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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Permissions;
using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Tests.Permissions
{
/// <summary>
/// Basic scene object tests (create, read and delete but not update).
/// </summary>
[TestFixture]
public class DirectTransferTests
{
[SetUp]
public void SetUp()
{
}
/// <summary>
/// Test giving simple objecta with various combinations of next owner perms.
/// </summary>
[Test]
public void TestGiveBox()
{
TestHelpers.InMethod();
// C, CT, MC, MCT, MT, T
string[] names = new string[6] { "Box C", "Box CT", "Box MC", "Box MCT", "Box MT", "Box T" };
PermissionMask[] perms = new PermissionMask[6] {
PermissionMask.Copy,
PermissionMask.Copy | PermissionMask.Transfer,
PermissionMask.Modify | PermissionMask.Copy,
PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer,
PermissionMask.Modify | PermissionMask.Transfer,
PermissionMask.Transfer
};
for (int i = 0; i < 6; i++)
TestOneBox(names[i], perms[i]);
}
private void TestOneBox(string name, PermissionMask mask)
{
InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[0].UUID, "Objects", name);
Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[0], Common.TheAvatars[1]);
item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name);
// Check the receiver
Common.TheInstance.PrintPerms(item);
Common.TheInstance.AssertPermissions(mask, (PermissionMask)item.BasePermissions, item.Owner.ToString().Substring(34) + " : " + item.Name);
int nObjects = Common.TheScene.GetSceneObjectGroups().Count;
// Rez it and check perms in scene too
Common.TheScene.RezObject(Common.TheAvatars[1].ControllingClient, item.ID, UUID.Zero, Vector3.One, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
Assert.That(Common.TheScene.GetSceneObjectGroups().Count, Is.EqualTo(nObjects + 1));
SceneObjectGroup box = Common.TheScene.GetSceneObjectGroups().Find(sog => sog.OwnerID == Common.TheAvatars[1].UUID && sog.Name == name);
Common.TheInstance.PrintPerms(box);
Assert.That(box, Is.Not.Null);
// Check Owner permissions
Common.TheInstance.AssertPermissions(mask, (PermissionMask)box.EffectiveOwnerPerms, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
// Check Next Owner permissions
Common.TheInstance.AssertPermissions(mask, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
}
/// <summary>
/// Test giving simple objecta with variour combinations of next owner perms.
/// </summary>
[Test]
public void TestDoubleGiveWithChange()
{
TestHelpers.InMethod();
string name = "Box MCT-C";
InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[0].UUID, "Objects", name);
// Now give the item to A2. We give the original item, not a clone.
// The giving methods are supposed to duplicate it.
Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[0], Common.TheAvatars[1]);
item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name);
// Check the receiver
Common.TheInstance.PrintPerms(item);
Common.TheInstance.AssertPermissions(PermissionMask.Modify | PermissionMask.Transfer,
(PermissionMask)item.BasePermissions, Common.TheInstance.IdStr(item));
// ---------------------------
// Second transfer
//----------------------------
// A2 revokes M
Common.TheInstance.RevokePermission(1, name, PermissionMask.Modify);
item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name);
// Now give the item to A3. We give the original item, not a clone.
// The giving methods are supposed to duplicate it.
Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[1], Common.TheAvatars[2]);
item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[2].UUID, "Objects", name);
// Check the receiver
Common.TheInstance.PrintPerms(item);
Common.TheInstance.AssertPermissions(PermissionMask.Transfer,
(PermissionMask)item.BasePermissions, Common.TheInstance.IdStr(item));
}
}
}
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