diff options
| author | David Walter Seikel | 2014-03-02 22:42:33 +1000 |
|---|---|---|
| committer | David Walter Seikel | 2014-03-02 22:42:33 +1000 |
| commit | 68bb4f7abc6a6b590fbf15edc01e5c779db865fe (patch) | |
| tree | a4262ab11bef70ef42b7bae20fdaf5d33e7c316f | |
| parent | Initial import of everything. (diff) | |
| download | NPC-tool-68bb4f7abc6a6b590fbf15edc01e5c779db865fe.zip NPC-tool-68bb4f7abc6a6b590fbf15edc01e5c779db865fe.tar.gz NPC-tool-68bb4f7abc6a6b590fbf15edc01e5c779db865fe.tar.bz2 NPC-tool-68bb4f7abc6a6b590fbf15edc01e5c779db865fe.tar.xz | |
Added notes about file name change sand other stuff the user has to do.
| -rw-r--r-- | README.md | 14 |
1 files changed, 13 insertions, 1 deletions
| @@ -1 +1,13 @@ | |||
| 1 | This is an early release of onefang's NPC tool, for controlling NPCs in OpenSim. | 1 | This is an early release of onefang's NPC tool, for controlling NPCs in |
| 2 | OpenSim. It's a bit rough, and subject to change. | ||
| 3 | |||
| 4 | Note that the file names have been changed to better suit a variety of | ||
| 5 | operating systems, but it's important for the names to be changed back | ||
| 6 | when you bring these scripts into OpenSim, coz the scripts refer to each | ||
| 7 | other by name. Just replace the "_" character in the name with a space | ||
| 8 | " ". | ||
| 9 | |||
| 10 | The scripts also rely on an object called "locator beacon", you should | ||
| 11 | make this something big and visible from a distance, and put "locator | ||
| 12 | beacon script" inside of it, then put this object inside what ever has | ||
| 13 | the "NPC tool" script. | ||
