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#include "StdAfx.h"
#include <ode/ode.h>
#include "jointball.h"
namespace ODEManaged
{
//Constructors
JointBall::JointBall(void) : Joint(){}
JointBall::JointBall(World &world)
{
if(this->_id) dJointDestroy(this->_id);
_id = dJointCreateBall(world.Id(), 0);
}
JointBall::JointBall(World &world, JointGroup &jointGroup)
{
if(this->_id) dJointDestroy(this->_id);
_id = dJointCreateBall(world.Id(), jointGroup.Id());
}
//Destructor
JointBall::~JointBall(void){}
//Methods
//Overloaded Create
void JointBall::Create(World &world, JointGroup &jointGroup)
{
if(this->_id) dJointDestroy(this->_id);
_id = dJointCreateBall(world.Id(), jointGroup.Id());
}
void JointBall::Create(World &world)
{
if(this->_id) dJointDestroy(this->_id);
_id = dJointCreateBall(world.Id(), 0);
}
//Overloaded Attach
void JointBall::Attach(Body &body1, Body &body2)
{
dJointAttach(this->_id, body1.Id(), body2.Id());
}
void JointBall::Attach(Body &body1)
{
dJointAttach(this->_id, body1.Id(), 0);
}
//SetAnchor
void JointBall::SetAnchor(double x, double y ,double z)
{
dJointSetBallAnchor(this->_id, x, y, z);
}
//GetAnchor
Vector3 JointBall::GetAnchor(void)
{
Vector3 retVal;
dVector3 temp;
dJointGetBallAnchor(this->_id,temp);
retVal.x = temp[0];
retVal.y = temp[1];
retVal.z = temp[2];
return retVal;
}
}
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