blob: 158ddc2a1c6321a0b546491013dc71215c7c7272 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
|
using System;
using System.Threading;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.world
{
public class World
{
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
public float[] LandMap;
public ScriptEngine Scripts;
public uint _localNumber = 0;
public PhysicsEngine physics;
private libsecondlife.TerrainManager TerrainManager;
private Random Rand = new Random();
public World()
{
OpenSim_Main.localcons.WriteLine("World.cs - creating new entitities instance");
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
OpenSim_Main.localcons.WriteLine("World.cs - creating LandMap");
TerrainManager = new TerrainManager(new SecondLife());
}
public void InitLoop()
{
OpenSim_Main.localcons.WriteLine("World.cs:StartLoop() - Initialising physics");
this.physics = new PhysicsEngine();
physics.Startup();
}
public void DoStuff()
{
lock (this)
{
physics.DoStuff(this);
this.Update();
}
}
public void Update()
{
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
if (Entities[UUID].needupdate)
{
Entities[UUID].update();
if (Entities[UUID] is Avatar)
{
Avatar avatar = (Avatar)Entities[UUID];
if ((avatar.oldpos != avatar.position) || (avatar.oldvel != avatar.velocity) || avatar.walking)
{
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = Entities[UUID].CreateTerseBlock();
foreach (OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values)
{
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME
terse.RegionData.TimeDilation = 0;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = terseBlock;
client.OutPacket(terse);
}
}
}
}
}
}
public void SendLayerData(OpenSimClient RemoteClient)
{
int[] patches = new int[4];
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x = x + 4)
{
patches[0] = x + 0 + y * 16;
patches[1] = x + 1 + y * 16;
patches[2] = x + 2 + y * 16;
patches[3] = x + 3 + y * 16;
Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
RemoteClient.OutPacket(layerpack);
}
}
}
public void AddViewerAgent(OpenSimClient AgentClient)
{
OpenSim_Main.localcons.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
Avatar NewAvatar = new Avatar(AgentClient);
OpenSim_Main.localcons.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
this.Entities.Add(AgentClient.AgentID, NewAvatar);
OpenSim_Main.localcons.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
NewAvatar.SendRegionHandshake(this);
this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user
}
public bool Backup()
{
/* TODO: Save the current world entities state. */
return false;
}
}
}
|