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[Modules]
    ;AssetCaching = "CoreAssetCache"
    ;AssetCaching = "GlynnTuckerAssetCache"
    ;AssetCaching = "CenomeMemoryAssetCache"
    AssetCaching = "FlotsamAssetCache"
    
[AssetCache]
    ; cache directory can be shared by multiple instances
    CacheDirectory = /directory/writable/by/OpenSim/instance

    ; Log level
    ; 0 - (Error) Errors only
    ; 1 - (Info)  Hit Rate Stats + Level 0
    ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
    ;
    LogLevel = 0

    ; How often should hit rates be displayed (given in AssetRequests)
    ; 0 to disable
    HitRateDisplay = 100

    ; Set to false for disk cache only.
    MemoryCacheEnabled = true

    ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
    MemoryCacheTimeout = 2

    ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
    ; Specify 0 if you do not want your disk cache to expire
    FileCacheTimeout = 0

    ; How often {in hours} should the disk be checked for expired filed
    ; Specify 0 to disable expiration checking
    FileCleanupTimer = .166  ;roughly every 10 minutes
    
    ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how 
    ; long (in miliseconds) to block a request thread while trying to complete 
    ; an existing write to disk.
    ; WaitOnInprogressTimeout = 3000

[AssetService]

    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
    AssetLoaderArgs = "assets/AssetSets.xml"

    ;
    ; change this to your grid-wide asset server
    ;
    AssetServerURI = "http://myassetserver.com:8003"