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/*
Copyright (c) OpenSim project, http://osgrid.org/
* Copyright (c) <year>, <copyright holder>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using Db4objects.Db4o;
using libsecondlife;
using OpenSim.world;
namespace OpenSim
{
/// <summary>
/// This class handles connection to the underlying database used for configuration of the region.
/// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate
/// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from
/// what is hardcoded here and then saved into opensim.yap for future startups.
/// </summary>
public class SimConfig
{
public string RegionName;
public uint RegionLocX;
public uint RegionLocY;
public ulong RegionHandle;
public int IPListenPort;
public string IPListenAddr;
public bool sandbox;
public string AssetURL="";
public string AssetSendKey="";
public string GridURL="";
public string GridSendKey="";
private IObjectContainer db;
public void LoadDefaults() {
string tempstring;
OpenSim_Main.localcons.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
this.RegionName=OpenSim_Main.localcons.CmdPrompt("Name [OpenSim test]: ","OpenSim test");
this.RegionLocX=(uint)Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("Grid Location X [997]: ","997"));
this.RegionLocY=(uint)Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("Grid Location Y [996]: ","996"));
this.IPListenPort=Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("UDP port for client connections [9000]: ","9000"));
this.IPListenAddr=OpenSim_Main.localcons.CmdPrompt("IP Address to listen on for client connections [127.0.0.1]: ","127.0.0.1");
tempstring=OpenSim_Main.localcons.CmdPrompt("Run in sandbox or grid mode? [sandbox]: ","sandbox", "sandbox", "grid");
if(tempstring=="grid"){
this.sandbox = false;
} else if(tempstring=="sandbox"){
this.sandbox=true;
}
if(!this.sandbox) {
this.AssetURL=OpenSim_Main.localcons.CmdPrompt("Asset server URL: ");
this.AssetSendKey=OpenSim_Main.localcons.CmdPrompt("Asset server key: ");
this.GridURL=OpenSim_Main.localcons.CmdPrompt("Grid server URL: ");
this.GridSendKey=OpenSim_Main.localcons.CmdPrompt("Grid server key: ");
}
this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256));
}
public void InitConfig() {
try {
db = Db4oFactory.OpenFile("opensim.yap");
IObjectSet result = db.Get(typeof(SimConfig));
if(result.Count==1) {
OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
foreach (SimConfig cfg in result) {
this.sandbox = cfg.sandbox;
this.RegionName = cfg.RegionName;
this.RegionLocX = cfg.RegionLocX;
this.RegionLocY = cfg.RegionLocY;
this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256));
this.IPListenPort = cfg.IPListenPort;
this.IPListenAddr = cfg.IPListenAddr;
this.AssetURL = cfg.AssetURL;
this.AssetSendKey = cfg.AssetSendKey;
this.GridURL = cfg.GridURL;
this.GridSendKey = cfg.GridSendKey;
}
} else {
OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
LoadDefaults();
OpenSim_Main.localcons.WriteLine("Writing out default settings to local database");
db.Set(this);
}
} catch(Exception e) {
db.Close();
OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Exception occured");
OpenSim_Main.localcons.WriteLine(e.ToString());
}
OpenSim_Main.localcons.WriteLine("Sim settings loaded:");
OpenSim_Main.localcons.WriteLine("Name: " + this.RegionName);
OpenSim_Main.localcons.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
OpenSim_Main.localcons.WriteLine("Region Handle: " + this.RegionHandle.ToString());
OpenSim_Main.localcons.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
OpenSim_Main.localcons.WriteLine("Sandbox Mode? " + this.sandbox.ToString());
OpenSim_Main.localcons.WriteLine("Asset URL: " + this.AssetURL);
OpenSim_Main.localcons.WriteLine("Asset key: " + this.AssetSendKey);
OpenSim_Main.localcons.WriteLine("Grid URL: " + this.GridURL);
OpenSim_Main.localcons.WriteLine("Grid key: " + this.GridSendKey);
}
public World LoadWorld() {
OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Loading world....");
World blank = new World();
OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB");
IObjectSet world_result = db.Get(new float[65536]);
if(world_result.Count>0) {
OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading");
blank.LandMap=(float[])world_result.Next();
} else {
OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
for(int i =0; i < 65536; i++) {
blank.LandMap[i] = 21.4989f;
}
OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
db.Set(blank.LandMap);
db.Commit();
}
return blank;
}
public void LoadFromGrid() {
OpenSim_Main.localcons.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
// TODO: Make this crap work
}
public void Shutdown() {
db.Close();
}
}
}
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