel_item_add(eoid, "type(asc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_TYPE_ASC),
191 elm_obj_hoversel_item_add("type(desc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_TYPE_DESC), 189 elm_obj_hoversel_item_add(eoid, "type(desc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_TYPE_DESC),
192 elm_obj_hoversel_item_add("size(asc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_SIZE_ASC), 190 elm_obj_hoversel_item_add(eoid, "size(asc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_SIZE_ASC),
193 elm_obj_hoversel_item_add("size(desc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_SIZE_DESC), 191 elm_obj_hoversel_item_add(eoid, "size(desc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_SIZE_DESC),
194 elm_obj_hoversel_item_add("time(asc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_MODIFIED_ASC), 192 elm_obj_hoversel_item_add(eoid, "time(asc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_MODIFIED_ASC),
195 elm_obj_hoversel_item_add("time(desc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_MODIFIED_DESC), 193 elm_obj_hoversel_item_add(eoid, "time(desc)", NULL, ELM_ICON_NONE, _sort_selected_cb, (const void *) ELM_FILESELECTOR_SORT_BY_MODIFIED_DESC),
196 efl_gfx_visible_set(EINA_TRUE) 194 efl_gfx_visible_set(eoid, EINA_TRUE)
197 ); 195 );
198 elm_object_text_set(hoversel, "sorting"); 196 elm_object_text_set(hoversel, "sorting");
199 elm_box_pack_end(hbox, hoversel); 197 elm_box_pack_end(hbox, hoversel);
200 198
201 hoversel = eo_add(ELM_HOVERSEL_CLASS, hbox, 199 hoversel = eo_add(ELM_HOVERSEL_CLASS, hbox,
202 elm_obj_hoversel_hover_parent_set(me->win), 200 elm_obj_hoversel_hover_parent_set(eoid, me->win),
203 eo_key_data_set("fileselector", fs), 201 eo_key_data_set(eoid, "fileselector", fs),
204 elm_obj_hoversel_item_add("tiny", NULL, ELM_ICON_NONE, _tiny_icon_clicked, fs), 202 elm_obj_hoversel_item_add(eoid, "tiny", NULL, ELM_ICON_NONE, _tiny_icon_clicked, fs),
205 elm_obj_hoversel_item_add("small", NULL, ELM_ICON_NONE, _small_icon_clicked, fs), 203 elm_obj_hoversel_item_add(eoid, "small", NULL, ELM_ICON_NONE, _small_icon_clicked, fs),
206 elm_obj_hoversel_item_add("medium", NULL, ELM_ICON_NONE, _middle_icon_clicked, fs), 204 elm_obj_hoversel_item_add(eoid, "medium", NULL, ELM_ICON_NONE, _middle_icon_clicked, fs),
207 elm_obj_hoversel_item_add("big", NULL, ELM_ICON_NONE, _big_icon_clicked, fs), 205 elm_obj_hoversel_item_add(eoid, "big", NULL, ELM_ICON_NONE, _big_icon_clicked, fs),
208 efl_gfx_visible_set(EINA_TRUE) 206 efl_gfx_visible_set(eoid, EINA_TRUE)
209 ); 207 );
210 elm_object_text_set(hoversel, "size"); 208 elm_object_text_set(hoversel, "size");
211 elm_box_pack_end(hbox, hoversel); 209 elm_box_pack_end(hbox, hoversel);
212 // Make sure it starts off as small, works around "hitting grid mode before hitting size not showing anything" bug. 210 // Make sure it starts off as small, works around "hitting grid mode before hitting size not showing anything" bug.
@@ -214,17 +212,17 @@ winFang *filesAdd(globals *ourGlobals, char *path, Eina_Bool multi, Eina_Bool sa
214 212
215 213
216 bt = eo_add(ELM_CHECK_CLASS, hbox, 214 bt = eo_add(ELM_CHECK_CLASS, hbox,
217 elm_obj_check_state_set(elm_fileselector_hidden_visible_get(fs)), 215 elm_obj_check_state_set(eoid, elm_fileselector_hidden_visible_get(fs)),
218 efl_gfx_visible_set(EINA_TRUE) 216 efl_gfx_visible_set(eoid, EINA_TRUE)
219 ); 217 );
220 elm_object_text_set(bt, "hidden"); 218 elm_object_text_set(bt, "hidden");
221 evas_object_smart_callback_add(bt, "changed", _hidden_clicked, fs); 219 evas_object_smart_callback_add(bt, "changed", _hidden_clicked, fs);
222 elm_box_pack_end(hbox, bt); 220 elm_box_pack_end(hbox, bt);
223 221
224 rdg = rd = eo_add(ELM_RADIO_CLASS, hbox, 222 rdg = rd = eo_add(ELM_RADIO_CLASS, hbox,
225 elm_obj_radio_state_value_set(ELM_FILESELECTOR_GRID), 223 elm_obj_radio_state_value_set(eoid, ELM_FILESELECTOR_GRID),
226 efl_gfx_visible_set(EINA_TRUE) 224 efl_gfx_visible_set(eoid, EINA_TRUE)
227 ); 225 );
228 elm_object_text_set(rd, "grid"); 226 elm_object_text_set(rd, "grid");
229 elm_box_pack_end(hbox, rd); 227 elm_box_pack_end(hbox, rd);
230 evas_object_smart_callback_add(rd, "changed", _mode_changed_cb, fs); 228 evas_object_smart_callback_add(rd, "changed", _mode_changed_cb, fs);
@@ -232,23 +230,23 @@ winFang *filesAdd(globals *ourGlobals, char *path, Eina_Bool multi, Eina_Bool sa
232 _mode_changed_cb(fs, rd, NULL); 230 _mode_changed_cb(fs, rd, NULL);
233 231
234 rd = eo_add(ELM_RADIO_CLASS, hbox, 232 rd = eo_add(ELM_RADIO_CLASS, hbox,
235 elm_obj_radio_state_value_set(ELM_FILESELECTOR_LIST), 233 elm_obj_radio_state_value_set(eoid, ELM_FILESELECTOR_LIST),
236 efl_gfx_visible_set(EINA_TRUE) 234 efl_gfx_visible_set(eoid, EINA_TRUE)
237 ); 235 );
238 elm_radio_group_add(rd, rdg); 236 elm_radio_group_add(rd, rdg);
239 elm_object_text_set(rd, "list"); 237 elm_object_text_set(rd, "list");
240 elm_box_pack_end(hbox, rd); 238 elm_box_pack_end(hbox, rd);
241 evas_object_smart_callback_add(rd, "changed", _mode_changed_cb, fs); 239 evas_object_smart_callback_add(rd, "changed", _mode_changed_cb, fs);
242 240
243 bt = eo_add(ELM_BUTTON_CLASS, me->win, 241 bt = eo_add(ELM_BUTTON_CLASS, me->win,
244 efl_gfx_visible_set(EINA_TRUE) 242 efl_gfx_visible_set(eoid, EINA_TRUE)
245 ); 243 );
246 elm_object_text_set(bt, "OK"); 244 elm_object_text_set(bt, "OK");
247 evas_object_smart_callback_add(bt, "clicked", _OK_clicked, me); 245 evas_object_smart_callback_add(bt, "clicked", _OK_clicked, me);
248 elm_box_pack_end(hbox, bt); 246 elm_box_pack_end(hbox, bt);
249 247
250 bt = eo_add(ELM_BUTTON_CLASS, me->win, 248 bt = eo_add(ELM_BUTTON_CLASS, me->win,
251 efl_gfx_visible_set(EINA_TRUE) 249 efl_gfx_visible_set(eoid, EINA_TRUE)
252 ); 250 );
253 elm_object_text_set(bt, "CANCEL"); 251 elm_object_text_set(bt, "CANCEL");
254 evas_object_smart_callback_add(bt, "clicked", _CANCEL_clicked, me); 252 evas_object_smart_callback_add(bt, "clicked", _CANCEL_clicked, me);
diff --git a/src/extantz/scenri.c b/src/extantz/scenri.c
index 4f15109..a487d47 100644
--- a/src/extantz/scenri.c
+++ b/src/extantz/scenri.c
@@ -100,10 +100,8 @@ static void _animateCube(ExtantzStuffs *stuffs)
100 if (frame >= 20) inc = -1; 100 if (frame >= 20) inc = -1;
101 else if (frame <= 0) inc = 1; 101 else if (frame <= 0) inc = 1;
102 102
103 eo_do(stuffs->mesh_node, 103 evas_canvas3d_node_orientation_angle_axis_set(stuffs->mesh_node, angle, 1.0, 1.0, 1.0);
104 evas_canvas3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0), 104 evas_canvas3d_node_mesh_frame_set(stuffs->mesh_node, m, frame);
105 evas_canvas3d_node_mesh_frame_set(m, frame)
106 );
107} 105}
108 106
109static void _animateSphere(ExtantzStuffs *stuffs) 107static void _animateSphere(ExtantzStuffs *stuffs)
@@ -112,9 +110,7 @@ static void _animateSphere(ExtantzStuffs *stuffs)
112 110
113 earthAngle += 0.3; 111 earthAngle += 0.3;
114 if (earthAngle > 360.0) earthAngle -= 360.0f; 112 if (earthAngle > 360.0) earthAngle -= 360.0f;
115 eo_do(stuffs->mesh_node, 113 evas_canvas3d_node_orientation_angle_axis_set(stuffs->mesh_node, earthAngle, 0.0, 1.0, 0.0);
116 evas_canvas3d_node_orientation_angle_axis_set(earthAngle, 0.0, 1.0, 0.0)
117 );
118} 114}
119 115
120static void _animateSonic(ExtantzStuffs *stuffs) 116static void _animateSonic(ExtantzStuffs *stuffs)
@@ -125,9 +121,7 @@ static void _animateSonic(ExtantzStuffs *stuffs)
125 eina_accessor_data_get(stuffs->aMesh, 0, (void **) &m); 121 eina_accessor_data_get(stuffs->aMesh, 0, (void **) &m);
126 sonicFrame += 32; 122 sonicFrame += 32;
127 if (sonicFrame > 256 * 50) sonicFrame = 0; 123 if (sonicFrame > 256 * 50) sonicFrame = 0;
128 eo_do(stuffs->mesh_node, 124 evas_canvas3d_node_mesh_frame_set(stuffs->mesh_node, m, sonicFrame);
129 evas_canvas3d_node_mesh_frame_set(m, sonicFrame)
130 );
131} 125}
132 126
133Eina_Bool animateScene(globals *ourGlobals) 127Eina_Bool animateScene(globals *ourGlobals)
@@ -206,12 +200,12 @@ static void _on_mouse_down(void *data, Evas *e EINA_UNUSED, Evas_Object *o, void
206 obj_x = ev->canvas.x - x; 200 obj_x = ev->canvas.x - x;
207 obj_y = ev->canvas.y - y; 201 obj_y = ev->canvas.y - y;
208 202
209 eo_do(scene->scene, evas_canvas3d_scene_size_get(&scene_w, &scene_h)); 203 evas_canvas3d_scene_size_get(scene->scene, &scene_w, &scene_h);
210 204
211 scene_x = obj_x * scene_w / (Evas_Real)w; 205 scene_x = obj_x * scene_w / (Evas_Real)w;
212 scene_y = obj_y * scene_h / (Evas_Real)h; 206 scene_y = obj_y * scene_h / (Evas_Real)h;
213 207
214 eo_do(scene->scene, pick = evas_canvas3d_scene_pick(scene_x, scene_y, &n, &m, &s, &t)); 208 pick = evas_canvas3d_scene_pick(scene->scene, scene_x, scene_y, &n, &m, &s, &t);
215 if (pick) 209 if (pick)
216 { 210 {
217 name = evas_object_data_get(n, "Name"); 211 name = evas_object_data_get(n, "Name");
@@ -406,24 +400,21 @@ Scene_Data *scenriAdd(Evas_Object *win)
406{ 400{
407 Scene_Data *scene; 401 Scene_Data *scene;
408 Evas_Object *evas; 402 Evas_Object *evas;
409#if USE_ELM_IMG
410 Evas_Object *temp;
411#endif
412 int w, h; 403 int w, h;
413 404
414 evas = evas_object_evas_get(win); 405 evas = evas_object_evas_get(win);
415 eo_do(win, efl_gfx_size_get(&w, &h)); 406 efl_gfx_size_get(win, &w, &h);
416 scene = calloc(1, sizeof(Scene_Data)); 407 scene = calloc(1, sizeof(Scene_Data));
417 scene->evas = evas; 408 scene->evas = evas;
418 eina_clist_init(&(scene->stuffs)); 409 eina_clist_init(&(scene->stuffs));
419 eina_clist_init(&(scene->loading)); 410 eina_clist_init(&(scene->loading));
420 411
421 scene->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE)); 412 scene->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
422 413
423 scene->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas, 414 scene->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas,
424 evas_canvas3d_scene_root_node_set(scene->root_node), 415 evas_canvas3d_scene_root_node_set(eoid, scene->root_node),
425 evas_canvas3d_scene_size_set(w, h), 416 evas_canvas3d_scene_size_set(eoid, w, h),
426 evas_canvas3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0) 417 evas_canvas3d_scene_background_color_set(eoid, 0.0, 0.0, 0.0, 0.0)
427 ); 418 );
428 419
429 // Add an image object for 3D scene rendering. 420 // Add an image object for 3D scene rendering.
@@ -432,10 +423,10 @@ Scene_Data *scenriAdd(Evas_Object *win)
432 // Note that we can't reuse the windows background image, Evas_3D needs both images. 423 // Note that we can't reuse the windows background image, Evas_3D needs both images.
433#if USE_ELM_IMG 424#if USE_ELM_IMG
434 scene->image = eo_add(ELM_IMAGE_CLASS, win, 425 scene->image = eo_add(ELM_IMAGE_CLASS, win,
435 evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, EVAS_HINT_EXPAND), 426 evas_obj_size_hint_weight_set(eoid, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND),
436 elm_obj_image_fill_outside_set(EINA_TRUE), 427 elm_obj_image_fill_outside_set(eoid, EINA_TRUE),
437 efl_gfx_visible_set(EINA_TRUE), 428 efl_gfx_visible_set(eoid, EINA_TRUE),
438 temp = elm_obj_image_object_get() 429 scene->image_e = elm_obj_image_object_get(eoid)
439 ); 430 );
440#else 431#else
441 scene->image = evas_object_image_filled_add(evas); 432 scene->image = evas_object_image_filled_add(evas);
@@ -446,17 +437,18 @@ Scene_Data *scenriAdd(Evas_Object *win)
446 437
447 // Lights! 438 // Lights!
448 scene->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas, 439 scene->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas,
449 evas_canvas3d_light_ambient_set(1.0, 1.0, 1.0, 1.0), 440 evas_canvas3d_light_ambient_set(eoid, 1.0, 1.0, 1.0, 1.0),
450 evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0), 441 evas_canvas3d_light_diffuse_set(eoid, 1.0, 1.0, 1.0, 1.0),
451 evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0), 442 evas_canvas3d_light_specular_set(eoid, 1.0, 1.0, 1.0, 1.0),
452 evas_canvas3d_light_directional_set(EINA_TRUE) 443 evas_canvas3d_light_directional_set(eoid, EINA_TRUE)
453 ); 444 );
454 scene->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT), 445 scene->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
455 evas_canvas3d_node_light_set(scene->light), 446 evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT),
456 evas_canvas3d_node_position_set(1000.0, 0.0, 1000.0), 447 evas_canvas3d_node_light_set(eoid, scene->light),
457 evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0) 448 evas_canvas3d_node_position_set(eoid, 1000.0, 0.0, 1000.0),
449 evas_canvas3d_node_look_at_set(eoid, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0)
458 ); 450 );
459 eo_do(scene->root_node, evas_canvas3d_node_member_add(scene->light_node)); 451 evas_canvas3d_node_member_add(scene->root_node, scene->light_node);
460 452
461 // Cameras! 453 // Cameras!
462 scene->camera_node = cameraAdd(evas, scene, scene->image); 454 scene->camera_node = cameraAdd(evas, scene, scene->image);
@@ -466,13 +458,13 @@ Scene_Data *scenriAdd(Evas_Object *win)
466 elm_object_tooltip_hide(scene->image); 458 elm_object_tooltip_hide(scene->image);
467 459
468#if USE_ELM_IMG 460#if USE_ELM_IMG
469 eo_do(temp, evas_obj_image_scene_set(scene->scene)); 461 evas_obj_image_scene_set(scene->image_e, scene->scene);
470 462
471 // Elm can't seem to be able to tell us WHERE an image was clicked, so use raw Evas callbacks instead. 463 // Elm can't seem to be able to tell us WHERE an image was clicked, so use raw Evas callbacks instead.
472 evas_object_event_callback_add(temp, EVAS_CALLBACK_MOUSE_MOVE, _on_mouse_move, scene); 464 evas_object_event_callback_add(scene->image_e, EVAS_CALLBACK_MOUSE_MOVE, _on_mouse_move, scene);
473 evas_object_event_callback_add(temp, EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, scene); 465 evas_object_event_callback_add(scene->image_e, EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, scene);
474#else 466#else
475 eo_do(scene->image, evas_obj_image_scene_set(scene->scene)); 467 evas_obj_image_scene_set(scene->image, scene->scene);
476 468
477 // Elm can't seem to be able to tell us WHERE an image was clicked, so use raw Evas callbacks instead. 469 // Elm can't seem to be able to tell us WHERE an image was clicked, so use raw Evas callbacks instead.
478 evas_object_event_callback_add(scene->image, EVAS_CALLBACK_MOUSE_MOVE, _on_mouse_move, scene); 470 evas_object_event_callback_add(scene->image, EVAS_CALLBACK_MOUSE_MOVE, _on_mouse_move, scene);
@@ -594,11 +586,9 @@ static void _set_vertex_data_from_array(Evas_Canvas3D_Mesh *mesh, int frame, con
594 float *address, *out; 586 float *address, *out;
595 int stride, i, j; 587 int stride, i, j;
596 588
597 eo_do(mesh, 589 evas_canvas3d_mesh_frame_vertex_data_copy_set(mesh, frame, attr, 0, NULL);
598 evas_canvas3d_mesh_frame_vertex_data_copy_set(frame, attr, 0, NULL), 590 address = (float *)evas_canvas3d_mesh_frame_vertex_data_map(mesh, frame, attr);
599 address = (float *)evas_canvas3d_mesh_frame_vertex_data_map(frame, attr), 591 stride = evas_canvas3d_mesh_frame_vertex_stride_get(mesh, frame, attr);
600 stride = evas_canvas3d_mesh_frame_vertex_stride_get(frame, attr)
601 );
602 592
603 if (stride == 0) stride = sizeof(float) * attr_count; 593 if (stride == 0) stride = sizeof(float) * attr_count;
604 594
@@ -609,7 +599,7 @@ static void _set_vertex_data_from_array(Evas_Canvas3D_Mesh *mesh, int frame, con
609 out[j] = data[start + (line * i) + j]; 599 out[j] = data[start + (line * i) + j];
610 } 600 }
611 601
612 eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(frame, attr)); 602 evas_canvas3d_mesh_frame_vertex_data_unmap(mesh, frame, attr);
613} 603}
614 604
615void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake) 605void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake)
@@ -628,13 +618,13 @@ void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake)
628 if (1 == fake) 618 if (1 == fake)
629 { 619 {
630 t = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, scene->evas, 620 t = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, scene->evas,
631 evas_canvas3d_texture_data_set(EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels0[0]) 621 evas_canvas3d_texture_data_set(eoid, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels0[0])
632 ); 622 );
633 eina_array_push(stuffs->textures, t); 623 eina_array_push(stuffs->textures, t);
634 624
635 t1 = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, scene->evas, 625 t1 = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, scene->evas,
636 evas_canvas3d_texture_data_set(EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels1[0]) 626 evas_canvas3d_texture_data_set(eoid, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels1[0])
637 ); 627 );
638 eina_array_push(stuffs->textures, t1); 628 eina_array_push(stuffs->textures, t1);
639 } 629 }
640 630
@@ -642,10 +632,10 @@ void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake)
642 { 632 {
643 snprintf(buf, sizeof(buf), "%s/%s", prefix_data_get(), m->texture); 633 snprintf(buf, sizeof(buf), "%s/%s", prefix_data_get(), m->texture);
644 ti = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, scene->evas, 634 ti = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, scene->evas,
645 evas_canvas3d_texture_file_set(buf, NULL), 635 evas_canvas3d_texture_file_set(eoid, buf, NULL),
646 evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR), // Only for sphere originally. 636 evas_canvas3d_texture_filter_set(eoid, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR), // Only for sphere originally.
647 evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST), // Only for sonic originally. 637 evas_canvas3d_texture_filter_set(eoid, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST), // Only for sonic originally.
648 evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT) 638 evas_canvas3d_texture_wrap_set(eoid, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT)
649 ); 639 );
650 eina_array_push(stuffs->textures, ti); 640 eina_array_push(stuffs->textures, ti);
651 } 641 }
@@ -655,34 +645,31 @@ void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake)
655 { 645 {
656 eina_accessor_data_get(stuffs->aTexture, 0, (void **) &t); 646 eina_accessor_data_get(stuffs->aTexture, 0, (void **) &t);
657 mi = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, scene->evas, 647 mi = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, scene->evas,
658 evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), 648 evas_canvas3d_material_enable_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
659 evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), 649 evas_canvas3d_material_enable_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
660 evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), 650 evas_canvas3d_material_enable_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
661 evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), 651 evas_canvas3d_material_enable_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
662 652 evas_canvas3d_material_color_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
663 evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0), 653 evas_canvas3d_material_color_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
664 evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0), 654 evas_canvas3d_material_color_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
665 evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), 655 evas_canvas3d_material_shininess_set(eoid, 100.0),
666 evas_canvas3d_material_shininess_set(100.0), 656 evas_canvas3d_material_texture_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, t)
667 evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, t)
668 ); 657 );
669 eina_array_push(stuffs->materials, mi); 658 eina_array_push(stuffs->materials, mi);
670 659
671 eina_accessor_data_get(stuffs->aTexture, 1, (void **) &t1); 660 eina_accessor_data_get(stuffs->aTexture, 1, (void **) &t1);
672 eina_accessor_data_get(stuffs->aTexture, 2, (void **) &ti); 661 eina_accessor_data_get(stuffs->aTexture, 2, (void **) &ti);
673 mj = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, scene->evas, 662 mj = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, scene->evas,
674 evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), 663 evas_canvas3d_material_enable_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
675 evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), 664 evas_canvas3d_material_enable_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
676 evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), 665 evas_canvas3d_material_enable_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
677 evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), 666 evas_canvas3d_material_enable_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
678 667 evas_canvas3d_material_color_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
679 evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0), 668 evas_canvas3d_material_color_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
680 evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0), 669 evas_canvas3d_material_color_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
681 evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), 670 evas_canvas3d_material_shininess_set(eoid, 100.0),
682 evas_canvas3d_material_shininess_set(100.0), 671 evas_canvas3d_material_texture_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, t1),
683 672 evas_canvas3d_material_texture_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, ti)
684 evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, t1),
685 evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, ti)
686 ); 673 );
687 eina_array_push(stuffs->materials, mj); 674 eina_array_push(stuffs->materials, mj);
688 } 675 }
@@ -690,17 +677,16 @@ void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake)
690 { 677 {
691 eina_accessor_data_get(stuffs->aTexture, 0, (void **) &t); 678 eina_accessor_data_get(stuffs->aTexture, 0, (void **) &t);
692 mi = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, scene->evas, 679 mi = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, scene->evas,
693 evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, t), 680 evas_canvas3d_material_texture_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, t),
694 681 evas_canvas3d_material_enable_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
695 evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), 682 evas_canvas3d_material_enable_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
696 evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), 683 evas_canvas3d_material_enable_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
697 evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), 684 evas_canvas3d_material_enable_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), // Not for sphere originally.
698 evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), // Not for sphere originally. 685
699 686 evas_canvas3d_material_color_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0),
700 evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0), 687 evas_canvas3d_material_color_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
701 evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0), 688 evas_canvas3d_material_color_set(eoid, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
702 evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), 689 evas_canvas3d_material_shininess_set(eoid, 50.0)
703 evas_canvas3d_material_shininess_set(50.0)
704 ); 690 );
705 eina_array_push(stuffs->materials, mi); 691 eina_array_push(stuffs->materials, mi);
706 } 692 }
@@ -715,16 +701,16 @@ void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake)
715 701
716#if 0 702#if 0
717 Eo *cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, scene->evas); 703 Eo *cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, scene->evas);
718 eo_do(cube, evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE)); 704 evas_canvas3d_primitive_form_set(cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE);
719 me = eo_add(EVAS_CANVAS3D_MESH_CLASS, scene->evas, 705 me = eo_add(EVAS_CANVAS3D_MESH_CLASS, scene->evas,
720 evas_canvas3d_mesh_from_primitive_set(0, cube), 706 evas_canvas3d_mesh_from_primitive_set(eoid, 0, cube)
721 ); 707 );
722#else 708#else
723 // More or less copied from EFL, so I can create my own primitives. 709 // More or less copied from EFL, so I can create my own primitives.
724 me = eo_add(EVAS_CANVAS3D_MESH_CLASS, scene->evas, 710 me = eo_add(EVAS_CANVAS3D_MESH_CLASS, scene->evas,
725 evas_canvas3d_mesh_frame_add(0), 711 evas_canvas3d_mesh_frame_add(eoid, 0),
726 evas_canvas3d_mesh_vertex_count_set(24), 712 evas_canvas3d_mesh_vertex_count_set(eoid, 24),
727 evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]) 713 evas_canvas3d_mesh_index_data_set(eoid, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0])
728 ); 714 );
729 715
730 _set_vertex_data_from_array(me, 0, cube_vertices, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 0, 3, 15, 24); 716 _set_vertex_data_from_array(me, 0, cube_vertices, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 0, 3, 15, 24);
@@ -735,13 +721,11 @@ void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake)
735 721
736#endif 722#endif
737 723
738 eo_do(me, 724 evas_canvas3d_mesh_vertex_assembly_set(me, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES);
739 evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES), 725 evas_canvas3d_mesh_shade_mode_set(me, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP);
740 evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP), 726 evas_canvas3d_mesh_frame_material_set(me, 0, mi);
741 evas_canvas3d_mesh_frame_material_set(0, mi), 727 evas_canvas3d_mesh_frame_add(me, 20);
742 evas_canvas3d_mesh_frame_add(20), 728 evas_canvas3d_mesh_frame_material_set(me, 20, mj);
743 evas_canvas3d_mesh_frame_material_set(20, mj)
744 );
745 729
746 eina_array_push(stuffs->mesh, me); 730 eina_array_push(stuffs->mesh, me);
747 } 731 }
@@ -752,13 +736,12 @@ void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake)
752 eina_accessor_data_get(stuffs->aMaterial, 0, (void **) &mi); 736 eina_accessor_data_get(stuffs->aMaterial, 0, (void **) &mi);
753 737
754 sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, scene->evas); 738 sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, scene->evas);
755 eo_do(sphere, evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE)); 739 evas_canvas3d_primitive_form_set(sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE);
756 740
757 me = eo_add(EVAS_CANVAS3D_MESH_CLASS, scene->evas, 741 me = eo_add(EVAS_CANVAS3D_MESH_CLASS, scene->evas,
758 evas_canvas3d_mesh_from_primitive_set(0, sphere), 742 evas_canvas3d_mesh_from_primitive_set(eoid, 0, sphere),
759 evas_canvas3d_mesh_frame_material_set(0, mi), 743 evas_canvas3d_mesh_frame_material_set(eoid, 0, mi),
760 744 evas_canvas3d_mesh_shade_mode_set(eoid, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE)
761 evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE)
762 ); 745 );
763 eina_array_push(stuffs->mesh, me); 746 eina_array_push(stuffs->mesh, me);
764 } 747 }
@@ -770,15 +753,14 @@ void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake)
770 753
771 // Attempt to create a heightfield. 754 // Attempt to create a heightfield.
772 terrain = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, scene->evas); 755 terrain = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, scene->evas);
773 eo_do(terrain, evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_SURFACE), 756 evas_canvas3d_primitive_form_set(terrain, EVAS_CANVAS3D_MESH_PRIMITIVE_SURFACE);
774 evas_canvas3d_primitive_precision_set(256), 757 evas_canvas3d_primitive_precision_set(terrain, 256);
775 evas_canvas3d_primitive_tex_scale_set(1.0, 1.0), 758 evas_canvas3d_primitive_tex_scale_set(terrain, 1.0, 1.0);
776 evas_canvas3d_primitive_surface_set(_SL_RAW_terrain) 759 evas_canvas3d_primitive_surface_set(terrain, _SL_RAW_terrain);
777 );
778 me = eo_add(EVAS_CANVAS3D_MESH_CLASS, scene->evas, 760 me = eo_add(EVAS_CANVAS3D_MESH_CLASS, scene->evas,
779 evas_canvas3d_mesh_from_primitive_set(0, terrain), 761 evas_canvas3d_mesh_from_primitive_set(eoid, 0, terrain),
780 evas_canvas3d_mesh_frame_material_set(0, mi), 762 evas_canvas3d_mesh_frame_material_set(eoid, 0, mi),
781 evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE) 763 evas_canvas3d_mesh_shade_mode_set(eoid, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE)
782 ); 764 );
783 eina_array_push(stuffs->mesh, me); 765 eina_array_push(stuffs->mesh, me);
784 } 766 }
@@ -787,23 +769,24 @@ void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake)
787 eina_accessor_data_get(stuffs->aMaterial, 0, (void **) &mi); 769 eina_accessor_data_get(stuffs->aMaterial, 0, (void **) &mi);
788 snprintf(buf, sizeof(buf), "%s/%s", prefix_data_get(), stuffs->stuffs.details.mesh->fileName); 770 snprintf(buf, sizeof(buf), "%s/%s", prefix_data_get(), stuffs->stuffs.details.mesh->fileName);
789 me = eo_add(EVAS_CANVAS3D_MESH_CLASS, scene->evas, 771 me = eo_add(EVAS_CANVAS3D_MESH_CLASS, scene->evas,
790 efl_file_set(buf, NULL), 772 efl_file_set(eoid, buf, NULL),
791 evas_canvas3d_mesh_frame_material_set(0, mi), 773 evas_canvas3d_mesh_frame_material_set(eoid, 0, mi),
792 evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG) 774 evas_canvas3d_mesh_shade_mode_set(eoid, EVAS_CANVAS3D_SHADE_MODE_PHONG)
793 ); 775 );
794 eina_array_push(stuffs->mesh, me); 776 eina_array_push(stuffs->mesh, me);
795 } 777 }
796 778
797 eina_accessor_data_get(stuffs->aMesh, 0, (void **) &me); 779 eina_accessor_data_get(stuffs->aMesh, 0, (void **) &me);
798 stuffs->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, scene->evas, evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH), 780 stuffs->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, scene->evas,
799 eo_key_data_set("Name", stuffs->stuffs.name), 781 evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH),
800 evas_canvas3d_node_position_set(stuffs->stuffs.details.mesh->pos.x, stuffs->stuffs.details.mesh->pos.y, stuffs->stuffs.details.mesh->pos.z), 782 eo_key_data_set(eoid, "Name", stuffs->stuffs.name),
801 evas_canvas3d_node_orientation_set(stuffs->stuffs.details.mesh->rot.x, stuffs->stuffs.details.mesh->rot.y, stuffs->stuffs.details.mesh->rot.z, stuffs->stuffs.details.mesh->rot.w), 783 evas_canvas3d_node_position_set(eoid, stuffs->stuffs.details.mesh->pos.x, stuffs->stuffs.details.mesh->pos.y, stuffs->stuffs.details.mesh->pos.z),
802 evas_canvas3d_node_scale_set(stuffs->stuffs.details.mesh->size.x, stuffs->stuffs.details.mesh->size.y, stuffs->stuffs.details.mesh->size.z), 784 evas_canvas3d_node_orientation_set(eoid, stuffs->stuffs.details.mesh->rot.x, stuffs->stuffs.details.mesh->rot.y, stuffs->stuffs.details.mesh->rot.z, stuffs->stuffs.details.mesh->rot.w),
803 evas_canvas3d_node_mesh_add(me) 785 evas_canvas3d_node_scale_set(eoid, stuffs->stuffs.details.mesh->size.x, stuffs->stuffs.details.mesh->size.y, stuffs->stuffs.details.mesh->size.z),
804 ); 786 evas_canvas3d_node_mesh_add(eoid, me)
787 );
805 788
806 eo_do(scene->root_node, evas_canvas3d_node_member_add(stuffs->mesh_node)); 789 evas_canvas3d_node_member_add(scene->root_node, stuffs->mesh_node);
807 eina_clist_add_head(&(scene->stuffs), &(stuffs->node)); 790 eina_clist_add_head(&(scene->stuffs), &(stuffs->node));
808 791
809 if (1 == fake) 792 if (1 == fake)
diff --git a/src/extantz/woMan.c b/src/extantz/woMan.c
index 7ff1c28..a7bb4de 100644
--- a/src/extantz/woMan.c
+++ b/src/extantz/woMan.c
@@ -257,11 +257,11 @@ winFang *woMan_add(globals *ourGlobals)
257 elm_box_pack_end(me->box, nf); 257 elm_box_pack_end(me->box, nf);
258 258
259 bt = eo_add(ELM_BUTTON_CLASS, me->win, 259 bt = eo_add(ELM_BUTTON_CLASS, me->win,
260// evas_obj_text_set("Login"), 260// evas_obj_text_set(eoid, "Login"),
261 evas_obj_size_hint_align_set(EVAS_HINT_FILL, EVAS_HINT_FILL), 261 evas_obj_size_hint_align_set(eoid, EVAS_HINT_FILL, EVAS_HINT_FILL),
262 evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, 0.0), 262 evas_obj_size_hint_weight_set(eoid, EVAS_HINT_EXPAND, 0.0),
263 efl_gfx_visible_set(EINA_TRUE) 263 efl_gfx_visible_set(eoid, EINA_TRUE)
264 ); 264 );
265 elm_object_text_set(bt, "Login"); // No eo interface for this that I can find. 265 elm_object_text_set(bt, "Login"); // No eo interface for this that I can find.
266// evas_object_smart_callback_add(bt, "clicked", NULL, NULL); 266// evas_object_smart_callback_add(bt, "clicked", NULL, NULL);
267 elm_box_pack_end(me->box, bt); 267 elm_box_pack_end(me->box, bt);
diff --git a/src/libraries/winFang.c b/src/libraries/winFang.c
index 718e710..4e4e51c 100644
--- a/src/libraries/winFang.c
+++ b/src/libraries/winFang.c
@@ -28,7 +28,8 @@ static void _checkWindowBounds(winFang *win, Evas_Coord x, Evas_Coord y, Evas_Co
28 } 28 }
29 if (2 <= i) 29 if (2 <= i)
30 { 30 {
31 return; 31// TODO - Something in the last EFL update broke this check.
32// return;
32 } 33 }
33 34
34 // Check if we are outside the parent window. 35 // Check if we are outside the parent window.
@@ -115,6 +116,7 @@ static void _onBgMove(void *data, Evas *evas, Evas_Object *obj, void *event_info
115 // Looks like ePhysics wont cooperate about coords and other things, so plan B. 116 // Looks like ePhysics wont cooperate about coords and other things, so plan B.
116 117
117 evas_object_geometry_get(win->layout, &x, &y, &w, &h); 118 evas_object_geometry_get(win->layout, &x, &y, &w, &h);
119//printf("_onBgMove() MOVED %f %f %f %f\n", x, y, w, h);
118 _checkWindowBounds(win, x + ev->cur.canvas.x - ev->prev.output.x, y + ev->cur.canvas.y - ev->prev.output.y, w, h); 120 _checkWindowBounds(win, x + ev->cur.canvas.x - ev->prev.output.x, y + ev->cur.canvas.y - ev->prev.output.y, w, h);
119} 121}
120 122
@@ -217,11 +219,11 @@ winFang *winFangAdd(winFang *parent, int x, int y, int w, int h, char *title, ch
217 // Create the layout, and add the Edje to it. 219 // Create the layout, and add the Edje to it.
218 snprintf(buf, sizeof(buf), "%s/winFang.edj", prefix_data_get()); 220 snprintf(buf, sizeof(buf), "%s/winFang.edj", prefix_data_get());
219 result->layout = eo_add(ELM_LAYOUT_CLASS, obj, 221 result->layout = eo_add(ELM_LAYOUT_CLASS, obj,
220 efl_gfx_size_set(w, h), 222 efl_gfx_size_set(eoid, w, h),
221 efl_gfx_position_set(x, y), 223 efl_gfx_position_set(eoid, x, y),
222 evas_obj_name_set(WF_LAYOUT), 224 evas_obj_name_set(eoid, WF_LAYOUT),
223 efl_file_set(buf, WF_LAYOUT), 225 efl_file_set(eoid, buf, WF_LAYOUT),
224 efl_gfx_visible_set(EINA_TRUE) 226 efl_gfx_visible_set(eoid, EINA_TRUE)
225 ); 227 );
226 result->e = evas_object_evas_get(result->layout); 228 result->e = evas_object_evas_get(result->layout);
227 229
@@ -231,9 +233,9 @@ winFang *winFangAdd(winFang *parent, int x, int y, int w, int h, char *title, ch
231 else 233 else
232 snprintf(buf, sizeof(buf), "%s/sky_03.jpg", prefix_data_get()); 234 snprintf(buf, sizeof(buf), "%s/sky_03.jpg", prefix_data_get());
233 result->bg = eo_add(ELM_BG_CLASS, obj, 235 result->bg = eo_add(ELM_BG_CLASS, obj,
234 evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, EVAS_HINT_EXPAND), 236 evas_obj_size_hint_weight_set(eoid, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND),
235 efl_file_set(buf, NULL), 237 efl_file_set(eoid, buf, NULL),
236 efl_gfx_visible_set(EINA_TRUE) 238 efl_gfx_visible_set(eoid, EINA_TRUE)
237 ); 239 );
238 elm_win_resize_object_add(result->win, result->bg); 240 elm_win_resize_object_add(result->win, result->bg);
239 241
@@ -242,7 +244,7 @@ winFang *winFangAdd(winFang *parent, int x, int y, int w, int h, char *title, ch
242// // RGBA, so this is purple, and semi transparent. 244// // RGBA, so this is purple, and semi transparent.
243// color: 50 0 100 100; // pre multiplied R = (r * a) / 255 245// color: 50 0 100 100; // pre multiplied R = (r * a) / 255
244// color: 126 0 255 100; // r = (R * 255) / a 246// color: 126 0 255 100; // r = (R * 255) / a
245 eo_do(result->bg, efl_gfx_color_set(50, 0, 100, 100)); 247 efl_gfx_color_set(result->bg, 50, 0, 100, 100);
246 // This is how fragile things are, internal windows wont show background unless swallowed into the layout, 248 // This is how fragile things are, internal windows wont show background unless swallowed into the layout,
247 // but Evas_3D is fussy about it's background image, and wont work with a layout swallowed one. 249 // but Evas_3D is fussy about it's background image, and wont work with a layout swallowed one.
248 elm_object_part_content_set(result->layout, WF_BACKGROUND, result->bg); 250 elm_object_part_content_set(result->layout, WF_BACKGROUND, result->bg);
@@ -260,10 +262,10 @@ winFang *winFangAdd(winFang *parent, int x, int y, int w, int h, char *title, ch
260 262
261 // Create our box, the default for where content goes. 263 // Create our box, the default for where content goes.
262 result->box = eo_add(ELM_BOX_CLASS, result->layout, 264 result->box = eo_add(ELM_BOX_CLASS, result->layout,
263 elm_obj_box_homogeneous_set(EINA_FALSE), 265 elm_obj_box_homogeneous_set(eoid, EINA_FALSE),
264 elm_obj_box_horizontal_set(EINA_FALSE), 266 elm_obj_box_horizontal_set(eoid, EINA_FALSE),
265 evas_obj_size_hint_align_set(EVAS_HINT_FILL, EVAS_HINT_FILL), 267 evas_obj_size_hint_align_set(eoid, EVAS_HINT_FILL, EVAS_HINT_FILL),
266 evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, EVAS_HINT_EXPAND) 268 evas_obj_size_hint_weight_set(eoid, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND)
267 ); 269 );
268 elm_object_part_content_set(result->layout, WF_BOX, result->box); 270 elm_object_part_content_set(result->layout, WF_BOX, result->box);
269 271
@@ -274,12 +276,12 @@ winFang *winFangAdd(winFang *parent, int x, int y, int w, int h, char *title, ch
274 // Something to catch clicks on the background, for moving the window. 276 // Something to catch clicks on the background, for moving the window.
275 // Coz Elm is uncooperative with this sort of thing, so we need to stick in a rectangle. 277 // Coz Elm is uncooperative with this sort of thing, so we need to stick in a rectangle.
276 obj = eo_add(EVAS_RECTANGLE_CLASS, result->layout, 278 obj = eo_add(EVAS_RECTANGLE_CLASS, result->layout,
277 evas_obj_size_hint_align_set(EVAS_HINT_FILL, EVAS_HINT_FILL), 279 evas_obj_size_hint_align_set(eoid, EVAS_HINT_FILL, EVAS_HINT_FILL),
278 evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, EVAS_HINT_EXPAND), 280 evas_obj_size_hint_weight_set(eoid, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND),
279 evas_obj_name_set(WF_UNDERLAY), 281 evas_obj_name_set(eoid, WF_UNDERLAY),
280 efl_gfx_color_set(0, 0, 0, 0), 282 efl_gfx_color_set(eoid, 0, 0, 0, 0),
281 efl_gfx_visible_set(EINA_TRUE) 283 efl_gfx_visible_set(eoid, EINA_TRUE)
282 ); 284 );
283 elm_object_part_content_set(result->layout, WF_UNDERLAY, obj); 285 elm_object_part_content_set(result->layout, WF_UNDERLAY, obj);
284 evas_object_event_callback_add(obj, EVAS_CALLBACK_MOUSE_DOWN, _onBgClick, result); 286 evas_object_event_callback_add(obj, EVAS_CALLBACK_MOUSE_DOWN, _onBgClick, result);
285 287
@@ -293,21 +295,21 @@ winFang *winFangAdd(winFang *parent, int x, int y, int w, int h, char *title, ch
293 else if (i == 2) {cx += result->w; cy += result->h;} 295 else if (i == 2) {cx += result->w; cy += result->h;}
294 else if (i == 3) cy += result->h; 296 else if (i == 3) cy += result->h;
295 result->hand[i] = eo_add(EVAS_IMAGE_CLASS, result->e, 297 result->hand[i] = eo_add(EVAS_IMAGE_CLASS, result->e,
296 evas_obj_image_filled_set(EINA_TRUE), 298 evas_obj_image_filled_set(eoid, EINA_TRUE),
297 efl_file_set(buf, NULL), 299 efl_file_set(eoid, buf, NULL),
298 efl_gfx_size_set(31, 31), 300 efl_gfx_size_set(eoid, 31, 31),
299 efl_gfx_position_set(cx - 15, cy - 15), 301 efl_gfx_position_set(eoid, cx - 15, cy - 15),
300 efl_gfx_visible_set(EINA_TRUE) 302 efl_gfx_visible_set(eoid, EINA_TRUE)
301 ); 303 );
302 evas_object_event_callback_add(result->hand[i], EVAS_CALLBACK_MOUSE_MOVE, _onHandleMove, result); 304 evas_object_event_callback_add(result->hand[i], EVAS_CALLBACK_MOUSE_MOVE, _onHandleMove, result);
303 } 305 }
304 306
305 // Create our window title. 307 // Create our window title.
306 result->title = eo_add(ELM_LABEL_CLASS, result->layout, 308 result->title = eo_add(ELM_LABEL_CLASS, result->layout,
307 evas_obj_size_hint_align_set(EVAS_HINT_FILL, EVAS_HINT_FILL), 309 evas_obj_size_hint_align_set(eoid, EVAS_HINT_FILL, EVAS_HINT_FILL),
308 evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, 0.0), 310 evas_obj_size_hint_weight_set(eoid, EVAS_HINT_EXPAND, 0.0),
309 efl_gfx_visible_set(EINA_TRUE) 311 efl_gfx_visible_set(eoid, EINA_TRUE)
310 ); 312 );
311 elm_object_style_set(result->title, "marker"); 313 elm_object_style_set(result->title, "marker");
312 elm_object_text_set(result->title, title); 314 elm_object_text_set(result->title, title);
313 elm_object_part_content_set(result->layout, WF_TITLE, result->title); 315 elm_object_part_content_set(result->layout, WF_TITLE, result->title);
@@ -320,11 +322,11 @@ winFang *winFangAdd(winFang *parent, int x, int y, int w, int h, char *title, ch
320 322
321 // Create our grid, where things go if you supply coords. 323 // Create our grid, where things go if you supply coords.
322 result->grid = eo_add(ELM_GRID_CLASS, result->layout, 324 result->grid = eo_add(ELM_GRID_CLASS, result->layout,
323 evas_obj_size_hint_align_set(EVAS_HINT_FILL, EVAS_HINT_FILL), 325 evas_obj_size_hint_align_set(eoid, EVAS_HINT_FILL, EVAS_HINT_FILL),
324 evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, EVAS_HINT_EXPAND), 326 evas_obj_size_hint_weight_set(eoid, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND),
325 evas_obj_name_set(WF_GRID), 327 evas_obj_name_set(eoid, WF_GRID),
326 elm_obj_grid_size_set(result->w, result->h), 328 elm_obj_grid_size_set(eoid, result->w, result->h),
327 efl_gfx_visible_set(EINA_TRUE) 329 efl_gfx_visible_set(eoid, EINA_TRUE)
328 ); 330 );
329 331
330 // This could live inside the box, but then we have to keep track of the size of it's contents. 332 // This could live inside the box, but then we have to keep track of the size of it's contents.
@@ -459,25 +461,21 @@ Widget *widgetAdd(winFang *win, char *type , char *title, int x, int y, int w, i
459 result->win = win; 461 result->win = win;
460 462
461 result->obj = eo_add(klass, win->win, 463 result->obj = eo_add(klass, win->win,
462 evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, EVAS_HINT_EXPAND), 464 evas_obj_size_hint_weight_set(eoid, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND),
463 evas_obj_size_hint_align_set(EVAS_HINT_FILL, EVAS_HINT_FILL), 465 evas_obj_size_hint_align_set(eoid, EVAS_HINT_FILL, EVAS_HINT_FILL),
464 efl_gfx_visible_set(EINA_TRUE), 466 efl_gfx_visible_set(eoid, EINA_TRUE),
465 eo_key_data_set("Widget", result) 467 eo_key_data_set(eoid, "Widget", result)
466 ); 468 );
467 469
468 if (strcmp(WT_ENTRY, type) == 0) 470 if (strcmp(WT_ENTRY, type) == 0)
469 { 471 {
470 eo_do(result->obj, 472 elm_obj_entry_scrollable_set(result->obj, EINA_TRUE);
471 elm_obj_entry_scrollable_set(EINA_TRUE), 473 elm_obj_entry_editable_set(result->obj, EINA_TRUE);
472 elm_obj_entry_editable_set(EINA_TRUE)
473 );
474 } 474 }
475 else if (strcmp(WT_TEXTBOX, type) == 0) 475 else if (strcmp(WT_TEXTBOX, type) == 0)
476 { 476 {
477 eo_do(result->obj, 477 elm_obj_entry_scrollable_set(result->obj, EINA_TRUE);
478 elm_obj_entry_scrollable_set(EINA_TRUE), 478 elm_obj_entry_editable_set(result->obj, EINA_FALSE);
479 elm_obj_entry_editable_set(EINA_FALSE)
480 );
481 } 479 }
482 480
483 if (x < 0) 481 if (x < 0)
@@ -570,12 +568,12 @@ Evas_Object *makeMainMenu(winFang *win)
570{ 568{
571 // A toolbar thingy. 569 // A toolbar thingy.
572 return eo_add(ELM_TOOLBAR_CLASS, win->layout, 570 return eo_add(ELM_TOOLBAR_CLASS, win->layout,
573 evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, 0.0), 571 evas_obj_size_hint_weight_set(eoid, EVAS_HINT_EXPAND, 0.0),
574 evas_obj_size_hint_align_set(EVAS_HINT_FILL, EVAS_HINT_FILL), 572 evas_obj_size_hint_align_set(eoid, EVAS_HINT_FILL, EVAS_HINT_FILL),
575 elm_obj_toolbar_shrink_mode_set(ELM_TOOLBAR_SHRINK_MENU), 573 elm_obj_toolbar_shrink_mode_set(eoid, ELM_TOOLBAR_SHRINK_MENU),
576 efl_gfx_position_set(0, 0), 574 efl_gfx_position_set(eoid, 0, 0),
577 elm_obj_toolbar_align_set(0.0) 575 elm_obj_toolbar_align_set(eoid, 0.0)
578 ); 576 );
579} 577}
580 578
581//static void _on_menu_focus(void *data EINA_UNUSED, Evas_Object *obj, void *event_info EINA_UNUSED) 579//static void _on_menu_focus(void *data EINA_UNUSED, Evas_Object *obj, void *event_info EINA_UNUSED)
diff --git a/src/purkle/purkle.c b/src/purkle/purkle.c
index 378879f..5502ae5 100644
--- a/src/purkle/purkle.c
+++ b/src/purkle/purkle.c
@@ -28,13 +28,11 @@ static int append(lua_State *L)
28 pull_lua(L, 1, "$", &text); 28 pull_lua(L, 1, "$", &text);
29 if (text) 29 if (text)
30 { 30 {
31 eo_do(history->obj, 31 elm_obj_entry_append(history->obj, "<br/>");
32 elm_obj_entry_append("<br/>"), 32 // TODO - Add a time stamp, and log to a file.
33 // TODO - Add a time stamp, and log to a file. 33 elm_obj_entry_append(history->obj, text);
34 elm_obj_entry_append(text), 34 // TODO - really need a "scroll to the bottom" here, this cursor down wont work if lines get wrapped onto multiple lines.
35 // TODO - really need a "scroll to the bottom" here, this cursor down wont work if lines get wrapped onto multiple lines. 35 elm_obj_entry_cursor_down(history->obj);
36 elm_obj_entry_cursor_down()
37 );
38 } 36 }
39 return 0; 37 return 0;
40} 38}