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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using OpenSim.Framework;
using System.Collections.Generic;
using OpenMetaverse;

namespace OpenSim.Services.Interfaces
{
    public class PresenceInfo
    {
        public UUID PrincipalID;
        public UUID RegionID;
        public UUID SessionID;
        public UUID SecureSessionID;
        public bool Online;
        public DateTime Login;
        public DateTime Logout;
        public Vector3 Position;
        public Vector3 LookAt;
    }

    public interface IPresenceService
    {
        // this should really be:
        //bool LoginAgent(UUID userID, UUID agentID, UUID sessionID, UUID secureSessionID);
        // but we'd have to add userID to the agents table
        bool LoginAgent(UUID agentID, UUID sessionID, UUID secureSessionID);
        bool LogoutAgent(UUID agentID);
        bool LogoutAllAgents(UUID regionID);

        bool AgentArriving(UUID agentID, UUID regionID);
        bool AgentLeaving(UUID agentID, UUID regionID);

        bool TryGetAgent(UUID agentID, out PresenceInfo presence);
        bool TryGetAgents(UUID[] agentIDs, out PresenceInfo[] presences);
    }
}