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/*
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.

    * Redistributions in binary form must reproduce the above
      copyright notice, this list of conditions and the following
      disclaimer in the documentation and/or other materials provided
      with the distribution.

    * Neither the name of libTerrain nor the names of
      its contributors may be used to endorse or promote products
      derived from this software without specific prior written
      permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/


using System;
using System.Collections.Generic;
using System.Text;

namespace libTerrain
{
    partial class Channel
    {
        /// <summary>
        /// Raises land around the selection
        /// </summary>
        /// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
        /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
        /// <param name="size">The radius of the dimple</param>
        /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
        public void raise(double rx, double ry, double size, double amount)
        {
            raiseSphere(rx, ry, size, amount);
        }

        /// <summary>
        /// Raises land in a sphere around the selection
        /// </summary>
        /// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
        /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
        /// <param name="size">The radius of the sphere dimple</param>
        /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
        public void raiseSphere(double rx, double ry, double size, double amount)
        {
            int x, y;
            for (x = 0; x < w; x++)
            {
                for (y = 0; y < h; y++)
                {
                    double z = size;
                    z *= z;
                    z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));

                    if (z < 0)
                        z = 0;

                    map[x, y] += z * amount;
                }
            }
        }

        /// <summary>
        /// Lowers land in a sphere around the selection
        /// </summary>
        /// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
        /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
        /// <param name="size">The radius of the sphere dimple</param>
        /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
        public void lower(double rx, double ry, double size, double amount)
        {
            lowerSphere(rx, ry, size, amount);
        }

        /// <summary>
        /// Lowers land in a sphere around the selection
        /// </summary>
        /// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
        /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
        /// <param name="size">The radius of the sphere dimple</param>
        /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
        public void lowerSphere(double rx, double ry, double size, double amount)
        {
            int x, y;
            for (x = 0; x < w; x++)
            {
                for (y = 0; y < h; y++)
                {
                    double z = size;
                    z *= z;
                    z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));

                    if (z < 0)
                        z = 0;

                    map[x, y] -= z * amount;
                }
            }
        }
    }
}