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author | David Walter Seikel | 2014-03-02 22:42:33 +1000 |
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committer | David Walter Seikel | 2014-03-02 22:42:33 +1000 |
commit | 68bb4f7abc6a6b590fbf15edc01e5c779db865fe (patch) | |
tree | a4262ab11bef70ef42b7bae20fdaf5d33e7c316f | |
parent | Initial import of everything. (diff) | |
download | NPC-tool-68bb4f7abc6a6b590fbf15edc01e5c779db865fe.zip NPC-tool-68bb4f7abc6a6b590fbf15edc01e5c779db865fe.tar.gz NPC-tool-68bb4f7abc6a6b590fbf15edc01e5c779db865fe.tar.bz2 NPC-tool-68bb4f7abc6a6b590fbf15edc01e5c779db865fe.tar.xz |
Added notes about file name change sand other stuff the user has to do.
-rw-r--r-- | README.md | 14 |
1 files changed, 13 insertions, 1 deletions
@@ -1 +1,13 @@ | |||
1 | This is an early release of onefang's NPC tool, for controlling NPCs in OpenSim. | 1 | This is an early release of onefang's NPC tool, for controlling NPCs in |
2 | OpenSim. It's a bit rough, and subject to change. | ||
3 | |||
4 | Note that the file names have been changed to better suit a variety of | ||
5 | operating systems, but it's important for the names to be changed back | ||
6 | when you bring these scripts into OpenSim, coz the scripts refer to each | ||
7 | other by name. Just replace the "_" character in the name with a space | ||
8 | " ". | ||
9 | |||
10 | The scripts also rely on an object called "locator beacon", you should | ||
11 | make this something big and visible from a distance, and put "locator | ||
12 | beacon script" inside of it, then put this object inside what ever has | ||
13 | the "NPC tool" script. | ||