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/*
Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru
Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace XnaDevRu.BulletX
{
/// Dispatcher uses these types
/// IMPORTANT NOTE:The types are ordered polyhedral, implicit convex and concave
/// to facilitate type checking
public enum BroadphaseNativeTypes
{
// polyhedral convex shapes
Box,
Triangle,
Tetrahedral,
ConvexTriangleMesh,
ConvexHull,
//implicit convex shapes
ImplicitConvexShapes,
Sphere,
MultiSphere,
Capsule,
Cone,
Convex,
Cylinder,
MinkowskiSum,
MinkowskiDifference,
//concave shapes
ConcaveShapesStart,
//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
TriangleMesh,
//used for demo integration FAST/Swift collision library and Bullet
FastConcaveMesh,
//terrain
Terrain,
//Used for GIMPACT Trimesh integration
Gimpact,
Empty,
StaticPlane,
ConcaveShapesEnd,
Compound,
MaxBroadphaseCollisionTypes,
}
}
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