hey guys heres all the ranges for the ninja model, 20 ranges and 300 frames....Phew!! you may need to scale or rotate the model and change animation speeds for various 3D game engines... Please check the numbers carefully cus they dont follow any order and in between ranges often skip a few frames, this as how I achieved certain moves in Character FX its not a mistake :) 1-14 Walk (normal) 15-30 Stealth Walk 32-44 Punch and swipe sword 45-59 Swipe and spin sword 60-68 Overhead twohanded downswipe 69-72 Up to block position (play backwards to lower sword if you want) 73-83 Forward kick 84-93 Pick up from floor (or down to crouch at frame 87) 94-102 Jump 103-111 Jump without height (for programmer controlled jumps) 112-125 High jump to Sword Kill (Finish em off move??) 126-133 Side Kick 134-145 Spinning Sword attack (might wanna speed this up in game) 146-158 Backflip 159-165 Climb wall 166-173 Death 1 - Fall back onto ground 174-182 Death 2 - Fall forward onto ground 184-205 Idle 1 - Breathe heavily 206-250 Idle 2 251-300 Idle 3 Ok there it is, have fun and maybe drop by my forums hang out, ask questions, post your own work etc Feel free to use however you like, commercial etc, credits are Appreciated as a LOT of work went into this! ;-) Psionic http://www.psionic3d.co.uk Note for Irrlicht: Irrlicht uses a 0-based frame index. So subtract 1 from each of the loops!