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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using log4net.Appender;
using log4net.Core;
using log4net.Repository;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using pCampBot.Interfaces;
namespace pCampBot
{
/// <summary>
/// Thread/Bot manager for the application
/// </summary>
public class BotManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const int DefaultLoginDelay = 5000;
/// <summary>
/// Is pCampbot in the process of connecting bots?
/// </summary>
public bool ConnectingBots { get; private set; }
/// <summary>
/// Is pCampbot in the process of disconnecting bots?
/// </summary>
public bool DisconnectingBots { get; private set; }
/// <summary>
/// Delay between logins of multiple bots.
/// </summary>
/// <remarks>TODO: This value needs to be configurable by a command line argument.</remarks>
public int LoginDelay { get; set; }
/// <summary>
/// Command console
/// </summary>
protected CommandConsole m_console;
/// <summary>
/// Controls whether bots start out sending agent updates on connection.
/// </summary>
public bool InitBotSendAgentUpdates { get; set; }
/// <summary>
/// Controls whether bots request textures for the object information they receive
/// </summary>
public bool InitBotRequestObjectTextures { get; set; }
/// <summary>
/// Created bots, whether active or inactive.
/// </summary>
protected List<Bot> m_bots;
/// <summary>
/// Random number generator.
/// </summary>
public Random Rng { get; private set; }
/// <summary>
/// Track the assets we have and have not received so we don't endlessly repeat requests.
/// </summary>
public Dictionary<UUID, bool> AssetsReceived { get; private set; }
/// <summary>
/// The regions that we know about.
/// </summary>
public Dictionary<ulong, GridRegion> RegionsKnown { get; private set; }
/// <summary>
/// First name for bots
/// </summary>
private string m_firstName;
/// <summary>
/// Last name stem for bots
/// </summary>
private string m_lastNameStem;
/// <summary>
/// Password for bots
/// </summary>
private string m_password;
/// <summary>
/// Login URI for bots.
/// </summary>
private string m_loginUri;
/// <summary>
/// Start location for bots.
/// </summary>
private string m_startUri;
/// <summary>
/// Postfix bot number at which bot sequence starts.
/// </summary>
private int m_fromBotNumber;
/// <summary>
/// Wear setting for bots.
/// </summary>
private string m_wearSetting;
/// <summary>
/// Behaviour switches for bots.
/// </summary>
private HashSet<string> m_behaviourSwitches = new HashSet<string>();
/// <summary>
/// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
/// </summary>
public BotManager()
{
InitBotSendAgentUpdates = true;
InitBotRequestObjectTextures = true;
LoginDelay = DefaultLoginDelay;
Rng = new Random(Environment.TickCount);
AssetsReceived = new Dictionary<UUID, bool>();
RegionsKnown = new Dictionary<ulong, GridRegion>();
m_console = CreateConsole();
MainConsole.Instance = m_console;
// Make log4net see the console
//
ILoggerRepository repository = LogManager.GetRepository();
IAppender[] appenders = repository.GetAppenders();
OpenSimAppender consoleAppender = null;
foreach (IAppender appender in appenders)
{
if (appender.Name == "Console")
{
consoleAppender = (OpenSimAppender)appender;
consoleAppender.Console = m_console;
break;
}
}
m_console.Commands.AddCommand(
"bot", false, "shutdown", "shutdown", "Shutdown bots and exit", HandleShutdown);
m_console.Commands.AddCommand(
"bot", false, "quit", "quit", "Shutdown bots and exit", HandleShutdown);
m_console.Commands.AddCommand(
"bot", false, "connect", "connect [<n>]", "Connect bots",
"If an <n> is given, then the first <n> disconnected bots by postfix number are connected.\n"
+ "If no <n> is given, then all currently disconnected bots are connected.",
HandleConnect);
m_console.Commands.AddCommand(
"bot", false, "disconnect", "disconnect [<n>]", "Disconnect bots",
"Disconnecting bots will interupt any bot connection process, including connection on startup.\n"
+ "If an <n> is given, then the last <n> connected bots by postfix number are disconnected.\n"
+ "If no <n> is given, then all currently connected bots are disconnected.",
HandleDisconnect);
m_console.Commands.AddCommand(
"bot", false, "sit", "sit", "Sit all bots on the ground.",
HandleSit);
m_console.Commands.AddCommand(
"bot", false, "stand", "stand", "Stand all bots.",
HandleStand);
m_console.Commands.AddCommand(
"bot", false, "show regions", "show regions", "Show regions known to bots", HandleShowRegions);
m_console.Commands.AddCommand(
"bot", false, "show bots", "show bots", "Shows the status of all bots", HandleShowBotsStatus);
m_bots = new List<Bot>();
}
/// <summary>
/// Startup number of bots specified in the starting arguments
/// </summary>
/// <param name="botcount">How many bots to start up</param>
/// <param name="cs">The configuration for the bots to use</param>
public void CreateBots(int botcount, IConfig startupConfig)
{
m_firstName = startupConfig.GetString("firstname");
m_lastNameStem = startupConfig.GetString("lastname");
m_password = startupConfig.GetString("password");
m_loginUri = startupConfig.GetString("loginuri");
m_fromBotNumber = startupConfig.GetInt("from", 0);
m_wearSetting = startupConfig.GetString("wear", "no");
m_startUri = ParseInputStartLocationToUri(startupConfig.GetString("start", "last"));
Array.ForEach<string>(
startupConfig.GetString("behaviours", "p").Split(new char[] { ',' }), b => m_behaviourSwitches.Add(b));
for (int i = 0; i < botcount; i++)
{
lock (m_bots)
{
string lastName = string.Format("{0}_{1}", m_lastNameStem, i + m_fromBotNumber);
// We must give each bot its own list of instantiated behaviours since they store state.
List<IBehaviour> behaviours = new List<IBehaviour>();
// Hard-coded for now
if (m_behaviourSwitches.Contains("c"))
behaviours.Add(new CrossBehaviour());
if (m_behaviourSwitches.Contains("g"))
behaviours.Add(new GrabbingBehaviour());
if (m_behaviourSwitches.Contains("n"))
behaviours.Add(new NoneBehaviour());
if (m_behaviourSwitches.Contains("p"))
behaviours.Add(new PhysicsBehaviour());
if (m_behaviourSwitches.Contains("t"))
behaviours.Add(new TeleportBehaviour());
CreateBot(this, behaviours, m_firstName, lastName, m_password, m_loginUri, m_startUri, m_wearSetting);
}
}
}
public void ConnectBots(int botcount)
{
ConnectingBots = true;
Thread connectBotThread = new Thread(o => ConnectBotsInternal(botcount));
connectBotThread.Name = "Bots connection thread";
connectBotThread.Start();
}
private void ConnectBotsInternal(int botcount)
{
MainConsole.Instance.OutputFormat(
"[BOT MANAGER]: Starting {0} bots connecting to {1}, location {2}, named {3} {4}_<n>",
botcount,
m_loginUri,
m_startUri,
m_firstName,
m_lastNameStem);
MainConsole.Instance.OutputFormat("[BOT MANAGER]: Delay between logins is {0}ms", LoginDelay);
MainConsole.Instance.OutputFormat("[BOT MANAGER]: BotsSendAgentUpdates is {0}", InitBotSendAgentUpdates);
MainConsole.Instance.OutputFormat("[BOT MANAGER]: InitBotRequestObjectTextures is {0}", InitBotRequestObjectTextures);
for (int i = 0; i < botcount; i++)
{
lock (m_bots)
{
if (DisconnectingBots)
{
MainConsole.Instance.Output(
"[BOT MANAGER]: Aborting bot connection due to user-initiated disconnection");
break;
}
m_bots[i].Connect();
}
// Stagger logins
Thread.Sleep(LoginDelay);
}
ConnectingBots = false;
}
/// <summary>
/// Parses the command line start location to a start string/uri that the login mechanism will recognize.
/// </summary>
/// <returns>
/// The input start location to URI.
/// </returns>
/// <param name='startLocation'>
/// Start location.
/// </param>
private string ParseInputStartLocationToUri(string startLocation)
{
if (startLocation == "home" || startLocation == "last")
return startLocation;
string regionName;
// Just a region name or only one (!) extra component. Like a viewer, we will stick 128/128/0 on the end
Vector3 startPos = new Vector3(128, 128, 0);
string[] startLocationComponents = startLocation.Split('/');
regionName = startLocationComponents[0];
if (startLocationComponents.Length >= 2)
{
float.TryParse(startLocationComponents[1], out startPos.X);
if (startLocationComponents.Length >= 3)
{
float.TryParse(startLocationComponents[2], out startPos.Y);
if (startLocationComponents.Length >= 4)
float.TryParse(startLocationComponents[3], out startPos.Z);
}
}
return string.Format("uri:{0}&{1}&{2}&{3}", regionName, startPos.X, startPos.Y, startPos.Z);
}
/// <summary>
/// This creates a bot but does not start it.
/// </summary>
/// <param name="bm"></param>
/// <param name="behaviours">Behaviours for this bot to perform.</param>
/// <param name="firstName">First name</param>
/// <param name="lastName">Last name</param>
/// <param name="password">Password</param>
/// <param name="loginUri">Login URI</param>
/// <param name="startLocation">Location to start the bot. Can be "last", "home" or a specific sim name.</param>
/// <param name="wearSetting"></param>
public void CreateBot(
BotManager bm, List<IBehaviour> behaviours,
string firstName, string lastName, string password, string loginUri, string startLocation, string wearSetting)
{
MainConsole.Instance.OutputFormat(
"[BOT MANAGER]: Creating bot {0} {1}, behaviours are {2}",
firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
Bot pb = new Bot(bm, behaviours, firstName, lastName, password, startLocation, loginUri);
pb.wear = wearSetting;
pb.Client.Settings.SEND_AGENT_UPDATES = InitBotSendAgentUpdates;
pb.RequestObjectTextures = InitBotRequestObjectTextures;
pb.OnConnected += handlebotEvent;
pb.OnDisconnected += handlebotEvent;
m_bots.Add(pb);
}
/// <summary>
/// High level connnected/disconnected events so we can keep track of our threads by proxy
/// </summary>
/// <param name="callbot"></param>
/// <param name="eventt"></param>
private void handlebotEvent(Bot callbot, EventType eventt)
{
switch (eventt)
{
case EventType.CONNECTED:
{
m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Connected");
break;
}
case EventType.DISCONNECTED:
{
m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Disconnected");
break;
}
}
}
/// <summary>
/// Standard CreateConsole routine
/// </summary>
/// <returns></returns>
protected CommandConsole CreateConsole()
{
return new LocalConsole("pCampbot");
}
private void HandleConnect(string module, string[] cmd)
{
if (ConnectingBots)
{
MainConsole.Instance.Output("Still connecting bots. Please wait for previous process to complete.");
return;
}
lock (m_bots)
{
int botsToConnect;
int disconnectedBots = m_bots.Count(b => b.ConnectionState == ConnectionState.Disconnected);
if (cmd.Length == 1)
{
botsToConnect = disconnectedBots;
}
else
{
if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[1], out botsToConnect))
return;
botsToConnect = Math.Min(botsToConnect, disconnectedBots);
}
MainConsole.Instance.OutputFormat("Connecting {0} bots", botsToConnect);
ConnectBots(botsToConnect);
}
}
private void HandleDisconnect(string module, string[] cmd)
{
lock (m_bots)
{
int botsToDisconnect;
int connectedBots = m_bots.Count(b => b.ConnectionState == ConnectionState.Connected);
if (cmd.Length == 1)
{
botsToDisconnect = connectedBots;
}
else
{
if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[1], out botsToDisconnect))
return;
botsToDisconnect = Math.Min(botsToDisconnect, connectedBots);
}
DisconnectingBots = true;
MainConsole.Instance.OutputFormat("Disconnecting {0} bots", botsToDisconnect);
int disconnectedBots = 0;
for (int i = m_bots.Count - 1; i >= 0; i--)
{
if (disconnectedBots >= botsToDisconnect)
break;
Bot thisBot = m_bots[i];
if (thisBot.ConnectionState == ConnectionState.Connected)
{
Util.FireAndForget(o => thisBot.Disconnect());
disconnectedBots++;
}
}
DisconnectingBots = false;
}
}
private void HandleSit(string module, string[] cmd)
{
lock (m_bots)
{
m_bots.ForEach(b => b.SitOnGround());
}
}
private void HandleStand(string module, string[] cmd)
{
lock (m_bots)
{
m_bots.ForEach(b => b.Stand());
}
}
private void HandleShutdown(string module, string[] cmd)
{
lock (m_bots)
{
int connectedBots = m_bots.Count(b => b.ConnectionState == ConnectionState.Connected);
if (connectedBots > 0)
{
MainConsole.Instance.OutputFormat("Please disconnect {0} connected bots first", connectedBots);
return;
}
}
MainConsole.Instance.Output("Shutting down");
Environment.Exit(0);
}
private void HandleShowRegions(string module, string[] cmd)
{
string outputFormat = "{0,-30} {1, -20} {2, -5} {3, -5}";
MainConsole.Instance.OutputFormat(outputFormat, "Name", "Handle", "X", "Y");
lock (RegionsKnown)
{
foreach (GridRegion region in RegionsKnown.Values)
{
MainConsole.Instance.OutputFormat(
outputFormat, region.Name, region.RegionHandle, region.X, region.Y);
}
}
}
private void HandleShowBotsStatus(string module, string[] cmd)
{
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Name", 30);
cdt.AddColumn("Region", 30);
cdt.AddColumn("Status", 14);
cdt.AddColumn("Connections", 11);
Dictionary<ConnectionState, int> totals = new Dictionary<ConnectionState, int>();
foreach (object o in Enum.GetValues(typeof(ConnectionState)))
totals[(ConnectionState)o] = 0;
lock (m_bots)
{
foreach (Bot pb in m_bots)
{
Simulator currentSim = pb.Client.Network.CurrentSim;
totals[pb.ConnectionState]++;
cdt.AddRow(
pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState, pb.ConnectionsCount);
}
}
MainConsole.Instance.Output(cdt.ToString());
ConsoleDisplayList cdl = new ConsoleDisplayList();
foreach (KeyValuePair<ConnectionState, int> kvp in totals)
cdl.AddRow(kvp.Key, kvp.Value);
MainConsole.Instance.Output(cdl.ToString());
}
internal void Grid_GridRegion(object o, GridRegionEventArgs args)
{
lock (RegionsKnown)
{
GridRegion newRegion = args.Region;
if (RegionsKnown.ContainsKey(newRegion.RegionHandle))
{
return;
}
else
{
m_log.DebugFormat(
"[BOT MANAGER]: Adding {0} {1} to known regions", newRegion.Name, newRegion.RegionHandle);
RegionsKnown[newRegion.RegionHandle] = newRegion;
}
}
}
}
}
|