diff options
author | Dave Seikel | 2018-05-27 01:17:43 +1000 |
---|---|---|
committer | Dave Seikel | 2018-05-27 01:17:43 +1000 |
commit | 4f7fd49526a3b5ddc6f724ec6c9dd63a22ab7ff6 (patch) | |
tree | 3befa80bbf4896c7835875a6e55d727e0551c86d | |
parent | Use table Markdown for the table. (diff) | |
download | MLP-lite-4f7fd49526a3b5ddc6f724ec6c9dd63a22ab7ff6.zip MLP-lite-4f7fd49526a3b5ddc6f724ec6c9dd63a22ab7ff6.tar.gz MLP-lite-4f7fd49526a3b5ddc6f724ec6c9dd63a22ab7ff6.tar.bz2 MLP-lite-4f7fd49526a3b5ddc6f724ec6c9dd63a22ab7ff6.tar.xz |
Move the menu access staff, and some smal edits to it.
-rw-r--r-- | README.md | 39 |
1 files changed, 22 insertions, 17 deletions
@@ -12,14 +12,15 @@ level" functions. Test it first before putting it in anything important. | |||
12 | CONTENTS: | 12 | CONTENTS: |
13 | - INTRODUCTION | 13 | - INTRODUCTION |
14 | - FEATURES | 14 | - FEATURES |
15 | - OPERATION | 15 | - BASIC OPERATION |
16 | - ACCESS TO THE MAIN MENU | ||
17 | - ADVANCED OPERATION | ||
16 | - TO ADJUST POSITIONS | 18 | - TO ADJUST POSITIONS |
17 | - TO MAKE A BACKUP | 19 | - TO MAKE A BACKUP |
18 | - TO ADJUST HEIGHT OFFSET (Z) | 20 | - TO ADJUST HEIGHT OFFSET (Z) |
19 | - TO ADD POSES | 21 | - TO ADD POSES |
20 | - TO CREATE ANIMATION SETS (menus) | 22 | - TO CREATE ANIMATION SETS (menus) |
21 | - SWAPPING POSES | 23 | - SWAPPING POSES |
22 | - ACCESS TO THE MAIN MENU | ||
23 | - PORTABLE USE | 24 | - PORTABLE USE |
24 | - FAQ for END USERS | 25 | - FAQ for END USERS |
25 | - UPGRADE GUIDE | 26 | - UPGRADE GUIDE |
@@ -98,6 +99,25 @@ appear. | |||
98 | - To remove the balls, select 'EXTRAS>>' then 'STOP', or just walk away, | 99 | - To remove the balls, select 'EXTRAS>>' then 'STOP', or just walk away, |
99 | it will shut down automatically when no one is around. | 100 | it will shut down automatically when no one is around. |
100 | 101 | ||
102 | ### ACCESS TO THE MAIN MENU: | ||
103 | |||
104 | Anyone can start an MLP-lite object. The owner is the only one who can | ||
105 | shutdown, though they shut down automatically when no one is around. | ||
106 | |||
107 | - if `MenuUser` is set to OWNER: the owner is the only one who can access | ||
108 | the menus. | ||
109 | - if `MenuUser` is set to ALL: anyone can access the menus. | ||
110 | - if `MenuUser` is set to GROUP: members of the same Group as the MLP | ||
111 | object can access the menus (the MLP Group can set by right-clicking | ||
112 | MLP and selecting Edit, More >> General tab - Group: Set). | ||
113 | |||
114 | Note: even if `MenuUser` is set to ALL or GROUP, individual SUBMENUS can | ||
115 | still be blocked (you can define access for each submenu in .MENUITEMS, | ||
116 | see examples in .MENUITEMS). | ||
117 | |||
118 | |||
119 | ## ADVANCED OPERATION: | ||
120 | |||
101 | ### TO ADJUST POSITIONS: | 121 | ### TO ADJUST POSITIONS: |
102 | 122 | ||
103 | You can adjust the poses to fit your own avatar and those you share MLP | 123 | You can adjust the poses to fit your own avatar and those you share MLP |
@@ -241,21 +261,6 @@ Also, the original one should be supported, that uses the default: | |||
241 | 261 | ||
242 | SWAP | 262 | SWAP |
243 | 263 | ||
244 | ### ACCESS TO THE MAIN MENU: | ||
245 | |||
246 | The owner is the only one who can shutdown, in all cases. Anyone | ||
247 | can start it. | ||
248 | - if 'MenuUser' is set to OWNER: the owner is the only one who can access | ||
249 | the menus | ||
250 | - if 'MenuUser' is set to ALL: anyone can access the MAIN MENU | ||
251 | - if 'MenuUser' is set to GROUP: members of the same Group as the MLP | ||
252 | object can access the | ||
253 | MAIN MENU (the MLP Group can set by right-clicking MLP and selecting | ||
254 | Edit, More >> General tab - Group: Set) Note: even if "MenuUser" is set | ||
255 | to ALL or GROUP, individual SUBMENUS can still be blocked (you can | ||
256 | define access for each submenu in .MENUITEMS, see examples in | ||
257 | .MENUITEMS). | ||
258 | |||
259 | ### PORTABLE USE: | 264 | ### PORTABLE USE: |
260 | 265 | ||
261 | Attach the object to the HUD, you can use it's default shape and colour | 266 | Attach the object to the HUD, you can use it's default shape and colour |