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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using Axiom.MathLib;
namespace OpenSim.world
{
public class Avatar : Entity
{
public string firstname;
public string lastname;
public OpenSimClient ControllingClient;
public LLVector3 oldvel;
public LLVector3 oldpos;
public uint CurrentKeyMask;
public bool walking;
private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
public Avatar(OpenSimClient TheClient) {
Console.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
ControllingClient=TheClient;
SetupTemplate("avatar-template.dat");
position = new LLVector3(100.0f,100.0f,60.0f);
}
public override void update() {
lock(this) {
base.update();
Console.WriteLine("KeyMask: " + this.CurrentKeyMask);
oldvel=this.velocity;
oldpos=this.position;
if((this.CurrentKeyMask & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) != 0) {
Vector3 tmpVelocity = this.rotation * new Vector3(1.0f,0.0f,0.0f);
tmpVelocity.Normalize(); tmpVelocity = tmpVelocity * 0.5f;
this.velocity.X = tmpVelocity.x;
this.velocity.Y = tmpVelocity.y;
this.velocity.Z = tmpVelocity.z;
Console.WriteLine("Walking at "+ this.velocity.ToString());
this.walking=true;
} else {
this.velocity.X=0;
this.velocity.Y=0;
this.velocity.Z=0;
this.walking=false;
}
}
}
private void SetupTemplate(string name)
{
int i = 0;
FileInfo fInfo = new FileInfo(name);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fStream);
byte [] data1 = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
System.Text.Encoding enc = System.Text.Encoding.ASCII;
libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
pos.X = 100f;
objdata.ID = this.localid;
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
libsecondlife.LLVector3 pos2 = new LLVector3(100f,100f,23f);
//objdata.FullID=user.AgentID;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
AvatarTemplate = objdata;
}
public void CompleteMovement(World RegionInfo) {
Console.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
mov.AgentData.SessionID = this.ControllingClient.SessionID;
mov.AgentData.AgentID = this.ControllingClient.AgentID;
mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle;
// TODO - dynamicalise this stuff
mov.Data.Timestamp = 1172750370;
mov.Data.Position = new LLVector3((float)this.position.X, (float)this.position.Y, (float)this.position.Z);
mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
Console.WriteLine("Sending AgentMovementComplete packet");
ControllingClient.OutPacket(mov);
}
public void SendInitialPosition() {
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
//send a objectupdate packet with information about the clients avatar
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = AvatarTemplate;
//give this avatar object a local id and assign the user a name
objupdate.ObjectData[0].ID = this.localid;
//User_info.name="Test"+this.local_numer+" User";
objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
libsecondlife.LLVector3 pos2 = new LLVector3((float)this.position.X, (float)this.position.Y, (float)this.position.Z);
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
OpenSim_Main.local_world._localNumber++;
this.ControllingClient.OutPacket(objupdate);
}
public override ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() {
byte[] bytes = new byte[60];
int i=0;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
dat.TextureEntry = AvatarTemplate.TextureEntry;
libsecondlife.LLVector3 pos2 = new LLVector3(this.position.X, this.position.Y, this.position.Z);
uint ID = this.localid;
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = 0;
bytes[i++] = 1;
i += 14;
bytes[i++] = 128;
bytes[i++] = 63;
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort ac = 32767;
bytes[i++] = (byte)(ac % 256); // avatar.InternVelocityX
bytes[i++] = (byte)((ac>> 8) % 256);
bytes[i++] = (byte)(ac % 256); // avatar.InternVelocityY
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256); // avatar.InternVelocityZ
bytes[i++] = (byte)((ac >> 8) % 256);
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//rot
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//rotation vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
dat.Data=bytes;
return(dat);
}
public void SendInitialAppearance() {
AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
aw.AgentData.AgentID = this.ControllingClient.AgentID;
aw.AgentData.SerialNum = 0;
aw.AgentData.SessionID = ControllingClient.SessionID;
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)0;
awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
awb.ItemID = LLUUID.Random();
aw.WearableData[0] = awb;
for(int i=1; i<13; i++) {
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
aw.WearableData[i] = awb;
}
ControllingClient.OutPacket(aw);
}
public void SendRegionHandshake(World RegionInfo) {
Console.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
RegionHandshakePacket handshake = new RegionHandshakePacket();
Console.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
handshake.RegionInfo.BillableFactor = 0;
handshake.RegionInfo.IsEstateManager = false;
handshake.RegionInfo.TerrainHeightRange00 = 60;
handshake.RegionInfo.TerrainHeightRange01 = 60;
handshake.RegionInfo.TerrainHeightRange10 = 60;
handshake.RegionInfo.TerrainHeightRange11 = 60;
handshake.RegionInfo.TerrainStartHeight00 = 10;
handshake.RegionInfo.TerrainStartHeight01 = 10;
handshake.RegionInfo.TerrainStartHeight10 = 10;
handshake.RegionInfo.TerrainStartHeight11 = 10;
handshake.RegionInfo.SimAccess = 13;
handshake.RegionInfo.WaterHeight = 5;
handshake.RegionInfo.RegionFlags = 72458694;
handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0");
handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3");
handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
Console.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
this.ControllingClient.OutPacket(handshake);
}
public void HandleAgentUpdate(AgentUpdatePacket update) {
lock(this) {
this.CurrentKeyMask = update.AgentData.ControlFlags;
this.rotation = new Quaternion(update.AgentData.BodyRotation.W, update.AgentData.BodyRotation.X, update.AgentData.BodyRotation.Y, update.AgentData.BodyRotation.Z);
this.needupdate = true;
}
}
}
}
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