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#pragma once
#include "Joint.h"
namespace ODEManaged
{
__gc public class JointBall : public Joint
{
public:
//Constructors
JointBall(void);
JointBall(World &world);
JointBall(World &world, JointGroup &jointGroup);
//Destructors
virtual ~JointBall(void);
//Methods
//Overloaded Create
void Create(World &world, JointGroup &jointGroup);
void Create(World &world);
//Overloaded Attach
void Attach(Body &body1, Body &body2);
void Attach(Body &body1);
void SetAnchor(double x, double y, double z);
Vector3 GetAnchor(void);
};
}
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