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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Services.Interfaces
{
public class UserAccount
{
public UserAccount()
{
}
public UserAccount(UUID userID)
{
UserID = userID;
}
public string FirstName;
public string LastName;
public string Email;
public UUID UserID;
public UUID ScopeID;
// These are here because they
// concern the account rather than
// the profile. They just happen to
// be used in the Linden profile as well
//
public int GodLevel;
public int UserFlags;
public string AccountType;
public UserAccount(Dictionary<string, object> kvp)
{
if (kvp.ContainsKey("FirstName"))
FirstName = kvp["FirstName"].ToString();
if (kvp.ContainsKey("LastName"))
LastName = kvp["LastName"].ToString();
if (kvp.ContainsKey("Email"))
Email = kvp["Email"].ToString();
if (kvp.ContainsKey("UserID"))
UUID.TryParse(kvp["UserID"].ToString(), out UserID);
if (kvp.ContainsKey("ScopeID"))
UUID.TryParse(kvp["ScopeID"].ToString(), out ScopeID);
if (kvp.ContainsKey("GodLevel"))
Int32.TryParse(kvp["GodLevel"].ToString(), out GodLevel);
if (kvp.ContainsKey("UserFlags"))
Int32.TryParse(kvp["UserFlags"].ToString(), out UserFlags);
if (kvp.ContainsKey("AccountType"))
AccountType = kvp["AccountType"].ToString();
}
public Dictionary<string, object> ToKeyValuePairs()
{
Dictionary<string, object> result = new Dictionary<string, object>();
result["FirstName"] = FirstName;
result["LastName"] = LastName;
result["Email"] = Email;
result["UserID"] = UserID.ToString();
result["ScopeID"] = ScopeID.ToString();
result["GodLevel"] = GodLevel.ToString();
result["UserFlags"] = UserFlags.ToString();
result["AccountType"] = AccountType.ToString();
return result;
}
};
public interface IUserAccountService
{
UserAccount GetUserAccount(UUID scopeID, UUID userID);
UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName);
// Returns the list of avatars that matches both the search
// criterion and the scope ID passed
//
List<UserAccount> GetUserAccount(UUID scopeID, string query);
// Update all updatable fields
//
bool SetUserAccount(UserAccount data, UUID PrincipalID, string token);
// Creates a user data record
bool CreateUserAccount(UserAccount data, UUID PrincipalID, string token);
}
}
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