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; This file shows initialization defaults for OpenSimulator.  If you want to override these
; please copy/rename this file from .ini.example file to .ini.  For example
;
; chat.ini.example => chat.ini
;
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
;

[ClientStack.LindenUDP]
    ; This is the multiplier applied to all client throttles for outgoing UDP network data
    ; If it is set to 1, then we obey the throttle settings as given to us by the client.  If it is set to 3, for example, then we 
    ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
    ; will actually push down data at a maximum rate of 750 kilobits per second).
    ; 
    ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
    ; than its UI allows the setting to go.  This may be okay in some situations, such as standalone OpenSim
    ; applications on a LAN.  However, the greater the multipler, the higher the risk of packet drop, resulting
    ; in symptoms such as missing terrain or objects.  A much better solution is to change the client UI to allow
    ; higher network bandwidth settings directly, though this isn't always possible.
    ;
    ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
    ; necessary.  A setting of 1 could result in slow texture transfer.  This will be fixed when the transfer
    ; of textures at different levels of quality is improved.
    ; 
    ; Pre r7113, this setting was not exposed but was effectively 8.  You may want to try this if you encounter
    ; unexpected difficulties
    client_throttle_multiplier = 2;