Irrlicht 3D Engine
irr::scene::ISkinnedMesh Member List
This is the complete list of members for irr::scene::ISkinnedMesh, including all inherited members.
addJoint(SJoint *parent=0)=0irr::scene::ISkinnedMesh [pure virtual]
addMeshBuffer()=0irr::scene::ISkinnedMesh [pure virtual]
addPositionKey(SJoint *joint)=0irr::scene::ISkinnedMesh [pure virtual]
addRotationKey(SJoint *joint)=0irr::scene::ISkinnedMesh [pure virtual]
addScaleKey(SJoint *joint)=0irr::scene::ISkinnedMesh [pure virtual]
addWeight(SJoint *joint)=0irr::scene::ISkinnedMesh [pure virtual]
animateMesh(f32 frame, f32 blend)=0irr::scene::ISkinnedMesh [pure virtual]
convertMeshToTangents()=0irr::scene::ISkinnedMesh [pure virtual]
drop() const irr::IReferenceCounted [inline]
finalize()=0irr::scene::ISkinnedMesh [pure virtual]
getAllJoints()=0irr::scene::ISkinnedMesh [pure virtual]
getAllJoints() const =0irr::scene::ISkinnedMesh [pure virtual]
getAnimationSpeed() const =0irr::scene::IAnimatedMesh [pure virtual]
getBoundingBox() const =0irr::scene::IMesh [pure virtual]
getDebugName() const irr::IReferenceCounted [inline]
getFrameCount() const =0irr::scene::IAnimatedMesh [pure virtual]
getJointCount() const =0irr::scene::ISkinnedMesh [pure virtual]
getJointName(u32 number) const =0irr::scene::ISkinnedMesh [pure virtual]
getJointNumber(const c8 *name) const =0irr::scene::ISkinnedMesh [pure virtual]
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0irr::scene::IAnimatedMesh [pure virtual]
getMeshBuffer(u32 nr) const =0irr::scene::IMesh [pure virtual]
getMeshBuffer(const video::SMaterial &material) const =0irr::scene::IMesh [pure virtual]
getMeshBufferCount() const =0irr::scene::IMesh [pure virtual]
getMeshBuffers()=0irr::scene::ISkinnedMesh [pure virtual]
getMeshType() const irr::scene::IAnimatedMesh [inline, virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
isStatic()=0irr::scene::ISkinnedMesh [pure virtual]
setAnimationSpeed(f32 fps)=0irr::scene::IAnimatedMesh [pure virtual]
setBoundingBox(const core::aabbox3df &box)=0irr::scene::IMesh [pure virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0irr::scene::IMesh [pure virtual]
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0irr::scene::IMesh [pure virtual]
setHardwareSkinning(bool on)=0irr::scene::ISkinnedMesh [pure virtual]
setInterpolationMode(E_INTERPOLATION_MODE mode)=0irr::scene::ISkinnedMesh [pure virtual]
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0irr::scene::IMesh [pure virtual]
skinMesh()=0irr::scene::ISkinnedMesh [pure virtual]
updateNormalsWhenAnimating(bool on)=0irr::scene::ISkinnedMesh [pure virtual]
useAnimationFrom(const ISkinnedMesh *mesh)=0irr::scene::ISkinnedMesh [pure virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]