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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using Nini.Config;
namespace OpenSim.Tests.Common.Mock
{
public class MockAssetService : IAssetService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>();
public MockAssetService() {}
/// <summary>
/// This constructor is required if the asset service is being created reflectively (which is the case in some
/// tests).
/// </summary>
/// <param name="config"></param>
public MockAssetService(IConfigSource config) {}
public AssetBase Get(string id)
{
// m_log.DebugFormat("[MOCK ASSET SERVICE]: Getting asset with id {0}", id);
AssetBase asset;
if (Assets.ContainsKey(id))
{
asset = Assets[id];
// m_log.DebugFormat(
// "[MOCK ASSET SERVICE]: Got asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
}
else
{
asset = null;
}
return asset;
}
public AssetBase GetCached(string id)
{
return Get(id);
}
public AssetMetadata GetMetadata(string id)
{
throw new System.NotImplementedException();
}
public byte[] GetData(string id)
{
// m_log.DebugFormat("[MOCK ASSET SERVICE]: Requesting data for asset {0}", id);
AssetBase asset = Get(id);
if (asset == null)
return null;
else
return asset.Data;
}
public bool Get(string id, object sender, AssetRetrieved handler)
{
handler(id, sender, Get(id));
return true;
}
public string Store(AssetBase asset)
{
// m_log.DebugFormat(
// "[MOCK ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
Assets[asset.ID] = asset;
return asset.ID;
}
public bool UpdateContent(string id, byte[] data)
{
throw new System.NotImplementedException();
}
public bool Delete(string id)
{
throw new System.NotImplementedException();
}
}
}
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