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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <RootNamespace>Controller</RootNamespace>
    <AssemblyName>Second-server</AssemblyName>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</ProjectGuid>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
    <OutputPath>bin\Debug\</OutputPath>
    <Optimize>False</Optimize>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DebugSymbols>True</DebugSymbols>
    <DebugType>Full</DebugType>
    <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
    <OutputPath>bin\Release\</OutputPath>
    <Optimize>True</Optimize>
    <DefineConstants>TRACE</DefineConstants>
    <DebugSymbols>False</DebugSymbols>
    <DebugType>None</DebugType>
    <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Axiom.MathLib, Version=0.7.0.25497, Culture=neutral">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>lib\Axiom.MathLib.dll</HintPath>
    </Reference>
    <Reference Include="log4net, Version=1.2.10.0, Culture=neutral, PublicKeyToken=1b44e1d426115821, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>lib\log4net.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AssemblyInfo.cs" />
    <Compile Include="Agent_Manager.cs" />
    <Compile Include="Controller.cs" />
    <Compile Include="Prim_manager.cs" />
    <Compile Include="Texture_manager.cs" />
    <Compile Include="Login_manager.cs" />
    <Compile Include="Physics_manager.cs" />
    <Compile Include="Asset_manager.cs" />
    <Compile Include="Script_manager.cs" />
    <Compile Include="Server.cs" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\..\libsecondlife\libsecondlife-cs\libsecondlife.csproj">
      <Project>{D9CDEDFB-8169-4B03-B57F-0DF638F044EC}</Project>
      <Name>libsecondlife</Name>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
</Project>