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IDProjectCategoryView StatusLast Update
0000227opensim-SCBugpublic2021-08-13 02:06
Reporteronefang Assigned Toonefang  
PrioritynormalSeveritycrashReproducibilityalways
Status assignedResolutionopen 
Product Version0.9.0.2 
Summary0000227: Map generation chews up memory, can cause sim / grid server crashes.
DescriptionFirst ARSE used to cause grid crashes when it soaked up all memory, I moved it to a friends server with lots of spare RAM.

Now Devils Point is crashing itself for the same reason. And the brand new Sunrise.
Additional InformationNo idea why it soaks up all the memory, though it does basically have to read details and textures from ALL the assets in the sim. But couldn't it let go of most along the way? Or only bother if the asset is a top level asset that isn't covered by other assets? Crappy OpenSim code is probably doing everything wrong.

So this might be a candidate for writing in C. It's basically stand alone, read the database assets, write the map files. Might have to do that soon.

Sunrise only has 1 GB of data in it's OAR backup. So why does it need 10 GB and rising for generating the map? ARSE has 1.7 GB OAR, needs 27 GB to generate map!
TagsOpenSim-SC

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related to 0000214 assignedonefang Compare the various full map generator versions. 
parent of 0000231 assignedonefang Rewrite OAR saving and map generation. 
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Issue History

Date Modified Username Field Change
2021-05-26 04:11 onefang New Issue
2021-05-26 04:11 onefang Status new => assigned
2021-05-26 04:11 onefang Assigned To => onefang
2021-05-26 04:11 onefang Tag Attached: OpenSim-SC
2021-05-28 05:54 onefang Relationship added parent of 0000231
2021-05-28 05:55 onefang Relationship added related to 0000214
2021-05-28 06:57 onefang Priority urgent => high
2021-08-10 23:40 onefang Target Version 0.9.1.1 =>
2021-08-10 23:40 onefang Description Updated
2021-08-10 23:40 onefang Additional Information Updated
2021-08-13 02:06 onefang Priority high => normal
2021-08-13 02:06 onefang Additional Information Updated