Irrlicht 3D Engine
irr::scene::SMesh Member List
This is the complete list of members for irr::scene::SMesh, including all inherited members.
addMeshBuffer(IMeshBuffer *buf)irr::scene::SMesh [inline]
BoundingBoxirr::scene::SMesh
clear()irr::scene::SMesh [inline, virtual]
drop() const irr::IReferenceCounted [inline]
getBoundingBox() const irr::scene::SMesh [inline, virtual]
getDebugName() const irr::IReferenceCounted [inline]
getMeshBuffer(u32 nr) const irr::scene::SMesh [inline, virtual]
getMeshBuffer(const video::SMaterial &material) const irr::scene::SMesh [inline, virtual]
getMeshBufferCount() const irr::scene::SMesh [inline, virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
MeshBuffersirr::scene::SMesh
recalculateBoundingBox()irr::scene::SMesh [inline]
setBoundingBox(const core::aabbox3df &box)irr::scene::SMesh [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)irr::scene::SMesh [inline, virtual]
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)irr::scene::SMesh [inline, virtual]
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)irr::scene::SMesh [inline, virtual]
SMesh()irr::scene::SMesh [inline]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]
~SMesh()irr::scene::SMesh [inline, virtual]