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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
namespace OpenSim.Tests.Common.Mock
{
public class TestAssetCache : BaseAssetRepository, IAssetCache
{
public void AssetReceived(AssetBase asset, bool IsTexture)
{
throw new NotImplementedException();
}
public void AssetNotFound(UUID assetID, bool IsTexture)
{
throw new NotImplementedException();
}
public void Dispose()
{
throw new NotImplementedException();
}
public string Version
{
get { throw new NotImplementedException(); }
}
public string Name
{
get { throw new NotImplementedException(); }
}
public void Initialise()
{
throw new NotImplementedException();
}
public IAssetServer AssetServer
{
get { throw new NotImplementedException(); }
}
public void Initialise(ConfigSettings cs, IAssetServer server)
{
throw new NotImplementedException();
}
public void ShowState()
{
throw new NotImplementedException();
}
public void Clear()
{
throw new NotImplementedException();
}
public bool TryGetCachedAsset(UUID assetID, out AssetBase asset)
{
throw new NotImplementedException();
}
public void GetAsset(UUID assetID, AssetRequestCallback callback, bool isTexture)
{
throw new NotImplementedException();
}
public AssetBase GetAsset(UUID assetID, bool isTexture)
{
return FetchAsset(assetID);
}
public void AddAsset(AssetBase asset)
{
CreateAsset( asset );
}
public void ExpireAsset(UUID assetID)
{
throw new NotImplementedException();
}
public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
{
throw new NotImplementedException();
}
}
}
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