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#pragma once
#include "Joint.h"
namespace ODEManaged
{
__gc public class JointAMotor : public Joint
{
public:
//Constructors
JointAMotor (void);
JointAMotor (World &world);
JointAMotor (World &world, JointGroup &jointGroup);
//Destructor
virtual ~JointAMotor (void);
//Methods
//Basic Stuff
//Overloaded Create
void Create (World &world, JointGroup &jointGroup);
void Create (World &world);
void SetNumAxes (int num);
int GetNumAxes (void);
void SetAxis (int anum, int rel, double x, double y, double z);
Vector3 GetAxis (int anum);
void SetAngle (int anum, double angle);
double GetAngle (int anum);
void SetMode (int mode);
int GetMode (void);
int GetAxisRel (int anum);
double GetAngleRate (int anum);
//Overloaded Attach
void Attach (Body &body1, Body &body2);
void Attach (Body &body1);
//Movement Parameters
void SetParam (int parameter, double value);
double GetParam (int parameter);
};
}
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