Irrlicht 3D Engine
irr::video::IVideoDriver Member List
This is the complete list of members for irr::video::IVideoDriver, including all inherited members.
addDynamicLight(const SLight &light)=0irr::video::IVideoDriver [pure virtual]
addExternalImageLoader(IImageLoader *loader)=0irr::video::IVideoDriver [pure virtual]
addExternalImageWriter(IImageWriter *writer)=0irr::video::IVideoDriver [pure virtual]
addMaterialRenderer(IMaterialRenderer *renderer, const c8 *name=0)=0irr::video::IVideoDriver [pure virtual]
addOcclusionQuery(scene::ISceneNode *node, const scene::IMesh *mesh=0)=0irr::video::IVideoDriver [pure virtual]
addRenderTargetTexture(const core::dimension2d< u32 > &size, const io::path &name="rt", const ECOLOR_FORMAT format=ECF_UNKNOWN)=0irr::video::IVideoDriver [pure virtual]
addTexture(const core::dimension2d< u32 > &size, const io::path &name, ECOLOR_FORMAT format=ECF_A8R8G8B8)=0irr::video::IVideoDriver [pure virtual]
addTexture(const io::path &name, IImage *image, void *mipmapData=0)=0irr::video::IVideoDriver [pure virtual]
beginScene(bool backBuffer=true, bool zBuffer=true, SColor color=SColor(255, 0, 0, 0), const SExposedVideoData &videoData=SExposedVideoData(), core::rect< s32 > *sourceRect=0)=0irr::video::IVideoDriver [pure virtual]
checkDriverReset()=0irr::video::IVideoDriver [pure virtual]
clearZBuffer()=0irr::video::IVideoDriver [pure virtual]
convertColor(const void *sP, ECOLOR_FORMAT sF, s32 sN, void *dP, ECOLOR_FORMAT dF) const =0irr::video::IVideoDriver [pure virtual]
createAttributesFromMaterial(const video::SMaterial &material, io::SAttributeReadWriteOptions *options=0)=0irr::video::IVideoDriver [pure virtual]
createImage(ECOLOR_FORMAT format, const core::dimension2d< u32 > &size)=0irr::video::IVideoDriver [pure virtual]
createImage(ECOLOR_FORMAT format, IImage *imageToCopy)=0irr::video::IVideoDriver [pure virtual]
createImage(IImage *imageToCopy, const core::position2d< s32 > &pos, const core::dimension2d< u32 > &size)=0irr::video::IVideoDriver [pure virtual]
createImage(ITexture *texture, const core::position2d< s32 > &pos, const core::dimension2d< u32 > &size)=0irr::video::IVideoDriver [pure virtual]
createImageFromData(ECOLOR_FORMAT format, const core::dimension2d< u32 > &size, void *data, bool ownForeignMemory=false, bool deleteMemory=true)=0irr::video::IVideoDriver [pure virtual]
createImageFromFile(const io::path &filename)=0irr::video::IVideoDriver [pure virtual]
createImageFromFile(io::IReadFile *file)=0irr::video::IVideoDriver [pure virtual]
createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER)=0irr::video::IVideoDriver [pure virtual]
deleteAllDynamicLights()=0irr::video::IVideoDriver [pure virtual]
disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true)=0irr::video::IVideoDriver [pure virtual]
draw2DImage(const video::ITexture *texture, const core::position2d< s32 > &destPos)=0irr::video::IVideoDriver [pure virtual]
draw2DImage(const video::ITexture *texture, const core::position2d< s32 > &destPos, const core::rect< s32 > &sourceRect, const core::rect< s32 > *clipRect=0, SColor color=SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture=false)=0irr::video::IVideoDriver [pure virtual]
draw2DImage(const video::ITexture *texture, const core::rect< s32 > &destRect, const core::rect< s32 > &sourceRect, const core::rect< s32 > *clipRect=0, const video::SColor *const colors=0, bool useAlphaChannelOfTexture=false)=0irr::video::IVideoDriver [pure virtual]
draw2DImageBatch(const video::ITexture *texture, const core::position2d< s32 > &pos, const core::array< core::rect< s32 > > &sourceRects, const core::array< s32 > &indices, s32 kerningWidth=0, const core::rect< s32 > *clipRect=0, SColor color=SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture=false)=0irr::video::IVideoDriver [pure virtual]
draw2DImageBatch(const video::ITexture *texture, const core::array< core::position2d< s32 > > &positions, const core::array< core::rect< s32 > > &sourceRects, const core::rect< s32 > *clipRect=0, SColor color=SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture=false)=0irr::video::IVideoDriver [pure virtual]
draw2DLine(const core::position2d< s32 > &start, const core::position2d< s32 > &end, SColor color=SColor(255, 255, 255, 255))=0irr::video::IVideoDriver [pure virtual]
draw2DPolygon(core::position2d< s32 > center, f32 radius, video::SColor color=SColor(100, 255, 255, 255), s32 vertexCount=10)=0irr::video::IVideoDriver [pure virtual]
draw2DRectangle(SColor color, const core::rect< s32 > &pos, const core::rect< s32 > *clip=0)=0irr::video::IVideoDriver [pure virtual]
draw2DRectangle(const core::rect< s32 > &pos, SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown, const core::rect< s32 > *clip=0)=0irr::video::IVideoDriver [pure virtual]
draw2DRectangleOutline(const core::recti &pos, SColor color=SColor(255, 255, 255, 255))=0irr::video::IVideoDriver [pure virtual]
draw2DVertexPrimitiveList(const void *vertices, u32 vertexCount, const void *indexList, u32 primCount, E_VERTEX_TYPE vType=EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES, E_INDEX_TYPE iType=EIT_16BIT)=0irr::video::IVideoDriver [pure virtual]
draw3DBox(const core::aabbox3d< f32 > &box, SColor color=SColor(255, 255, 255, 255))=0irr::video::IVideoDriver [pure virtual]
draw3DLine(const core::vector3df &start, const core::vector3df &end, SColor color=SColor(255, 255, 255, 255))=0irr::video::IVideoDriver [pure virtual]
draw3DTriangle(const core::triangle3df &triangle, SColor color=SColor(255, 255, 255, 255))=0irr::video::IVideoDriver [pure virtual]
drawIndexedTriangleFan(const S3DVertex *vertices, u32 vertexCount, const u16 *indexList, u32 triangleCount)irr::video::IVideoDriver [inline]
drawIndexedTriangleFan(const S3DVertex2TCoords *vertices, u32 vertexCount, const u16 *indexList, u32 triangleCount)irr::video::IVideoDriver [inline]
drawIndexedTriangleFan(const S3DVertexTangents *vertices, u32 vertexCount, const u16 *indexList, u32 triangleCount)irr::video::IVideoDriver [inline]
drawIndexedTriangleList(const S3DVertex *vertices, u32 vertexCount, const u16 *indexList, u32 triangleCount)irr::video::IVideoDriver [inline]
drawIndexedTriangleList(const S3DVertex2TCoords *vertices, u32 vertexCount, const u16 *indexList, u32 triangleCount)irr::video::IVideoDriver [inline]
drawIndexedTriangleList(const S3DVertexTangents *vertices, u32 vertexCount, const u16 *indexList, u32 triangleCount)irr::video::IVideoDriver [inline]
drawMeshBuffer(const scene::IMeshBuffer *mb)=0irr::video::IVideoDriver [pure virtual]
drawMeshBufferNormals(const scene::IMeshBuffer *mb, f32 length=10.f, SColor color=0xffffffff)=0irr::video::IVideoDriver [pure virtual]
drawPixel(u32 x, u32 y, const SColor &color)=0irr::video::IVideoDriver [pure virtual]
drawStencilShadow(bool clearStencilBuffer=false, video::SColor leftUpEdge=video::SColor(255, 0, 0, 0), video::SColor rightUpEdge=video::SColor(255, 0, 0, 0), video::SColor leftDownEdge=video::SColor(255, 0, 0, 0), video::SColor rightDownEdge=video::SColor(255, 0, 0, 0))=0irr::video::IVideoDriver [pure virtual]
drawStencilShadowVolume(const core::array< core::vector3df > &triangles, bool zfail=true, u32 debugDataVisible=0)=0irr::video::IVideoDriver [pure virtual]
drawVertexPrimitiveList(const void *vertices, u32 vertexCount, const void *indexList, u32 primCount, E_VERTEX_TYPE vType=EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES, E_INDEX_TYPE iType=EIT_16BIT)=0irr::video::IVideoDriver [pure virtual]
drop() const irr::IReferenceCounted [inline]
enableClipPlane(u32 index, bool enable)=0irr::video::IVideoDriver [pure virtual]
enableMaterial2D(bool enable=true)=0irr::video::IVideoDriver [pure virtual]
endScene()=0irr::video::IVideoDriver [pure virtual]
fillMaterialStructureFromAttributes(video::SMaterial &outMaterial, io::IAttributes *attributes)=0irr::video::IVideoDriver [pure virtual]
findTexture(const io::path &filename)=0irr::video::IVideoDriver [pure virtual]
getColorFormat() const =0irr::video::IVideoDriver [pure virtual]
getCurrentRenderTargetSize() const =0irr::video::IVideoDriver [pure virtual]
getDebugName() const irr::IReferenceCounted [inline]
getDriverAttributes() const =0irr::video::IVideoDriver [pure virtual]
getDriverType() const =0irr::video::IVideoDriver [pure virtual]
getDynamicLight(u32 idx) const =0irr::video::IVideoDriver [pure virtual]
getDynamicLightCount() const =0irr::video::IVideoDriver [pure virtual]
getExposedVideoData()=0irr::video::IVideoDriver [pure virtual]
getFog(SColor &color, E_FOG_TYPE &fogType, f32 &start, f32 &end, f32 &density, bool &pixelFog, bool &rangeFog)=0irr::video::IVideoDriver [pure virtual]
getFPS() const =0irr::video::IVideoDriver [pure virtual]
getGPUProgrammingServices()=0irr::video::IVideoDriver [pure virtual]
getImageLoader(u32 n)=0irr::video::IVideoDriver [pure virtual]
getImageLoaderCount() const =0irr::video::IVideoDriver [pure virtual]
getImageWriter(u32 n)=0irr::video::IVideoDriver [pure virtual]
getImageWriterCount() const =0irr::video::IVideoDriver [pure virtual]
getMaterial2D()=0irr::video::IVideoDriver [pure virtual]
getMaterialRenderer(u32 idx)=0irr::video::IVideoDriver [pure virtual]
getMaterialRendererCount() const =0irr::video::IVideoDriver [pure virtual]
getMaterialRendererName(u32 idx) const =0irr::video::IVideoDriver [pure virtual]
getMaximalDynamicLightAmount() const =0irr::video::IVideoDriver [pure virtual]
getMaximalPrimitiveCount() const =0irr::video::IVideoDriver [pure virtual]
getMaxTextureSize() const =0irr::video::IVideoDriver [pure virtual]
getMeshManipulator()=0irr::video::IVideoDriver [pure virtual]
getName() const =0irr::video::IVideoDriver [pure virtual]
getOcclusionQueryResult(scene::ISceneNode *node) const =0irr::video::IVideoDriver [pure virtual]
getOverrideMaterial()=0irr::video::IVideoDriver [pure virtual]
getPrimitiveCountDrawn(u32 mode=0) const =0irr::video::IVideoDriver [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getScreenSize() const =0irr::video::IVideoDriver [pure virtual]
getTexture(const io::path &filename)=0irr::video::IVideoDriver [pure virtual]
getTexture(io::IReadFile *file)=0irr::video::IVideoDriver [pure virtual]
getTextureByIndex(u32 index)=0irr::video::IVideoDriver [pure virtual]
getTextureCount() const =0irr::video::IVideoDriver [pure virtual]
getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const =0irr::video::IVideoDriver [pure virtual]
getTransform(E_TRANSFORMATION_STATE state) const =0irr::video::IVideoDriver [pure virtual]
getVendorInfo()=0irr::video::IVideoDriver [pure virtual]
getViewPort() const =0irr::video::IVideoDriver [pure virtual]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
makeColorKeyTexture(video::ITexture *texture, video::SColor color, bool zeroTexels=false) const =0irr::video::IVideoDriver [pure virtual]
makeColorKeyTexture(video::ITexture *texture, core::position2d< s32 > colorKeyPixelPos, bool zeroTexels=false) const =0irr::video::IVideoDriver [pure virtual]
makeNormalMapTexture(video::ITexture *texture, f32 amplitude=1.0f) const =0irr::video::IVideoDriver [pure virtual]
OnResize(const core::dimension2d< u32 > &size)=0irr::video::IVideoDriver [pure virtual]
queryFeature(E_VIDEO_DRIVER_FEATURE feature) const =0irr::video::IVideoDriver [pure virtual]
removeAllHardwareBuffers()=0irr::video::IVideoDriver [pure virtual]
removeAllOcclusionQueries()=0irr::video::IVideoDriver [pure virtual]
removeAllTextures()=0irr::video::IVideoDriver [pure virtual]
removeHardwareBuffer(const scene::IMeshBuffer *mb)=0irr::video::IVideoDriver [pure virtual]
removeOcclusionQuery(scene::ISceneNode *node)=0irr::video::IVideoDriver [pure virtual]
removeTexture(ITexture *texture)=0irr::video::IVideoDriver [pure virtual]
renameTexture(ITexture *texture, const io::path &newName)=0irr::video::IVideoDriver [pure virtual]
runAllOcclusionQueries(bool visible=false)=0irr::video::IVideoDriver [pure virtual]
runOcclusionQuery(scene::ISceneNode *node, bool visible=false)=0irr::video::IVideoDriver [pure virtual]
setAllowZWriteOnTransparent(bool flag)=0irr::video::IVideoDriver [pure virtual]
setAmbientLight(const SColorf &color)=0irr::video::IVideoDriver [pure virtual]
setClipPlane(u32 index, const core::plane3df &plane, bool enable=false)=0irr::video::IVideoDriver [pure virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setFog(SColor color=SColor(0, 255, 255, 255), E_FOG_TYPE fogType=EFT_FOG_LINEAR, f32 start=50.0f, f32 end=100.0f, f32 density=0.01f, bool pixelFog=false, bool rangeFog=false)=0irr::video::IVideoDriver [pure virtual]
setMaterial(const SMaterial &material)=0irr::video::IVideoDriver [pure virtual]
setMaterialRendererName(s32 idx, const c8 *name)=0irr::video::IVideoDriver [pure virtual]
setMinHardwareBufferVertexCount(u32 count)=0irr::video::IVideoDriver [pure virtual]
setRenderTarget(video::ITexture *texture, bool clearBackBuffer=true, bool clearZBuffer=true, SColor color=video::SColor(0, 0, 0, 0))=0irr::video::IVideoDriver [pure virtual]
setRenderTarget(E_RENDER_TARGET target, bool clearTarget=true, bool clearZBuffer=true, SColor color=video::SColor(0, 0, 0, 0))=0irr::video::IVideoDriver [pure virtual]
setRenderTarget(const core::array< video::IRenderTarget > &texture, bool clearBackBuffer=true, bool clearZBuffer=true, SColor color=video::SColor(0, 0, 0, 0))=0irr::video::IVideoDriver [pure virtual]
setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled=true)=0irr::video::IVideoDriver [pure virtual]
setTransform(E_TRANSFORMATION_STATE state, const core::matrix4 &mat)=0irr::video::IVideoDriver [pure virtual]
setViewPort(const core::rect< s32 > &area)=0irr::video::IVideoDriver [pure virtual]
turnLightOn(s32 lightIndex, bool turnOn)=0irr::video::IVideoDriver [pure virtual]
updateAllOcclusionQueries(bool block=true)=0irr::video::IVideoDriver [pure virtual]
updateOcclusionQuery(scene::ISceneNode *node, bool block=true)=0irr::video::IVideoDriver [pure virtual]
writeImageToFile(IImage *image, const io::path &filename, u32 param=0)=0irr::video::IVideoDriver [pure virtual]
writeImageToFile(IImage *image, io::IWriteFile *file, u32 param=0)=0irr::video::IVideoDriver [pure virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]