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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.TestClient
{
public class GotoLandmarkCommand : Command
{
public GotoLandmarkCommand(TestClient testClient)
{
Name = "goto_landmark";
Description = "Teleports to a Landmark ";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
LLUUID landmark = new LLUUID();
if ( ! LLUUID.TryParse(args[0], out landmark) ) {
return "Invalid LLUID";
} else {
Console.WriteLine("Teleporting to " + landmark.ToString());
}
if ( Client.Self.Teleport(landmark) ) {
return "Teleport Succesful";
} else {
return "Teleport Failed";
}
}
}
}
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