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#pragma once
#include "Joint.h"
#include "CommonMgd.h"
namespace ODEManaged
{
__gc public class JointHinge2 : public Joint
{
public:
//Constructors
JointHinge2 (void);
JointHinge2 (World &world);
JointHinge2 (World &world, JointGroup &jointGroup);
//Destructors
virtual ~JointHinge2 (void);
//Methods
//Overloaded Hinge.Create
void Create (World &world, JointGroup &jointGroup);
void Create (World &world);
void SetAnchor (double x, double y, double z);
Vector3 GetAnchor (void);
void SetAxis1 (double x, double y, double z);
Vector3 GetAxis1 (void);
void SetAxis2 (double x, double y, double z);
Vector3 GetAxis2 (void);
double GetAngle1 (void);
double GetAngle1Rate (void);
//double GetAngle2 (void);
double GetAngle2Rate (void);
void Attach (Body &body1, Body &body2);
void Attach( Body &body1);
};
}
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