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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Services.Interfaces
{
/// <summary>
/// Records user information specific to a grid but which is not part of a user's account.
/// </summary>
public class GridUserInfo
{
public string UserID;
public UUID HomeRegionID;
public Vector3 HomePosition;
public Vector3 HomeLookAt;
public UUID LastRegionID;
public Vector3 LastPosition;
public Vector3 LastLookAt;
public bool Online;
public DateTime Login;
public DateTime Logout;
public GridUserInfo() {}
public GridUserInfo(Dictionary<string, object> kvp)
{
if (kvp.ContainsKey("UserID"))
UserID = kvp["UserID"].ToString();
if (kvp.ContainsKey("HomeRegionID"))
UUID.TryParse(kvp["HomeRegionID"].ToString(), out HomeRegionID);
if (kvp.ContainsKey("HomePosition"))
Vector3.TryParse(kvp["HomePosition"].ToString(), out HomePosition);
if (kvp.ContainsKey("HomeLookAt"))
Vector3.TryParse(kvp["HomeLookAt"].ToString(), out HomeLookAt);
if (kvp.ContainsKey("LastRegionID"))
UUID.TryParse(kvp["LastRegionID"].ToString(), out LastRegionID);
if (kvp.ContainsKey("LastPosition"))
Vector3.TryParse(kvp["LastPosition"].ToString(), out LastPosition);
if (kvp.ContainsKey("LastLookAt"))
Vector3.TryParse(kvp["LastLookAt"].ToString(), out LastLookAt);
if (kvp.ContainsKey("Login"))
DateTime.TryParse(kvp["Login"].ToString(), out Login);
if (kvp.ContainsKey("Logout"))
DateTime.TryParse(kvp["Logout"].ToString(), out Logout);
if (kvp.ContainsKey("Online"))
Boolean.TryParse(kvp["Online"].ToString(), out Online);
}
public Dictionary<string, object> ToKeyValuePairs()
{
Dictionary<string, object> result = new Dictionary<string, object>();
result["UserID"] = UserID;
result["HomeRegionID"] = HomeRegionID.ToString();
result["HomePosition"] = HomePosition.ToString();
result["HomeLookAt"] = HomeLookAt.ToString();
result["LastRegionID"] = LastRegionID.ToString();
result["LastPosition"] = LastPosition.ToString();
result["LastLookAt"] = LastLookAt.ToString();
result["Online"] = Online.ToString();
result["Login"] = Login.ToString();
result["Logout"] = Logout.ToString();
return result;
}
}
public interface IGridUserService
{
GridUserInfo LoggedIn(string userID);
/// <summary>
/// Informs the grid that a user is logged out and to remove any session data for them
/// </summary>
/// <param name="userID">Ignore if your connector does not use userID for logouts</param>
/// <param name="sessionID">Ignore if your connector does not use sessionID for logouts</param>
/// <param name="regionID">RegionID where the user was last located</param>
/// <param name="lastPosition">Last region-relative position of the user</param>
/// <param name="lastLookAt">Last normalized look direction for the user</param>
/// <returns>True if the logout request was successfully processed, otherwise false</returns>
bool LoggedOut(string userID, UUID sessionID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt);
bool SetHome(string userID, UUID homeID, Vector3 homePosition, Vector3 homeLookAt);
/// <summary>
/// Stores the last known user position at the grid level
/// </summary>
/// <param name="userID">Ignore if your connector does not use userID for position updates</param>
/// <param name="sessionID">Ignore if your connector does not use sessionID for position updates</param>
/// <param name="regionID">RegionID where the user is currently located</param>
/// <param name="lastPosition">Region-relative position</param>
/// <param name="lastLookAt">Normalized look direction</param>
/// <returns>True if the user's last position was successfully updated, otherwise false</returns>
bool SetLastPosition(string userID, UUID sessionID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt);
GridUserInfo GetGridUserInfo(string userID);
GridUserInfo[] GetGridUserInfo(string[] userID);
}
}
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