aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionDispatch/CollisionDispatcher.cs
blob: 336defdcc21462bb838e71a4a2bf01f4e73bbf3d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
/*
  Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru
  Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

using System;
using System.Collections.Generic;
using System.Text;
using MonoXnaCompactMaths;

namespace XnaDevRu.BulletX
{
	public delegate void NearCallback(ref BroadphasePair collisionPair, CollisionDispatcher dispatcher, DispatcherInfo dispatchInfo);

	public class CollisionDispatcher : IDispatcher
	{
		private List<PersistentManifold> _manifolds = new List<PersistentManifold>();

		//private bool _useIslands;
		private NearCallback _nearCallback;

		//private ManifoldResult _defaultManifoldResult;

		private CollisionAlgorithmCreateFunction[,] _doubleDispatch = new CollisionAlgorithmCreateFunction[(int)BroadphaseNativeTypes.MaxBroadphaseCollisionTypes, (int)BroadphaseNativeTypes.MaxBroadphaseCollisionTypes];

		//default CreationFunctions, filling the m_doubleDispatch table
		private CollisionAlgorithmCreateFunction _convexConvexCreateFunc;
		private CollisionAlgorithmCreateFunction _convexConcaveCreateFunc;
		private CollisionAlgorithmCreateFunction _swappedConvexConcaveCreateFunc;
		private CollisionAlgorithmCreateFunction _compoundCreateFunc;
		private CollisionAlgorithmCreateFunction _swappedCompoundCreateFunc;
		private CollisionAlgorithmCreateFunction _emptyCreateFunc;

		private int _count;
		private static int _manifoldCount = 0;

		public CollisionDispatcher()
		{
			NearCallback = DefaultNearCallback;
			//_useIslands = true;
			//default CreationFunctions, filling the m_doubleDispatch table
			_convexConvexCreateFunc = new ConvexConvexAlgorithm.CreateFunc();
			_convexConcaveCreateFunc = new ConvexConcaveCollisionAlgorithm.CreateFunc();
			_swappedConvexConcaveCreateFunc = new ConvexConcaveCollisionAlgorithm.SwappedCreateFunc();
			_compoundCreateFunc = new CompoundCollisionAlgorithm.CreateFunc();
			_swappedCompoundCreateFunc = new CompoundCollisionAlgorithm.SwappedCreateFunc();
			_emptyCreateFunc = new EmptyAlgorithm.CreateFunc();

			for (BroadphaseNativeTypes i = BroadphaseNativeTypes.Box; i < BroadphaseNativeTypes.MaxBroadphaseCollisionTypes; i++)
			{
				for (BroadphaseNativeTypes j = BroadphaseNativeTypes.Box; j < BroadphaseNativeTypes.MaxBroadphaseCollisionTypes; j++)
				{
					_doubleDispatch[(int)i, (int)j] = FindCreateFunction(i, j);
					if (_doubleDispatch[(int)i, (int)j] == null)
						throw new BulletException();
				}
			}
		}

		public int Count { get { return _count; } set { _count = value; } }
		public int ManifoldCount { get { return _manifolds.Count; } }
		public List<PersistentManifold> Manifolds { get { return _manifolds; } }

		public static int GlobalManifoldCount { get { return _manifoldCount; } set { _manifoldCount = value; } }

		public PersistentManifold GetManifoldByIndex(int index)
		{
			return _manifolds[index];
		}

		//registerCollisionCreateFunc allows registration of custom/alternative collision create functions
		public void RegisterCollisionCreateFunc(BroadphaseNativeTypes proxyTypeA, BroadphaseNativeTypes proxyTypeB, CollisionAlgorithmCreateFunction createFunc)
		{
			_doubleDispatch[(int)proxyTypeA, (int)proxyTypeB] = createFunc;
		}

		public virtual PersistentManifold GetNewManifold(object bodyA, object bodyB)
		{
			_manifoldCount++;

			CollisionObject body0 = bodyA as CollisionObject;
			CollisionObject body1 = bodyB as CollisionObject;

			PersistentManifold manifold = new PersistentManifold(body0, body1);
			_manifolds.Add(manifold);

			return manifold;
		}

		public virtual void ReleaseManifold(PersistentManifold manifold)
		{
			_manifoldCount--;

			ClearManifold(manifold);
			_manifolds.Remove(manifold);
		}


		public virtual void ClearManifold(PersistentManifold manifold)
		{
			manifold.ClearManifold();
		}

		public CollisionAlgorithm FindAlgorithm(CollisionObject bodyA, CollisionObject bodyB)
		{
			return FindAlgorithm(bodyA, bodyB, null);
		}

		public CollisionAlgorithm FindAlgorithm(CollisionObject bodyA, CollisionObject bodyB, PersistentManifold sharedManifold)
		{
			CollisionAlgorithmConstructionInfo collisionAlgorithmConstructionInfo = new CollisionAlgorithmConstructionInfo();
			collisionAlgorithmConstructionInfo.Dispatcher = this;
			collisionAlgorithmConstructionInfo.Manifold = sharedManifold;
			CollisionAlgorithm collisionAlgorithm = _doubleDispatch[(int)bodyA.CollisionShape.ShapeType, (int)bodyB.CollisionShape.ShapeType].CreateCollisionAlgorithm(collisionAlgorithmConstructionInfo, bodyA, bodyB);
			return collisionAlgorithm;
		}

		/*public CollisionAlgorithm internalFindAlgorithm(CollisionObject body0, CollisionObject body1)
		{
			return internalFindAlgorithm(body0, body1, null);
		}

		public CollisionAlgorithm internalFindAlgorithm(CollisionObject body0, CollisionObject body1, PersistentManifold sharedManifold)
		{
			m_count++;

			CollisionAlgorithmConstructionInfo ci = new CollisionAlgorithmConstructionInfo();
			ci.m_dispatcher = this;

			if (body0.getCollisionShape().isConvex() && body1.getCollisionShape().isConvex())
			{
				return new ConvexConvexAlgorithm(sharedManifold, ci, body0, body1);
			}

			if (body0.getCollisionShape().isConvex() && body1.getCollisionShape().isConcave())
			{
				return new ConvexConcaveCollisionAlgorithm(ci, body0, body1, false);
			}

			if (body1.getCollisionShape().isConvex() && body0.getCollisionShape().isConcave())
			{
				return new ConvexConcaveCollisionAlgorithm(ci, body0, body1, true);
			}

			if (body0.getCollisionShape().isCompound())
			{
				return new CompoundCollisionAlgorithm(ci, body0, body1, false);
			}
			else
			{
				if (body1.getCollisionShape().isCompound())
				{
					return new CompoundCollisionAlgorithm(ci, body0, body1, true);
				}
			}

			//failed to find an algorithm
			return new EmptyAlgorithm(ci);
		}*/

		public virtual bool NeedsCollision(CollisionObject bodyA, CollisionObject bodyB)
		{
			if (bodyA == null || bodyB == null)
				throw new BulletException();

			bool needsCollision = true;

			//broadphase filtering already deals with this
			/*if ((body0.isStaticObject() || body0.isKinematicObject()) &&
				(body1.isStaticObject() || body1.isKinematicObject()))
			{
				printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
			}*/

			if ((!bodyA.IsActive) && (!bodyB.IsActive))
				needsCollision = false;

			return needsCollision;
		}

		public virtual bool NeedsResponse(CollisionObject bodyA, CollisionObject bodyB)
		{
			//here you can do filtering
			bool hasResponse = bodyA.HasContactResponse && bodyB.HasContactResponse;
			hasResponse = hasResponse && (!bodyA.IsStaticOrKinematicObject || !bodyB.IsStaticOrKinematicObject);
			return hasResponse;
		}

		public virtual void DispatchAllCollisionPairs(OverlappingPairCache pairCache, DispatcherInfo dispatchInfo)
		{
			CollisionPairCallback collisionCallback = new CollisionPairCallback(dispatchInfo, this);
			pairCache.ProcessAllOverlappingPairs(collisionCallback);
		}

		private CollisionAlgorithmCreateFunction FindCreateFunction(BroadphaseNativeTypes proxyTypeA, BroadphaseNativeTypes proxyTypeB)
		{
			if (BroadphaseProxy.IsConvex(proxyTypeA) && BroadphaseProxy.IsConvex(proxyTypeB))
			{
				return _convexConvexCreateFunc;
			}

			if (BroadphaseProxy.IsConvex(proxyTypeA) && BroadphaseProxy.IsConcave(proxyTypeB))
			{
				return _convexConcaveCreateFunc;
			}

			if (BroadphaseProxy.IsConvex(proxyTypeB) && BroadphaseProxy.IsConcave(proxyTypeA))
			{
				return _swappedConvexConcaveCreateFunc;
			}

			if (BroadphaseProxy.IsCompound(proxyTypeA))
			{
				return _compoundCreateFunc;
			}
			else
			{
				if (BroadphaseProxy.IsCompound(proxyTypeB))
				{
					return _swappedCompoundCreateFunc;
				}
			}

			//failed to find an algorithm
			return _emptyCreateFunc;
		}

		public NearCallback NearCallback { get { return _nearCallback; } set { _nearCallback = value; } }

		//by default, Bullet will use this near callback
		public static void DefaultNearCallback(ref BroadphasePair collisionPair, CollisionDispatcher dispatcher, DispatcherInfo dispatchInfo)
		{
			CollisionObject collisionObjectA = collisionPair.ProxyA.ClientData as CollisionObject;
			CollisionObject collisionObjectB = collisionPair.ProxyB.ClientData as CollisionObject;

			if (dispatcher.NeedsCollision(collisionObjectA, collisionObjectB))
			{
				//dispatcher will keep algorithms persistent in the collision pair
				if (collisionPair.CollisionAlgorithm == null)
				{
					collisionPair.CollisionAlgorithm = dispatcher.FindAlgorithm(collisionObjectA, collisionObjectB);
				}

				if (collisionPair.CollisionAlgorithm != null)
				{
					ManifoldResult contactPointResult = new ManifoldResult(collisionObjectA, collisionObjectB);

					if (dispatchInfo.DispatchFunction == DispatchFunction.Discrete)
					{
						//discrete collision detection query
						collisionPair.CollisionAlgorithm.ProcessCollision(collisionObjectA, collisionObjectB, dispatchInfo, contactPointResult);
					}
					else
					{
						//continuous collision detection query, time of impact (toi)
						float timeOfImpact = collisionPair.CollisionAlgorithm.CalculateTimeOfImpact(collisionObjectA, collisionObjectB, dispatchInfo, contactPointResult);
						if (dispatchInfo.TimeOfImpact > timeOfImpact)
							dispatchInfo.TimeOfImpact = timeOfImpact;
					}
				}
			}
		}
	}
}