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author | Dave Seikel | 2018-05-27 00:25:07 +1000 |
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committer | Dave Seikel | 2018-05-27 00:25:07 +1000 |
commit | da51a199c057e61e50a87bd161854716a1c3876a (patch) | |
tree | 08ba9872cf4652ce79a7a3789fe5099e37853b2e | |
parent | More markdown experiments. (diff) | |
download | MLP-lite-da51a199c057e61e50a87bd161854716a1c3876a.zip MLP-lite-da51a199c057e61e50a87bd161854716a1c3876a.tar.gz MLP-lite-da51a199c057e61e50a87bd161854716a1c3876a.tar.bz2 MLP-lite-da51a199c057e61e50a87bd161854716a1c3876a.tar.xz |
Proper Markdown headings.
Now that I know how they work, and thet HRs don't work.
-rw-r--r-- | README.md | 35 |
1 files changed, 14 insertions, 21 deletions
@@ -26,7 +26,6 @@ CONTENTS: | |||
26 | - DIFFERENCES FOR THE MLP lite v3.0 for OpenSim VARIATION | 26 | - DIFFERENCES FOR THE MLP lite v3.0 for OpenSim VARIATION |
27 | - OPENSIM THREAT LEVELS | 27 | - OPENSIM THREAT LEVELS |
28 | 28 | ||
29 | ------------------------------------------------ | ||
30 | 29 | ||
31 | ## INTRODUCTION: | 30 | ## INTRODUCTION: |
32 | 31 | ||
@@ -72,9 +71,8 @@ perm. | |||
72 | Some parts of this document is mostly copied from the .readme file I got | 71 | Some parts of this document is mostly copied from the .readme file I got |
73 | with the latest MLP versions I had laying around. | 72 | with the latest MLP versions I had laying around. |
74 | 73 | ||
75 | ------------------------------------------------ | ||
76 | 74 | ||
77 | FEATURES: | 75 | ## FEATURES: |
78 | 76 | ||
79 | - Put all your poseball animations into one object (110 pairs or even more | 77 | - Put all your poseball animations into one object (110 pairs or even more |
80 | should be no problem). | 78 | should be no problem). |
@@ -89,9 +87,8 @@ persons/locations). | |||
89 | PINK, BLUE, PINK2, BLUE2, GREEN, MAGENTA, RED, ORANGE, WHITE, BLACK, | 87 | PINK, BLUE, PINK2, BLUE2, GREEN, MAGENTA, RED, ORANGE, WHITE, BLACK, |
90 | YELLOW, CYAN, RED2, TEAL, GREEN2 | 88 | YELLOW, CYAN, RED2, TEAL, GREEN2 |
91 | 89 | ||
92 | ------------------------------------------------ | ||
93 | 90 | ||
94 | OPERATION: | 91 | ## OPERATION: |
95 | 92 | ||
96 | - Click the MLP object to switch it on. | 93 | - Click the MLP object to switch it on. |
97 | - When everything has loaded the main menu will appear. | 94 | - When everything has loaded the main menu will appear. |
@@ -101,7 +98,7 @@ appear. | |||
101 | - To remove the balls, select 'EXTRAS>>' then 'STOP', or just walk away, | 98 | - To remove the balls, select 'EXTRAS>>' then 'STOP', or just walk away, |
102 | it will shut down automatically when no one is around. | 99 | it will shut down automatically when no one is around. |
103 | 100 | ||
104 | TO ADJUST POSITIONS: | 101 | ### TO ADJUST POSITIONS: |
105 | 102 | ||
106 | You can adjust the poses to fit your own avatar and those you share MLP | 103 | You can adjust the poses to fit your own avatar and those you share MLP |
107 | with. | 104 | with. |
@@ -114,7 +111,7 @@ select more than one). | |||
114 | - 'EXTRAS>>', 'OPTIONS>>', then 'Save Pos' stores the positions into a | 111 | - 'EXTRAS>>', 'OPTIONS>>', then 'Save Pos' stores the positions into a |
115 | new notecard. | 112 | new notecard. |
116 | 113 | ||
117 | TO MAKE A BACKUP: | 114 | ### TO MAKE A BACKUP: |
118 | 115 | ||
119 | Saved positions are stored in memory but are not permanent. They are | 116 | Saved positions are stored in memory but are not permanent. They are |
120 | lost on script error (See "Script run-time error / Stack-Heap Collision" | 117 | lost on script error (See "Script run-time error / Stack-Heap Collision" |
@@ -129,13 +126,13 @@ Note: After changing any *.POSITIONS* files, use the 'Pos Reset' command | |||
129 | to verify your changes, if desired. This also helps to avoid losing | 126 | to verify your changes, if desired. This also helps to avoid losing |
130 | changes due to Stack-Heap collisions. | 127 | changes due to Stack-Heap collisions. |
131 | 128 | ||
132 | TO ADJUST HEIGHT OFFSET (Z): | 129 | ### TO ADJUST HEIGHT OFFSET (Z): |
133 | 130 | ||
134 | Select 'EXTRAS>>', 'OPTIONS>>', then'Height>>' and click the 'Z'-buttons, | 131 | Select 'EXTRAS>>', 'OPTIONS>>', then'Height>>' and click the 'Z'-buttons, |
135 | this will adjust the height for all poses. Note: the offset height is | 132 | this will adjust the height for all poses. Note: the offset height is |
136 | stored in the objects Description, so any descriptions will be replaced. | 133 | stored in the objects Description, so any descriptions will be replaced. |
137 | 134 | ||
138 | TO ADD POSES: | 135 | ### TO ADD POSES: |
139 | 136 | ||
140 | Copy all animations into the MLP object (if you want to use existing pose | 137 | Copy all animations into the MLP object (if you want to use existing pose |
141 | balls, open them to rip their animations). Note: you can use any object | 138 | balls, open them to rip their animations). Note: you can use any object |
@@ -194,7 +191,7 @@ you begin the pose name with "☊" (which looks a bit like headphones, the | |||
194 | best I could find for the purpose). This serves as a clue to the user | 191 | best I could find for the purpose). This serves as a clue to the user |
195 | that the button plays a sound. | 192 | that the button plays a sound. |
196 | 193 | ||
197 | TO CREATE ANIMATION SETS (menus): | 194 | ### TO CREATE ANIMATION SETS (menus): |
198 | 195 | ||
199 | Create .MENUITEMS.xxx and .POSITIONS.xxx files (where xxx is whatever you | 196 | Create .MENUITEMS.xxx and .POSITIONS.xxx files (where xxx is whatever you |
200 | want) and put the corresponding menu configs and poses in them. This | 197 | want) and put the corresponding menu configs and poses in them. This |
@@ -210,7 +207,7 @@ associated animations for the customer to drop into the furniture. | |||
210 | Customers can easily select furniture appearance and pose bundles | 207 | Customers can easily select furniture appearance and pose bundles |
211 | independently! | 208 | independently! |
212 | 209 | ||
213 | SWAPPING POSES: | 210 | ### SWAPPING POSES: |
214 | 211 | ||
215 | Each menu can have a swap command: | 212 | Each menu can have a swap command: |
216 | 213 | ||
@@ -243,7 +240,7 @@ Also, the original one should be supported, that uses the default: | |||
243 | 240 | ||
244 | SWAP | 241 | SWAP |
245 | 242 | ||
246 | ACCESS TO THE MAIN MENU: | 243 | ### ACCESS TO THE MAIN MENU: |
247 | 244 | ||
248 | The owner is the only one who can shutdown, in all cases. Anyone | 245 | The owner is the only one who can shutdown, in all cases. Anyone |
249 | can start it. | 246 | can start it. |
@@ -258,7 +255,7 @@ to ALL or GROUP, individual SUBMENUS can still be blocked (you can | |||
258 | define access for each submenu in .MENUITEMS, see examples in | 255 | define access for each submenu in .MENUITEMS, see examples in |
259 | .MENUITEMS). | 256 | .MENUITEMS). |
260 | 257 | ||
261 | PORTABLE USE: | 258 | ### PORTABLE USE: |
262 | 259 | ||
263 | Attach the object to the HUD, you can use it's default shape and colour | 260 | Attach the object to the HUD, you can use it's default shape and colour |
264 | for clickable bar on one of the edges of your screen (to move HUD | 261 | for clickable bar on one of the edges of your screen (to move HUD |
@@ -268,9 +265,8 @@ the balls will appear relative to the initial MLP position (to reset | |||
268 | where the balls appear, press STOP to remove the balls, and reselect a | 265 | where the balls appear, press STOP to remove the balls, and reselect a |
269 | submenu to rez them again). | 266 | submenu to rez them again). |
270 | 267 | ||
271 | ------------------------------------------------ | ||
272 | 268 | ||
273 | FAQ for END USERS: | 269 | ## FAQ for END USERS: |
274 | 270 | ||
275 | - Will my animations be lost if I lose a poseball? | 271 | - Will my animations be lost if I lose a poseball? |
276 | 272 | ||
@@ -307,9 +303,8 @@ Most likely, you named it differently in the MENU line versus the TOMENU | |||
307 | line. When MPL sees a MENU line, it looks for the same name in a TOMENU | 303 | line. When MPL sees a MENU line, it looks for the same name in a TOMENU |
308 | line. | 304 | line. |
309 | 305 | ||
310 | ------------------------------------------------ | ||
311 | 306 | ||
312 | UPGRADE GUIDE: | 307 | ## UPGRADE GUIDE: |
313 | 308 | ||
314 | For the sake of these instructions, let's say you want to upgrade the | 309 | For the sake of these instructions, let's say you want to upgrade the |
315 | scripts in an object called "My Old Bed", this is what you would do. | 310 | scripts in an object called "My Old Bed", this is what you would do. |
@@ -352,9 +347,8 @@ If you still want to edit the poses / props, or do any of the other | |||
352 | tweaking, then you might want to add the "~MLP lite tools" script to My | 347 | tweaking, then you might want to add the "~MLP lite tools" script to My |
353 | Old Bed. Leave it out, or remove it, once My Old Bed is fully set up. | 348 | Old Bed. Leave it out, or remove it, once My Old Bed is fully set up. |
354 | 349 | ||
355 | ------------------------------------------------ | ||
356 | 350 | ||
357 | DIFFERENCES FOR THE MLP lite v3.0 for OpenSim VARIATION: | 351 | ## DIFFERENCES FOR THE MLP lite v3.0 for OpenSim VARIATION: |
358 | 352 | ||
359 | As mentioned above, this variation drops a few rarely used features, and | 353 | As mentioned above, this variation drops a few rarely used features, and |
360 | tries to make things a bit better for OpenSim users. Note that some of | 354 | tries to make things a bit better for OpenSim users. Note that some of |
@@ -486,9 +480,8 @@ anyway. | |||
486 | 480 | ||
487 | - There may be a thing or two I forgot to mention here. | 481 | - There may be a thing or two I forgot to mention here. |
488 | 482 | ||
489 | ------------------------------------------------ | ||
490 | 483 | ||
491 | OPENSIM THREAT LEVELS: | 484 | ## OPENSIM THREAT LEVELS: |
492 | 485 | ||
493 | OpenSim developers introduced a concept of "threat levels" for their new | 486 | OpenSim developers introduced a concept of "threat levels" for their new |
494 | os* LSL functions. In my not so humble opinion, they where very | 487 | os* LSL functions. In my not so humble opinion, they where very |