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using System;
using System.Threading;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.world
{
public class PhysicsEngine
{
public PhysicsEngine() {
}
public void Startup() {
Console.WriteLine("PhysicsEngine.cs:Startup() - DOING NOTHING, DUMMY FUNCTION!");
}
public void DoStuff(World simworld) {
foreach (libsecondlife.LLUUID UUID in simworld.Entities.Keys)
{
if( true /* simworld.Entities[UUID].needupdate */) { // FIXME!
simworld.Entities[UUID].position += simworld.Entities[UUID].velocity;
Console.WriteLine("Moving "+UUID.ToString()+ " to "+ simworld.Entities[UUID].position.ToString());
}
}
}
}
}
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