Irrlicht 3D Engine
IVolumeLightSceneNode.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 //
00005 // created by Dean Wadsworth aka Varmint Dec 31 2007
00006 
00007 #ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
00008 #define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
00009 
00010 #include "ISceneNode.h"
00011 
00012 namespace irr
00013 {
00014 namespace scene
00015 {
00016     class IMeshBuffer;
00017 
00018     class IVolumeLightSceneNode : public ISceneNode
00019     {
00020     public:
00021 
00023         IVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
00024             const core::vector3df& position,
00025             const core::vector3df& rotation,
00026             const core::vector3df& scale)
00027             : ISceneNode(parent, mgr, id, position, rotation, scale) {};
00028 
00030         virtual ESCENE_NODE_TYPE getType() const { return ESNT_VOLUME_LIGHT; }
00031 
00033         virtual void setSubDivideU(const u32 inU) =0;
00034 
00036         virtual void setSubDivideV(const u32 inV) =0;
00037 
00039         virtual u32 getSubDivideU() const =0;
00040 
00042         virtual u32 getSubDivideV() const =0;
00043 
00045         virtual void setFootColor(const video::SColor inColor) =0;
00046 
00048         virtual void setTailColor(const video::SColor inColor) =0;
00049 
00051         virtual video::SColor getFootColor() const =0;
00052 
00054         virtual video::SColor getTailColor() const =0;
00055     };
00056 
00057 } // end namespace scene
00058 } // end namespace irr
00059 
00060 #endif