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/*
Copyright (c) OpenSim project, http://osgrid.org/
* Copyright (c) <year>, <copyright holder>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using Db4objects.Db4o;
using libsecondlife;
using OpenSim.world;
namespace OpenSim
{
/// <summary>
/// This class handles connection to the underlying database used for configuration of the region.
/// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate
/// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from
/// what is hardcoded here and then saved into opensim.yap for future startups.
/// </summary>
public class SimConfig
{
public string RegionName;
public uint RegionLocX;
public uint RegionLocY;
public ulong RegionHandle;
public int IPListenPort;
public string IPListenAddr;
public bool sandbox = true;
public string AssetURL = String.Empty;
public string AssetSendKey = String.Empty;
public string GridURL = String.Empty;
public string GridSendKey = String.Empty;
private IObjectContainer db;
public void LoadDefaults()
{
string tempstring;
OpenSim_Main.localcons.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
this.RegionName = OpenSim_Main.localcons.CmdPrompt("Name [OpenSim test]: ", "OpenSim test");
this.RegionLocX = (uint)Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("Grid Location X [997]: ", "997"));
this.RegionLocY = (uint)Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("Grid Location Y [996]: ", "996"));
this.IPListenPort = Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("UDP port for client connections [9000]: ", "9000"));
this.IPListenAddr = OpenSim_Main.localcons.CmdPrompt("IP Address to listen on for client connections [127.0.0.1]: ", "127.0.0.1");
tempstring = OpenSim_Main.localcons.CmdPrompt("Run in sandbox or grid mode? [sandbox]: ", "sandbox", "sandbox", "grid");
this.sandbox = tempstring.Equals("sandbox");
if (!this.sandbox)
{
this.AssetURL = OpenSim_Main.localcons.CmdPrompt("Asset server URL: ");
this.AssetSendKey = OpenSim_Main.localcons.CmdPrompt("Asset server key: ");
this.GridURL = OpenSim_Main.localcons.CmdPrompt("Grid server URL: ");
this.GridSendKey = OpenSim_Main.localcons.CmdPrompt("Grid server key: ");
}
this.RegionHandle = Helpers.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
}
public void InitConfig()
{
try
{
db = Db4oFactory.OpenFile("opensim.yap");
IObjectSet result = db.Get(typeof(SimConfig));
if (result.Count == 1)
{
OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
foreach (SimConfig cfg in result)
{
this.sandbox = cfg.sandbox;
this.RegionName = cfg.RegionName;
this.RegionLocX = cfg.RegionLocX;
this.RegionLocY = cfg.RegionLocY;
this.RegionHandle = Helpers.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
this.IPListenPort = cfg.IPListenPort;
this.IPListenAddr = cfg.IPListenAddr;
this.AssetURL = cfg.AssetURL;
this.AssetSendKey = cfg.AssetSendKey;
this.GridURL = cfg.GridURL;
this.GridSendKey = cfg.GridSendKey;
}
}
else
{
OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
LoadDefaults();
OpenSim_Main.localcons.WriteLine("Writing out default settings to local database");
db.Set(this);
}
}
catch (Exception e)
{
db.Close();
OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Exception occured");
OpenSim_Main.localcons.WriteLine(e.ToString());
}
OpenSim_Main.localcons.WriteLine("Sim settings loaded:");
OpenSim_Main.localcons.WriteLine("Name: " + this.RegionName);
OpenSim_Main.localcons.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
OpenSim_Main.localcons.WriteLine("Region Handle: " + this.RegionHandle.ToString());
OpenSim_Main.localcons.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
OpenSim_Main.localcons.WriteLine("Sandbox Mode? " + this.sandbox.ToString());
OpenSim_Main.localcons.WriteLine("Asset URL: " + this.AssetURL);
OpenSim_Main.localcons.WriteLine("Asset key: " + this.AssetSendKey);
OpenSim_Main.localcons.WriteLine("Grid URL: " + this.GridURL);
OpenSim_Main.localcons.WriteLine("Grid key: " + this.GridSendKey);
}
public World LoadWorld()
{
OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Loading world....");
World blank = new World();
OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB");
IObjectSet world_result = db.Get(new float[65536]);
if (world_result.Count > 0)
{
OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading");
blank.LandMap = (float[])world_result.Next();
}
else
{
OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
HeightmapGenHills hills = new HeightmapGenHills();
blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
db.Set(blank.LandMap);
db.Commit();
}
return blank;
}
public void LoadFromGrid()
{
OpenSim_Main.localcons.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
// TODO: Make this crap work
}
public void Shutdown()
{
db.Close();
}
}
}
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