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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenSim.Framework;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Services.Interfaces
{
public class PresenceInfo
{
public UUID PrincipalID;
public UUID RegionID;
public UUID SessionID;
public UUID SecureSessionID;
public bool Online;
public DateTime Login;
public DateTime Logout;
public Vector3 Position;
public Vector3 LookAt;
}
public interface IPresenceService
{
// this should really be:
//bool LoginAgent(UUID userID, UUID agentID, UUID sessionID, UUID secureSessionID);
// but we'd have to add userID to the agents table
bool LoginAgent(UUID agentID, UUID sessionID, UUID secureSessionID);
bool LogoutAgent(UUID agentID);
bool LogoutAllAgents(UUID regionID);
bool AgentArriving(UUID agentID, UUID regionID);
bool AgentLeaving(UUID agentID, UUID regionID);
bool TryGetAgent(UUID agentID, out PresenceInfo presence);
bool TryGetAgents(UUID[] agentIDs, out PresenceInfo[] presences);
}
}
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