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path: root/OpenSim/Services/Interfaces/IUserService.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using OpenMetaverse;

namespace OpenSim.Services.Interfaces
{
    public class UserAccount
    {
        public UserAccount()
        {
        }

        public UserAccount(UUID principalID)
        {
            PrincipalID = principalID;
        }

        public string FirstName;
        public string LastName;
        public string Email;
        public UUID PrincipalID;
        public UUID ScopeID;

        public Dictionary<string, object> ServiceURLs;

        public int Created;

        public UserAccount(Dictionary<string, object> kvp)
        {
            if (kvp.ContainsKey("FirstName"))
                FirstName = kvp["FirstName"].ToString();
            if (kvp.ContainsKey("LastName"))
                LastName = kvp["LastName"].ToString();
            if (kvp.ContainsKey("Email"))
                Email = kvp["Email"].ToString();
            if (kvp.ContainsKey("PrincipalID"))
                UUID.TryParse(kvp["PrincipalID"].ToString(), out PrincipalID);
            if (kvp.ContainsKey("ScopeID"))
                UUID.TryParse(kvp["ScopeID"].ToString(), out ScopeID);
            if (kvp.ContainsKey("Created"))
                Convert.ToInt32(kvp["Created"].ToString());
            if (kvp.ContainsKey("ServiceURLs") && kvp["ServiceURLs"] != null && (kvp["ServiceURLs"] is Dictionary<string, string>))
                ServiceURLs = (Dictionary<string, object>)kvp["ServiceURLs"];
        }

        public Dictionary<string, object> ToKeyValuePairs()
        {
            Dictionary<string, object> result = new Dictionary<string, object>();
            result["FirstName"] = FirstName;
            result["LastName"] = LastName;
            result["Email"] = Email;
            result["PrincipalID"] = PrincipalID.ToString();
            result["ScopeID"] = ScopeID.ToString();
            result["Created"] = Created.ToString();
            result["ServiceURLs"] = ServiceURLs;

            return result;
        }
    };

    public interface IUserAccountService
    {
        UserAccount GetUserAccount(UUID scopeID, UUID userID);
        UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName);
        UserAccount GetUserAccount(UUID scopeID, string Email);
        // Returns the list of avatars that matches both the search
        // criterion and the scope ID passed
        //
        List<UserAccount> GetUserAccounts(UUID scopeID, string query);

        // Update all updatable fields
        //
        bool SetUserAccount(UserAccount data);
        
        // Creates a user data record
        bool CreateUserAccount(UserAccount data);
    }
}