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#pragma once
#include "Joint.h"
namespace ODEManaged
{
__gc public class JointFixed : public Joint
{
public:
//Constructors
JointFixed(void);
JointFixed(World &world);
JointFixed(World &world, JointGroup &jointGroup);
//Destructor
virtual ~JointFixed(void);
//Methods
//Overloaded Create
void Create(World &world, JointGroup &jointGroup);
void Create(World &world);
//Overloaded Attach
void Attach(Body &body1, Body &body2);
void Attach(Body &body1);
void SetFixed(void);
};
}
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