Irrlicht 3D Engine
irr::scene::ITriangleSelector Member List
This is the complete list of members for irr::scene::ITriangleSelector, including all inherited members.
drop() const irr::IReferenceCounted [inline]
getDebugName() const irr::IReferenceCounted [inline]
getReferenceCount() const irr::IReferenceCounted [inline]
getSceneNodeForTriangle(u32 triangleIndex) const =0irr::scene::ITriangleSelector [pure virtual]
getSelector(u32 index)=0irr::scene::ITriangleSelector [pure virtual]
getSelector(u32 index) const =0irr::scene::ITriangleSelector [pure virtual]
getSelectorCount() const =0irr::scene::ITriangleSelector [pure virtual]
getTriangleCount() const =0irr::scene::ITriangleSelector [pure virtual]
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::matrix4 *transform=0) const =0irr::scene::ITriangleSelector [pure virtual]
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::aabbox3d< f32 > &box, const core::matrix4 *transform=0) const =0irr::scene::ITriangleSelector [pure virtual]
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::line3d< f32 > &line, const core::matrix4 *transform=0) const =0irr::scene::ITriangleSelector [pure virtual]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]