Irrlicht 3D Engine
irr::scene::IMeshCache Member List
This is the complete list of members for irr::scene::IMeshCache, including all inherited members.
addMesh(const io::path &name, IAnimatedMesh *mesh)=0irr::scene::IMeshCache [pure virtual]
clear()=0irr::scene::IMeshCache [pure virtual]
clearUnusedMeshes()=0irr::scene::IMeshCache [pure virtual]
drop() const irr::IReferenceCounted [inline]
getDebugName() const irr::IReferenceCounted [inline]
getMeshByFilename(const io::path &filename)irr::scene::IMeshCache [inline]
getMeshByIndex(u32 index)=0irr::scene::IMeshCache [pure virtual]
getMeshByName(const io::path &name)=0irr::scene::IMeshCache [pure virtual]
getMeshCount() const =0irr::scene::IMeshCache [pure virtual]
getMeshFilename(u32 index) const irr::scene::IMeshCache [inline]
getMeshFilename(const IMesh *const mesh) const irr::scene::IMeshCache [inline]
getMeshIndex(const IMesh *const mesh) const =0irr::scene::IMeshCache [pure virtual]
getMeshName(u32 index) const =0irr::scene::IMeshCache [pure virtual]
getMeshName(const IMesh *const mesh) const =0irr::scene::IMeshCache [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
isMeshLoaded(const io::path &name)=0irr::scene::IMeshCache [pure virtual]
removeMesh(const IMesh *const mesh)=0irr::scene::IMeshCache [pure virtual]
renameMesh(u32 index, const io::path &name)=0irr::scene::IMeshCache [pure virtual]
renameMesh(const IMesh *const mesh, const io::path &name)=0irr::scene::IMeshCache [pure virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setMeshFilename(u32 index, const io::path &filename)irr::scene::IMeshCache [inline]
setMeshFilename(const IMesh *const mesh, const io::path &filename)irr::scene::IMeshCache [inline]
~IMeshCache()irr::scene::IMeshCache [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]