blob: b5f715bafc5442367ee7eee472926a7c30ceaf3a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
#ifndef _ODE_OBSTACK_H_
#define _ODE_OBSTACK_H_
#include "objects.h"
// each obstack Arena pointer points to a block of this many bytes
#define dOBSTACK_ARENA_SIZE 16384
struct dObStack : public dBase {
struct Arena {
Arena *next; // next arena in linked list
size_t used; // total number of bytes used in this arena, counting
}; // this header
Arena *first; // head of the arena linked list. 0 if no arenas yet
Arena *last; // arena where blocks are currently being allocated
// used for iterator
Arena *current_arena;
size_t current_ofs;
dObStack();
~dObStack();
void *alloc (int num_bytes);
// allocate a block in the last arena, allocating a new arena if necessary.
// it is a runtime error if num_bytes is larger than the arena size.
void freeAll();
// free all blocks in all arenas. this does not deallocate the arenas
// themselves, so future alloc()s will reuse them.
void *rewind();
// rewind the obstack iterator, and return the address of the first
// allocated block. return 0 if there are no allocated blocks.
void *next (int num_bytes);
// return the address of the next allocated block. 'num_bytes' is the size
// of the previous block. this returns null if there are no more arenas.
// the sequence of 'num_bytes' parameters passed to next() during a
// traversal of the list must exactly match the parameters passed to alloc().
};
#endif
|